Supporting Effective Interaction with Tabletop Groupware

Supporting Effective Interaction with Tabletop Groupware

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  • Author: Meredith June Morris
  • Publisher:
  • ISBN:
  • Category :
  • Languages : en
  • Pages : 260


Human-Computer Interaction: Interaction Techniques and Environments

Human-Computer Interaction: Interaction Techniques and Environments

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  • Author: Julie A. Jacko
  • Publisher: Springer Science & Business Media
  • ISBN: 3642216048
  • Category : Computers
  • Languages : en
  • Pages : 644

This four-volume set LNCS 6761-6764 constitutes the refereed proceedings of the 14th International Conference on Human-Computer Interaction, HCII 2011, held in Orlando, FL, USA in July 2011, jointly with 8 other thematically similar conferences. The revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers of this volume are organized in topical sections on touch-based and haptic interaction, gaze and gesture-based interaction, voice, natural language and dialogue, novel interaction techniques and devices, and avatars and embodied interaction.


Ubiquitous and Pervasive Computing: Concepts, Methodologies, Tools, and Applications

Ubiquitous and Pervasive Computing: Concepts, Methodologies, Tools, and Applications

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  • Author: Symonds, Judith
  • Publisher: IGI Global
  • ISBN: 160566961X
  • Category : Computers
  • Languages : en
  • Pages : 1962

"This publication covers the latest innovative research findings involved with the incorporation of technologies into everyday aspects of life"--Provided by publisher.


Human-Computer Interaction - INTERACT 2009

Human-Computer Interaction - INTERACT 2009

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  • Author: Tom Gross
  • Publisher: Springer
  • ISBN: 3642036554
  • Category : Computers
  • Languages : en
  • Pages : 928

INTERACT 2009 was the 12th of a series of INTERACT international c- ferences supported by the IFIP Technical Committee 13 on Human–Computer Interaction. This year,INTERACT washeld in Uppsala (Sweden), organizedby the Swedish Interdisciplinary Interest Group for Human–Computer Interaction (STIMDI) in cooperation with the Department of Information Technology at Uppsala University. Like its predecessors, INTERACT 2009 highlighted, both to the academic and to the industrial world, the importance of the human–computer interaction (HCI) area and its most recent breakthroughs on current applications. Both - perienced HCI researchers and professionals, as well as newcomers to the HCI ?eld, interested in designing or evaluating interactive software, developing new interaction technologies, or investigating overarching theories of HCI, found in INTERACT 2009 a great forum for communication with people of similar int- ests, to encourage collaboration and to learn. INTERACT 2009 had Research and Practice as its special theme. The r- son we selected this theme is that the research within the ?eld has drifted away from the practicalapplicability of its results and that the HCI practice has come to disregard the knowledge and development within the academic community.


Ubiquitous Computing: Design, Implementation and Usability

Ubiquitous Computing: Design, Implementation and Usability

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  • Author: Theng, Yin-Leng
  • Publisher: IGI Global
  • ISBN: 1599046954
  • Category : Computers
  • Languages : en
  • Pages : 396

Interactive systems in the mobile, ubiquitous, and virtual environments are at a stage of development where designers and developers are keen to find out more about design, use and usability of these systems. Ubiquitous Computing: Design, Implementation and Usability highlights the emergent usability theories, techniques, tools and best practices in these environments. This book shows that usable and useful systems are able to be achieved in ways that will improve usability to enhance user experiences. Research on the usability issues for young children, teenagers, adults, and the elderly is presented, with different techniques for the mobile, ubiquitous, and virtual environments.


UIST

UIST

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  • Author:
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  • ISBN:
  • Category : Interactive computer systems
  • Languages : en
  • Pages :


Hagenberg Research

Hagenberg Research

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  • Author: Bruno Buchberger
  • Publisher: Springer Science & Business Media
  • ISBN: 3642021271
  • Category : Computers
  • Languages : en
  • Pages : 490

BrunoBuchberger This book is a synopsis of basic and applied research done at the various re search institutions of the Softwarepark Hagenberg in Austria. Starting with 15 coworkers in my Research Institute for Symbolic Computation (RISC), I initiated the Softwarepark Hagenberg in 1987 on request of the Upper Aus trian Government with the objective of creating a scienti?c, technological, and economic impulse for the region and the international community. In the meantime, in a joint e?ort, the Softwarepark Hagenberg has grown to the current (2009) size of over 1000 R&D employees and 1300 students in six research institutions, 40 companies and 20 academic study programs on the bachelor, master’s and PhD level. The goal of the Softwarepark Hagenberg is innovation of economy in one of the most important current technologies: software. It is the message of this book that this can only be achieved and guaranteed long term by “watering the root”, namely emphasis on research, both basic and applied. In this book, we summarize what has been achieved in terms of research in the various research institutions in the Softwarepark Hagenberg and what research vision we have for the imminent future. When I founded the Softwarepark Hagenberg, in addition to the “watering the root” principle, I had the vision that such a technology park can only prosper if we realize the “magic triangle”, i.e. the close interaction of research, academic education, and business applications at one site, see Figure 1.


Technology to Support Children's Collaborative Interactions

Technology to Support Children's Collaborative Interactions

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  • Author: Nicola Yuill
  • Publisher: Springer Nature
  • ISBN: 3030750477
  • Category : Psychology
  • Languages : en
  • Pages : 148

This book explores how technology can foster interaction between children and their peers, teachers and other adults. It presents the Co-EnACT framework to explain how technology can support children to collaborate, so helping them to learn and engage enjoyably with the world, in both work and play. The focus is on children, rather than young people, but the principles of supporting interaction apply throughout all life stages. Chapters on classrooms and on autism explain principles behind using technology in ways that support, rather than obstruct, social interaction in diverse populations. Collaborative interaction involves both verbal and non-verbal behaviour and this book presents evidence from closely analysing children’s behaviour in natural settings. Examples from cutting-edge technology illustrate principles applicable to more widely-available technology. The book will be of interest to psychologists, educators, researchers in Human–Computer Interaction (HCI), particularly those designing with children in mind, and practitioners working with children who want to deepen their understanding of using technology for collaboration.


Dissertation Abstracts International

Dissertation Abstracts International

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  • Author:
  • Publisher:
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  • Category : Dissertations, Academic
  • Languages : en
  • Pages : 846


Tabletops - Horizontal Interactive Displays

Tabletops - Horizontal Interactive Displays

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  • Author: Christian Müller-Tomfelde
  • Publisher: Springer Science & Business Media
  • ISBN: 1849961131
  • Category : Computers
  • Languages : en
  • Pages : 458

The objects displayed on a table can take multiple forms. In meetings, it is still very often printed paper although its content was originally created on a computer. The content can also be a “table”, but now in the mathematical sense, showing, e. g. , the budget of a project. Then, we have a “table” on the table. Most often, the computer-generated contents are subject of frequent changes or dynamic in nature. It is a logical consequence to avoid the detour and the inherent media break by transforming the surface of the table into a display able to show media that are active and can be computer-generated and computer-controlled. At the same time, it is desirable to maintain the inherent features and affordances of working with the objects and the contents while sitting or standing around a table. Electronic Meeting Rooms On the basis of these and other elaborate considerations, we started to design in 1992/1993 an electronic meeting room in Darmstadt at GMD-IPSI (later Fraunhofer IPSI). The setup of our custom-built DOLPHIN-System consisted of a “traditional” large rectangular wooden table with four physically integrated workstation-like computers with at screens. This set-up was complemented by linking a large ver- cal pen-operated interactive display, at that time the rst LiveBoard outside of Xerox PARC (two of which I was able to get to Darmstadt after my stay at Xerox PARC in 1990).