What Video Games Have to Teach Us About Learning and Literacy

What Video Games Have to Teach Us About Learning and Literacy

The issue of video games and their harmful/helpful effects on children and young adults is a hot topic. The Hardback sold very well. The book does not shy away from controversy, even finding good news in shooter games vis a vis adolescent cognitive development. "The Observer" newspaper recently called Gee 'One of the worlds leading educational experts'.This title provides a controversial look at the positive things that can be learned from video games by a well known professor of education. James Paul Gee begins his new book with 'I want to talk about video games- yes, even violent video games - and say some positive things about them'. With this simple but explosive beginning, one of America's most well-respected professors of education looks seriously at the good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find a hidden treasure and, even, blasting away an enemy with a high-powered rifle.
Talking about his own video-gaming experience learning and using games as diverse as Lara Croft and Arcanum, Gee looks at major specific cognitive activities such as: how individuals develop a sense of identity; how one grasps meaning; how one evaluates and follows a command; how one picks a role model; and, how one perceives the world.This is a ground-breaking book that takes up a new electronic method of education and shows the positive upside it has for learning.

  • Format: Paperback | 256 pages
  • Dimensions: 156 x 234 x 18mm | 283g
  • Publication date: 16 Jan 2008
  • Publisher: Palgrave Macmillan
  • Publication City/Country: Gordonsville, United States
  • Language: English
  • Edition: Revised
  • Edition Statement: 2nd Revised edition
  • Illustrations note: black & white illustrations
  • ISBN10: 1403984530
  • ISBN13: 9781403984531
  • Bestsellers rank: 120,577

More Books:

What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Language: en
Pages: 256
Authors: James Paul Gee
Categories: Education
Type: BOOK - Published: 2014-12-02 - Publisher: Macmillan

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With thi
Good Video Games + Good Learning
Language: en
Pages: 212
Authors: James Paul Gee
Categories: Computer games
Type: BOOK - Published: 2007 - Publisher: Peter Lang

Textbook
Situated Language and Learning
Language: en
Pages: 152
Authors: James Paul Gee
Categories: Education
Type: BOOK - Published: 2004 - Publisher: Psychology Press

Tackles the big ideas about language, literacy and learning. Why do poor and minority students under-perform in school? Do computer games help or hinder learnin
Handbook of Research on Gaming Trends in P-12 Education
Language: en
Pages: 664
Authors: Russell, Donna
Categories: Education
Type: BOOK - Published: 2015-10-21 - Publisher: IGI Global

Gaming applications are rapidly expanding into the realm of education. Game-based education creates an active and enjoyable learning environment, especially for
Developments in Current Game-Based Learning Design and Deployment
Language: en
Pages: 453
Authors: Felicia, Patrick
Categories: Education
Type: BOOK - Published: 2012-07-31 - Publisher: IGI Global

Educational gaming is becoming more popular at universities, in the military, and in private business. Multidisciplinary research which explores the cognitive a
Integrating Digital Technology in Education
Language: en
Pages: 277
Authors: R. Martin Reardon
Categories: Technology & Engineering
Type: BOOK - Published: 2019-05-01 - Publisher: IAP

This fourth volume in the Current Perspectives on School/University/Community Research series brings together the perspectives of authors who are deeply committ
Teaching the Middle Ages through Modern Games
Language: en
Pages: 314
Authors: Robert Houghton
Categories: History
Type: BOOK - Published: 2022-10-24 - Publisher: Walter de Gruyter GmbH & Co KG

Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every
Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning
Language: en
Pages: 958
Authors: Lane, Carol-Ann
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2022-01-07 - Publisher: IGI Global

Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st
Connected Gaming
Language: en
Pages: 221
Authors: Yasmin B. Kafai
Categories: Education
Type: BOOK - Published: 2024-03-19 - Publisher: MIT Press

How making and sharing video games offer educational benefits for coding, collaboration, and creativity. Over the last decade, video games designed to teach aca
Teacher Education Programs and Online Learning Tools: Innovations in Teacher Preparation
Language: en
Pages: 569
Authors: Hartshorne, Richard
Categories: Education
Type: BOOK - Published: 2012-07-31 - Publisher: IGI Global

While online learning has become pervasive in many fields in higher education, it has been adopted somewhat slower in teacher education. In addition, more resea