PDF Reading Magic Download
- Author: Mem Fox
- Publisher: Houghton Mifflin Harcourt
- ISBN: 9780156010764
- Category : Education
- Languages : en
- Pages : 184
Literacy, helping your child to read.
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"Creator of Possum Magic, Mem Fox stresses the importance of parents reading aloud to children from birth. Humorous, practical, warmly anecdotal and inspiring, this book shows that reading aloud for ten minutes a day can help your child be successful for life!"--Provided by publisher.
Make some magic in this colorful, interactive picture book from the author/illustrator of the Hello, World board book series! Do you know that you're a magician? In this interactive book, use your fingers to perform all kinds of magic tricks. Tap a hat to make a bunny appear, recite a spell to make books bigger, say "Gone-zo!" to make a ship disappear, and much more. But beware: the clever magic tricks don't always turn out the way you'd expect! Reminiscent of Hervé Tullet's Press Here, kids—and adults!—are sure to want to read this book again and again as they perfect their magic skills.
A family keepsake journal for parents and children to record the magic of reading together Reading Is Magic is a guided journal in which families can capture that magical period when parents and children read together. It begins with a foreword by bestselling author and independent bookstore owner Emma Straub and contains recommended reading lists, entry pages for logging each book as you read it, and superlative pages for noting a child's favorite authors, illustrators, and characters. There are also entry pages where parents can reminisce about their own childhood reading memories. A wonderful gift to give at a baby shower or for any special occasion (along with a few books, of course!), Reading Is Magic is a unique way for parents to record memories with their children.
“Perfect for fans of Rick Riordan.” —Booklist When long-dead magical creatures are discovered all around the world, each buried with a book of magic, only children can unlock the dangerous power of the books in this start to an “imaginative and exciting” (Brandon Mull, #1 New York Times bestselling author) series from the author of the New York Times bestselling Story Thieves! Thirteen years ago, books of magic were discovered in various sites around the world alongside the bones of dragons. Only those born after “Discovery Day” have the power to use the magic. Now, on a vacation to Washington, DC, Fort Fitzgerald’s father is lost when a giant creature bursts through the earth, attacking the city. Fort is devastated, until an opportunity for justice arrives six months later, when a man named Dr. Opps invites Fort to a government-run school, the Oppenheimer School, to learn magic from those same books. But life’s no easier at the school, where secrets abound. What does Jia, Fort’s tutor, know about the attacks? Why does Rachel, master of destructive magic, think Fort is out to destroy the school? And why is Fort seeing memories of an expelled girl every time he goes to sleep? If Fort doesn’t find out what’s hiding within the Oppenheimer School, more attacks will come, and this time, nothing will stop them!
The computer revolution is upon us. The future of books and of reading are debated. Will there be books in the next millennium? Will we still be reading? As uncertain as the answers to these questions might be, as clear is the message about the value of the book expressed by medieval writers. The contributors to the volume The Book and the Magic of Reading in the Middle Ages explore the significance of the written document as the key icon of a whole era. Both philosophers and artists, both poets and clerics wholeheartedly subscribed to the notion that reading and writing represented essential epistemological tools for spiritual, political, religious, and philosophical quests. To gain a deeper understanding of the cultural significance of the medieval book, the contributors to this volume examine pertinent statements by medieval philosophers and French, German, English, Spanish, and Italian poets.
Easy-to-read, step-by-step instructions for ten magic tricks that can be performed with a dollar bill, yarn, ruler, playing cards, and other common items.