Connected Gaming

Connected Gaming

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  • Author: Yasmin B. Kafai
  • Publisher: MIT Press
  • ISBN: 0262551551
  • Category : Education
  • Languages : en
  • Pages : 221

How making and sharing video games offer educational benefits for coding, collaboration, and creativity. Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming—coding, collaboration, and creativity—and the move from “computational thinking” toward “computational participation.” Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of “modding” and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part.


Teaching in the Game-Based Classroom

Teaching in the Game-Based Classroom

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  • Author: David Seelow
  • Publisher: CRC Press
  • ISBN: 1000411737
  • Category : Education
  • Languages : en
  • Pages : 188

Teaching in the Game-Based Classroom is a hands-on guide to leveraging students’ embrace of video games toward successful school performance. Evidence tells us that game-based learning can help teachers design classes, develop transformative learning tools, and assess progress on multiple levels not dependent on one-size-fits-all bubble sheets. Authored by game-savvy teachers in partnership with classroom-experienced academics, the highly varied chapters of this book are concise yet filled with sound pedagogical approaches. Middle and high school educators will find engaging new ways of inspiring students’ intrinsic motivation, skill refinement, positive culture-building, autonomy as learners, and more.


We the Gamers

We the Gamers

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  • Author: Karen Schrier
  • Publisher: Oxford University Press
  • ISBN: 0190926104
  • Category : Education
  • Languages : en
  • Pages : 401

Combining research-based perspectives and current examples including Minecraft and Animal Crossing : New Horizons, We the Gamers shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic change.


Magistrates' Cases Relating to the Poor Law, the Criminal Law, Licensing and Other Subjects Chiefly Connected with the Duties and Office of Magistrates

Magistrates' Cases Relating to the Poor Law, the Criminal Law, Licensing and Other Subjects Chiefly Connected with the Duties and Office of Magistrates

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  • Author:
  • Publisher:
  • ISBN:
  • Category : Judges
  • Languages : en
  • Pages : 248


The Laws of England

The Laws of England

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  • Author: Hardinge Stanley Giffard Earl of Halsbury
  • Publisher:
  • ISBN:
  • Category : Law
  • Languages : en
  • Pages : 822


To what Extent Increases YouTube the Success of an Online Gamer? The Example of Bajheera

To what Extent Increases YouTube the Success of an Online Gamer? The Example of Bajheera

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  • Author: Jessica Blasberg
  • Publisher: GRIN Verlag
  • ISBN: 3668894094
  • Category : Computers
  • Languages : en
  • Pages : 13

Seminar paper from the year 2016 in the subject Communications - Multimedia, Internet, New Technologies, grade: 1,7, Fresenius University of Applied Sciences Köln, language: English, abstract: Jackson Bliton – better known online as Bajheera – lifts, games and gets paid to do so. He lives in two different worlds. In the real one, the 25-year-old Californian lives like a normal boy and does typical human stuff. Then, at least once per day, he goes to the Internet, transforms into Bajheera and plays a video game called World of Warcraft. He spends a majority of his day playing this game, while filming himself besides, so thousands of people around the world can follow him do it, either in a live stream or by watching recorded videos. Thanks to the power of platforms like YouTube or Twitch, online gamer play video games not just for private amusement, they play for the masses and get paid to do it. They earn money while spending their time in a virtual world and producing YouTube videos about playing video games. As technology marches on the world of gaming changed from playing alone or at most with a partner in front of a video game console to the possibility of playing online with several people around the world. The prerequisite for playing an online game is to command internet connectivity because they can be played only after logging in to the server that hosts the game world. Furthermore, the aspect of interacting with thousands of players worldwide, possible due social media platforms like YouTube, creates a new revolutionary option of online gaming. In recent years, YouTube has been dominated by videos about online gaming that show people playing popular video games and adding their own funny commentary. More than half of the top independent YouTubers upload those videos. On global basis, online gaming in connection to broadcast websites as YouTube has grown into a multi-billion-dollar business. While in the past mainly attract younger men, nowadays audience has expanded and include also women and older age groups.


The Southeastern Reporter

The Southeastern Reporter

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  • Author:
  • Publisher:
  • ISBN:
  • Category : Law reports, digests, etc
  • Languages : en
  • Pages : 1068


Get Connected

Get Connected

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  • Author: RoseMary Honnold
  • Publisher:
  • ISBN:
  • Category : Computers
  • Languages : en
  • Pages : 176

Here is a guide of chock-full of ideas - straight from the Young Adult Library Services Association (YALSA) - for implementing the most popular virtual activities into your services. Get Connected offers detailed snapshots of the most cutting-edge technology-oriented programs sure to draw teens into the library - and keep them reading and accessing library resources. Topics include recreation- and education-based programs, working with special teen populations, drawing young readers in the social networking scene, tips for working with teen advisory groups, and YALSA's innovative ideas for celebrating Teen Tech Week! Both novice and tech-savvy young adult librarians will find this book an essential resource for connecting with their patrons.


The Magistrates' Court Reports

The Magistrates' Court Reports

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  • Author:
  • Publisher:
  • ISBN:
  • Category : Law reports, digests, etc
  • Languages : en
  • Pages : 388


The Magistrates' Court Reports ...

The Magistrates' Court Reports ...

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  • Author: New Zealand. Magistrates' Court
  • Publisher:
  • ISBN:
  • Category : District courts
  • Languages : en
  • Pages : 392