The Practice Revolution

The Practice Revolution

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  • Author: Philip Johnston
  • Publisher: Practicespot Pty, Limited
  • ISBN: 9780958190503
  • Category : Education
  • Languages : en
  • Pages : 0

Dedicated to helping students and their music teachers when the students for 99.7% of the time are between lessons and need to practice alone without their teacher's help.


Piano Practice Games

Piano Practice Games

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  • Author: Barbara Kreader
  • Publisher: Hal Leonard Corporation
  • ISBN: 0793562716
  • Category : Music
  • Languages : en
  • Pages : 42

(Educational Piano Library). Piano Practice Games presents imaginative ways to introduce pieces in Piano Lessons by coordinating technique, concepts, and creativity with the actual music in the Piano Lessons books. These preparation activities help focus learning by 'playing with' each lesson piece aurally, visually, and physically. Whether used in individual or group lessons, Piano Practice Games are all designed to make music. Many activities include accompaniments that can be added by the teacher or by using the CD or GM disk from the corresponding Piano Lessons book.


Piano Games

Piano Games

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  • Author: Natasha Mikhaylova
  • Publisher:
  • ISBN: 9780646919249
  • Category :
  • Languages : en
  • Pages : 48


Piano Theory Workbook Book 1 (Music Instruction)

Piano Theory Workbook Book 1 (Music Instruction)

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  • Author: Fred Kern
  • Publisher: Hal Leonard Corporation
  • ISBN: 1476828679
  • Category : Music
  • Languages : en
  • Pages : 121

(Educational Piano Library). Spike, Party Cat and friends guide the student through fun and creative assignments that introduce the language of music and its symbols for sound, silence, and rhythm. Ear training and basic theory exercises help students learn to write and play the music they are learning as well as the music they create themselves. Correlates to Piano Lessons Book 1.


Music Moves for Piano

Music Moves for Piano

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  • Author: Marilyn Lowe
  • Publisher:
  • ISBN: 9781579993450
  • Category : Ear training
  • Languages : en
  • Pages : 55


The Adventures of Fearless Fortissimo - the Carloforte Trilogy, Episode 1

The Adventures of Fearless Fortissimo - the Carloforte Trilogy, Episode 1

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  • Author: Andrea Dow
  • Publisher:
  • ISBN: 9781725571617
  • Category :
  • Languages : en
  • Pages : 28

The Adventures of Fearless Fortissimo is the Bam, the Zzzwap, and the Kapow for teaching children who crave action to love piano lessons. Each book in the collection turns original piano pieces into the backdrop for a thrilling comic adventure. As your children learn the music they become the driving force behind the story. Drawn into the tale, they will be keen to perfect each new piece to help the story unfold.The Carloforte Trilogy, Episode 1 is the first of three books in The Adventures of Fearless Fortissimo, Series 1. The 10 piano pieces are composed for children aged nine to twelve who are working in a Level 2 method book.


WunderKeys Elementary Piano Level 1A

WunderKeys Elementary Piano Level 1A

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  • Author: Trevor Dow
  • Publisher:
  • ISBN: 9781793022967
  • Category :
  • Languages : en
  • Pages : 64

Need to know where to go when your piano students are finished their primer series? WunderKeys Elementary Piano Level 1A is your answer! This level 1 piano method book is, in a word... LOVEABLE. It will be loved by teachers for its all-in-one approach that enables them to deliver "out of this world" piano lessons packed with creative teaching strategies, "pick-a-path" sight-reading modules, technical exercises, "lap and clap" rhythmic duet experiences, game-based ear training, enjoyable teacher duets, and of course... a ton of exciting piano solos. It will be loved by students for its hilarious, story-based approach, its unique game-based learning activities, its shared teacher/student music-making experiences, and its, "Can I please play this one more time!" piano pieces. Finally, it will be loved by parents whose investment in piano lessons is rewarded now that they finally don't have to fight with their kids to practice at home. In this book, that follows the WunderKeys Primer Piano Series, students will: Continue their exploration of note reading on the grand staff. Add expression using staccato, legato, crescendo, diminuendo and pedal. Identify and play harmonic and melodic intervals of a 2nd, 3rd, 4th, and 5th. Improve coordination, gain confidence playing "out of position," explore mid-piece hand movement. Reinforce rhythmic accuracy, gain a sense of pulse, and explore rest values. If your kids have completed a primer series and are ready for a Level 1 book that will turn them into lifelong students who LOVE the piano, continue their journey with WunderKeys Level 1A.


The Learning Game

The Learning Game

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  • Author: Ana Lorena Fábrega
  • Publisher: Harriman House Limited
  • ISBN: 1804090107
  • Category : Education
  • Languages : en
  • Pages : 160

How did we conclude that the best way to prepare kids for the future is to cluster them into classrooms by age and grade, forcing them to learn the same things, at the same time and pace, seven hours a day, five days a week, for twelve years? We trust the school system to prepare our kids for the future. We get excited when they get good grades, or disappointed if they don’t. But we rarely stop to question whether school is teaching our children the right things in the right way. Kids could get good at playing the game of school, but are they really learning? Teacher-turned-edupreneur Ana Lorena Fábrega, known by her students as Ms. Fab, invites us to rethink education. In The Learning Game, she reveals how traditional schooling has gone wrong, and proposes a series of actionable strategies to help kids learn. What if we guide kids to think for themselves? Should we encourage kids to take risks and tackle projects of their own? How do we help kids learn to love learning? Answering these questions and many more, The Learning Game will arm you with practical tools to design a new approach to learning—one that leaves behind the game of school and prepares your kids for the game of life.


Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

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  • Author: Karen Schrier
  • Publisher: Lulu.com
  • ISBN: 0359984010
  • Category : Education
  • Languages : en
  • Pages : 584

Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.


Sound Play

Sound Play

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  • Author: William Cheng
  • Publisher: Oxford University Press
  • ISBN: 0199970009
  • Category : Music
  • Languages : en
  • Pages : 261

Video games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out with relative impunity. Or do they? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's creative engagements with gaming's audio phenomena-from sonorous violence to synthesized operas, from democratic music-making to vocal sexual harassment. William Cheng shows how video games empower their designers, composers, players, critics, and scholars to tinker (often transgressively) with practices and discourses of music, noise, speech, and silence. Faced with collisions between utopian and alarmist stereotypes of video games, Sound Play synthesizes insights across musicology, sociology, anthropology, communications, literary theory, philosophy, and additional disciplines. With case studies spanning Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here. Foreword by Richard Leppert Video Games Live cover image printed with permission from Tommy Tallarico