Games Accounting Teachers Play

Games Accounting Teachers Play

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  • Author: Joy Tavano
  • Publisher:
  • ISBN: 9780977461127
  • Category : Accounting
  • Languages : en
  • Pages : 112

Games Accounting Teachers Play includes a fantastic collection of creative games, activities, and strategies that will add a new dimension to the way you teach accounting. From debits and credits and T-accounts to journalizing entries and the accounting equation, this book will spark new energy and spirit in your accounting classroom. The activities have been carefully selected to offer students a variety of methods in which to learn accounting. From beach balls to doughnuts, your students will be more engaged in the hands-on learning environment this book will help you create in your classroom.


The Accounting Game

The Accounting Game

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  • Author: Darrell Mullis
  • Publisher: Sourcebooks, Inc.
  • ISBN: 9781402211867
  • Category : Business & Economics
  • Languages : en
  • Pages : 0

Presents financial information in a simple format using running a child's lemonade stand as the basic premise.


The Games Teachers Play:Activities and Resources for KS3 to PGCHE

The Games Teachers Play:Activities and Resources for KS3 to PGCHE

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  • Author: Joanna Smithies
  • Publisher: Lulu.com
  • ISBN: 1326488635
  • Category : Education
  • Languages : en
  • Pages : 186

A collection of activities and resources ranging from low to high level learning for the busy teacher. From simple starter and plenary activities to complex group strategies to add the 'wow factor' to any classroom or workshop.


Using Games and Simulations for Teaching and Assessment

Using Games and Simulations for Teaching and Assessment

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  • Author: Harold F. O'Neil
  • Publisher: Routledge
  • ISBN: 1317814665
  • Category : Computers
  • Languages : en
  • Pages : 357

Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers—from civilian to military contexts as well as multiple disciplines—to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated. While computer-based simulations and games have the potential to improve the quality of education and training, Using Games and Simulations for Teaching and Assessment: Key Issues shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious.


Fair Play

Fair Play

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  • Author: Eve Rodsky
  • Publisher: Penguin
  • ISBN: 0525541950
  • Category : Social Science
  • Languages : en
  • Pages : 354

A REESE'S BOOK CLUB PICK "A hands-on, real talk guide for navigating the hot-button issues that so many families struggle with."--Reese Witherspoon Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the "shefault" parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family -- and then sent that list to her husband, asking for things to change. His response was... underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up chores and responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With four easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore from laundry to homework to dinner. "Winning" this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space -- as in, the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.


Business Education (UBEA) Forum

Business Education (UBEA) Forum

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  • Author:
  • Publisher:
  • ISBN:
  • Category : Business education
  • Languages : en
  • Pages : 474


The Joy of Accounting

The Joy of Accounting

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  • Author: Peter Frampton
  • Publisher:
  • ISBN: 9781735312910
  • Category : Business & Economics
  • Languages : en
  • Pages : 294

Discover a new, graphical way to conquer accounting. HOW THIS BOOK IS DIFFERENT AND DELIVERS RESULTS The Joy of Accounting uses a revolutionary method of teaching that universities and businesses are raving about. "...has the advantage of showing how accounting works visually. ...I believe that it is of value to anyone who is interested in understanding how accounting works (from high school students to undergrads to MBAs to business executives)." - Paul Healy, James R. Williston Professor of Business Administration, Harvard Business School The Joy of Accounting is different. It uses a diagram that shows accounting on a single page. The game-changing Color Accounting BaSIS Framework makes learning as simple as pointing a finger. The book is easy to read and fun, yet deeply rigorous. IS IT REALLY REVOLUTIONARY? Yes, the Color Accounting BaSIS Framework(TM) does for accounting what the mouse did for computers. When Apple introduced the Macintosh computer everyone could suddenly use one. The Joy of Accounting system makes accounting literacy available to anyone. INCLUDES - An idiot-proof step-by-step sequence to follow - Over 150 full-color diagrams - Working capital, cash flow, liquidity, leverage, efficiency metrics, receivables management and depreciation. BENEFITS OF THIS APPROACH - Confidently read balance sheets and income statements - Take control of your profitability, cash flow and growth - Budget effectively - Revisit previous accounting studies for deeper understanding WHO IS THIS BOOK FOR? - Managers wanting to take control of their business - High school, home school and university students - School teachers and university lecturers looking for new ways of explaining - Sales people wanting to pitch more successfully by using financial drivers


Machines that Learn to Play Games

Machines that Learn to Play Games

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  • Author: Johannes Fürnkranz
  • Publisher: Nova Publishers
  • ISBN: 9781590330210
  • Category : Computers
  • Languages : en
  • Pages : 318

The mind-set that has dominated the history of computer game playing relies on straightforward exploitation of the available computing power. The fact that a machine can explore millions of variations sooner than the sluggish human can wink an eye has inspired hopes that the mystery of intelligence can be cracked, or at least side-stepped, by sheer force. Decades of the steadily growing strength of computer programs have attested to the soundness of this approach. It is clear that deeper understanding can cut the amount of necessary calculations by orders of magnitude. The papers collected in this volume describe how to instill learning skills in game playing machines. The reader is asked to keep in mind that this is not just about games -- the possibility that the discussed techniques will be used in control systems and in decision support always looms in the background.


Games and Simulations in Online Learning: Research and Development Frameworks

Games and Simulations in Online Learning: Research and Development Frameworks

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  • Author: Gibson, David
  • Publisher: IGI Global
  • ISBN: 1599043068
  • Category : Education
  • Languages : en
  • Pages : 420

"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.


Global Perspectives on Gameful and Playful Teaching and Learning

Global Perspectives on Gameful and Playful Teaching and Learning

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  • Author: Farber, Matthew
  • Publisher: IGI Global
  • ISBN: 1799820173
  • Category : Education
  • Languages : en
  • Pages : 330

In the fast-changing field of education, the incorporation of game-based learning has been increasing in order to promote more successful learning instruction. Improving the interaction between learning outcomes and motivation in games (both digital and analog) and promoting best practices for the integration of games in instructional settings are imperative for supporting student academic achievement. Global Perspectives on Gameful and Playful Teaching and Learning is a collection of innovative research on the methods and applications that explore the cognitive and psychological aspects underpinning successful educational video games. While highlighting topics including nontraditional exercise, mobile computing, and interactive technologies, this book is ideally designed for teachers, curriculum developers, instructional designers, course designers, IT consultants, educational software developers, principals, school administrators, academicians, researchers, and students seeking current research on the design and integration of game-based learning environments.