Objects, Components, Models and Patterns

Objects, Components, Models and Patterns

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  • Author: Richard F. Paige
  • Publisher: Springer Science & Business Media
  • ISBN: 3540698248
  • Category : Computers
  • Languages : en
  • Pages : 422

This book constitutes the thoroughly refereed proceedings of the 46th International Conference on Objects, Components, Models and Patterns, TOOLS EUROPE 2008, held in Zurich, Switzerland, in June/July 2008. The 21 papers presented in this book were carefully reviewed and selected from 58 submissions. TOOLS played a major role in the spread of object-oriented and component technologies. It has now broadened its scope beyond the original topics of object technology and component-based development to encompass all modern, practical approaches to software development. At the same time, TOOLS kept its traditional spirit of technical excellence, its acclaimed focus on practicality, its well-proven combination of theory and applications, and its reliance on the best experts from academia and industry.


Objects, Components, Models and Patterns

Objects, Components, Models and Patterns

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  • Author: Manuel Oriol
  • Publisher: Springer Science & Business Media
  • ISBN: 3642025714
  • Category : Computers
  • Languages : en
  • Pages : 379

This book constitutes the thoroughly refereed proceedings of the 47th International Conference on Objects, Components, Models and Patterns, TOOLS EUROPE 2009, held in Zurich, Switzerland, in June/July 2009. TOOLS has played a major role in the spread of object-oriented and component technologies. It has now broadened its scope beyond the original topics of object technology and component-based development to encompass all modern, practical approaches to software development. At the same time, TOOLS has kept its traditional spirit of technical excellence, its acclaimed focus on practicality, its well-proven combination of theory and applications, and its reliance on the best experts from academia and industry. The 17 regular papers and two short papers presented in this book, together with two invited papers, were carefully reviewed and selected from 67 submissions. The topics covered in this volume are reflection and aspects, models, theory, components, monitoring, and systems generation.


Objects, Components, Models, Patterns

Objects, Components, Models, Patterns

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  • Author: Judith Bishop
  • Publisher: Springer
  • ISBN: 3642219527
  • Category : Computers
  • Languages : en
  • Pages : 316

This book constitutes the refereed proceedings of the 49th International Conference on Objects, Models, Components, Patterns, held in Zurich, Switzerland, in June 2011. The 19 revised full papers presented together with the abstracts of 2 invited papers were carefully reviewed and selected from a total of 68 submissions. The papers discuss all aspects of object technology and related fields, in particular model-based development, component-based development, language implementation and patterns, in a holistic way. The conference has a strong practical bias, without losing sight of the importance of correctness and performance.


Object, Models, Components, Patterns

Object, Models, Components, Patterns

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  • Author: Carlo A. Furia
  • Publisher: Springer
  • ISBN: 364230561X
  • Category : Computers
  • Languages : en
  • Pages : 380

This book constitutes the refereed proceedings of the 50th International Conference on Objects, Models, Components, Patterns, TOOLS Europe 2012, held in Prague, Czech Republic, during May 29-31,2012. The 24 revised full papers presented were carefully reviewed and selected from 77 submissions. The papers discuss all aspects of object technology and related fields and demonstrate practical applications backed up by formal analysis and thorough experimental evaluation. In particular, every topic in advanced software technology is adressed the scope of TOOLS.


Game Programming Patterns

Game Programming Patterns

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  • Author: Robert Nystrom
  • Publisher: Genever Benning
  • ISBN: 0990582914
  • Category : Computers
  • Languages : en
  • Pages : 353

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.


Java Database Best Practices

Java Database Best Practices

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  • Author: George Reese
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 1449365639
  • Category : Computers
  • Languages : en
  • Pages : 304

When creating complex Java enterprise applications, do you spend a lot of time thumbing through a myriad of books and other resources searching for what you hope will be the API that's right for the project at hand?Java Database Best Practices rescues you from having to wade through books on each of the various APIs before figuring out which method to use! This comprehensive guide introduces each of the dominant APIs (Enterprise JavaBeans, Java Data Objects, the Java Database Connectivity API (JDBC) as well as other, lesser-known options), explores the methodology and design components that use those APIs, and then offers practices most appropriate for different types and makes of databases, as well as different types of applications.Java Database Practices also examines database design, from table and database architecture to normalization, and offers a number of best practices for handling these tasks as well. Learn how to move through the various forms of normalization, understand when to denormalize, and even get detailed instructions on optimizing your SQL queries to make the best use of your database structure. Through it all, this book focuses on practical application of these techniques, giving you information that can immediately be applied to your own enterprise projects.Enterprise applications in today's world are about data-- whether it be information about a product to buy, a user's credit card information, or the color that a customer prefers for their auto purchases. And just as data has grown in importance, the task of accessing that data has grown in complexity. Until now, you have been left on your own to determine which model best suits your application, and how best to use your chosen API. Java Database Practices is the one stop reference book to help you determine what's appropriate for your specific project at hand. Whether it's choosing between an alphabet soup of APIs and technologies--EJB, JDO, JDBC, SQL, RDBMS, OODBMS, and more on the horizon, this book is an indispensable resource you can't do without.


Design Patterns for e-Science

Design Patterns for e-Science

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  • Author: Henry Gardner
  • Publisher: Springer Science & Business Media
  • ISBN: 354068090X
  • Category : Computers
  • Languages : en
  • Pages : 392

This is a book about a code and about coding. The code is a case study which has been used to teachcourses in e-Science atthe Australian NationalUniv- sity since 2001. Students learn advanced programming skills and techniques TM in the Java language. Above all, they learn to apply useful object-oriented design patterns as they progressively refactor and enhance the software. We think our case study,EScope, is as close to real life as you can get! It is a smaller version of a networked, graphical, waveform browser which is used in the control rooms of fusion energy experiments around the world. It is quintessential “e-Science” in the sense of e-Science being “computer science and information technology in the service of science”. It is not, speci?cally, “Grid-enabled”, but we develop it in a way that will facilitate its deployment onto the Grid. The standard version ofEScope interfaces with a specialised database for waveforms, and related data, known asMDSplus. On the acc- panying CD, we have provided you with software which will enable you to installMDSplus,EScope and sample data ?les onto Windows or Linux c- puters. There is much additional software including many versions of the case study as it gets built up and progressively refactored using design patterns. There will be a home web-site for this book which will contain up-to-date information about the software and other aspects of the case study.


Proceedings of the 9th Workshop on Aspects, Components, and Patterns for Infrastructure Software (ACP4IS '10)

Proceedings of the 9th Workshop on Aspects, Components, and Patterns for Infrastructure Software (ACP4IS '10)

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  • Author: Bram Adams
  • Publisher: Universitätsverlag Potsdam
  • ISBN: 3869560436
  • Category : Computers
  • Languages : en
  • Pages : 56

Aspect-oriented programming, component models, and design patterns are modern and actively evolving techniques for improving the modularization of complex software. In particular, these techniques hold great promise for the development of "systems infrastructure" software, e.g., application servers, middleware, virtual machines, compilers, operating systems, and other software that provides general services for higher-level applications. The developers of infrastructure software are faced with increasing demands from application programmers needing higher-level support for application development. Meeting these demands requires careful use of software modularization techniques, since infrastructural concerns are notoriously hard to modularize. Aspects, components, and patterns provide very different means to deal with infrastructure software, but despite their differences, they have much in common. For instance, component models try to free the developer from the need to deal directly with services like security or transactions. These are primary examples of crosscutting concerns, and modularizing such concerns are the main target of aspect-oriented languages. Similarly, design patterns like Visitor and Interceptor facilitate the clean modularization of otherwise tangled concerns. Building on the ACP4IS meetings at AOSD 2002-2009, this workshop aims to provide a highly interactive forum for researchers and developers to discuss the application of and relationships between aspects, components, and patterns within modern infrastructure software. The goal is to put aspects, components, and patterns into a common reference frame and to build connections between the software engineering and systems communities.


Applied Pattern Recognition

Applied Pattern Recognition

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  • Author: Horst Bunke
  • Publisher: Springer Science & Business Media
  • ISBN: 3540768300
  • Category : Mathematics
  • Languages : en
  • Pages : 251

A sharp increase in the computing power of modern computers has triggered the development of powerful algorithms that can analyze complex patterns in large amounts of data within a short time period. Consequently, it has become possible to apply pattern recognition techniques to new tasks. The main goal of this book is to cover some of the latest application domains of pattern recognition while presenting novel techniques that have been developed or customized in those domains.


Objects, Components, and Frameworks with UML

Objects, Components, and Frameworks with UML

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  • Author: Desmond Francis D'Souza
  • Publisher: Addison-Wesley Professional
  • ISBN:
  • Category : Component software
  • Languages : en
  • Pages : 824

Using the Catalysis approach, Objects, Components, and Frameworks with UMLdetails the recurring patterns within UML. Catalysis is a rapidly emerging UML-based method for component and framework-based development with objects, and it is gaining popularity because it allows developers to more easily build business models, requirement specs, designs, and code. The authors describe a unique UML-based approach to precise specification of component interfaces using a type model. By identifying patterns in this notational language, the authors provide application developers and system architects with well-defined and reusable techniques that help them build open distributed object systems from components and frameworks. Expected Availability: September 1998