Myfarog

Myfarog

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  • Author: Varg Vikernes
  • Publisher:
  • ISBN: 9781082566349
  • Category :
  • Languages : en
  • Pages : 224

MYFAROG (Mythic Fantasy Role-playing Game) (3rd edition) is a fantasy role-playing game, with a setting based on European mythology, religion and fairy tales. The rules are very modular, meaning you can play the game rules light or rules heavy, as you please. The rules are designed to make sense, and to give the players the ability to immerse themselves in Thulê; a highly credible fantasy world similar to Middle-earth and the European Classical Antiquity (some places touching into the Viking Age or the Bronze Age), but yet different. In Thulê, sorcery and the ancient deities are real, and the world is inhabited by not only humans, but also elves, nymphs, dwarves, orcs, gnomes, halflings, ettins and trolls, as well as other creatures. This art-minimalistic 221 page core rule-book (with black-and-white interior) is an all-in-one rule-book, so it contains all the information you need to play the game (and to make your own adventures and campaigns) indefinitely. A digital high resolution map of Thulê can be found here: www.myfarog.org. Because the setting is based on real world locations (Lofoten and Vesteralen in Northern Norway) you can also use online map services, to get highly detailed and realistic maps of the world of Thulê, in any scale you want. NB! You need a set of polyhedral dice to play the game.


The Coming

The Coming

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  • Author: Varg Vikernes
  • Publisher: Createspace Independent Publishing Platform
  • ISBN: 9781534911642
  • Category :
  • Languages : en
  • Pages : 46

A science-fantasy supplement (5" * 8", 46 pages) using the MYFAROG rules. This includes a new post apocalyptic setting based on our own world, were you can play survivalist games, conspiracy theory games, sci-fi games, war games, zombie apocalypse games or the like. Adds rules for the use of modern firearms and explosives, flaws, radiation, critical hit tables, mental health, suppression and the use of some new primitive mêlée weapons. You can use many of these rules in the classic MYFAROG setting as well - not least the flaws, critical hits tables and mental health rules. NB! You need the MYFAROG rule book to play this game. Go to www.myfarog.org for a character sheet especially made for The Coming.


When Night Falls

When Night Falls

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  • Author: Varg Vikernes
  • Publisher: Createspace Independent Publishing Platform
  • ISBN: 9781548592837
  • Category :
  • Languages : en
  • Pages : 52

Myth module M1, "When Night Falls", is the first official Myth (adventure) for MYFAROG. It takes the Adventurer Party to Bearhillside to find out what has happened to a missing family. Included in this Myth; a castle, ancient towers, forgotten caves and an abandoned mine.... Beware of ettins and trolls! M1 When Night Falls is made for MYFAROG 2.6!


Men & Monsters

Men & Monsters

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  • Author: Varg Vikernes
  • Publisher: Createspace Independent Publishing Platform
  • ISBN: 9781523637621
  • Category :
  • Languages : en
  • Pages : 156

DO NOT BUY THIS BOOK unless you want a book with most of the men and all the monsters you can encounter in Thule. Each named NPC from the MYFAROG core rule-book, most NPC categories (e. g. Civilian Hunters, Khemetian Merchant Guards, Rangers, Cultists, Assassins, etc.) with different experience levels, and all the monsters each have a separate stat block. There are also a few new creatures (Giant Toad, Rat Swarm, Cursed Tree, Crawling Creep, Large Forest Ettin/Ogre, Small Forest Ettin/Yrch, Elf Queen, Dwarf Lord, Ancient Hulda, Ancient Skeleton, Warrior Wight, Ancient Ghost, Ancient Sea Wraith/Wraith and Shadow Sorcerer) in this book. This handy 155 page book is small (5 * 8 inches) and very useful for myth masters for quick reference. Men & Monsters also includes advanced tracking rules and new random encounter tables, including the new creatures found in this book."


Lords of Chaos

Lords of Chaos

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  • Author: Michael Moynihan
  • Publisher: Feral House
  • ISBN: 193259552X
  • Category : Music
  • Languages : en
  • Pages : 405

“* * * * * *! The most incredible story in the history of music … a heavyweight book.”—Kerrang! “An unusual combination of true crime journalism, rock and roll reporting and underground obsessiveness, Lords of Chaos turns into one of the more fascinating reads in a long time.”—Denver Post A narrative feature film based on this award-winning book has just gone into production.


Reflections on European Mythology and Polytheism

Reflections on European Mythology and Polytheism

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  • Author: Varg Vikernes
  • Publisher: Createspace Independent Publishing Platform
  • ISBN: 9781522898474
  • Category :
  • Languages : en
  • Pages : 0

This 92 page book is a collection of texts from Thulean Perspective about European polytheism and mythology, and related topics, written by Varg Vikernes, author of "Sorcery and Religion in Ancient Scandinavia" as well as "MYFAROG".


Sorcery and Religion in Ancient Scandinavia

Sorcery and Religion in Ancient Scandinavia

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  • Author: Varg Vikernes
  • Publisher: Abstract Sounds Books Limited
  • ISBN: 9780956695932
  • Category : Mythology, Norse
  • Languages : en
  • Pages : 0

"This book is written as an attempt to describe the traditions and beliefs of the Ancient Europeans" -- p. 6.


Learn RPGs in GameMaker: Studio

Learn RPGs in GameMaker: Studio

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  • Author: Ben Tyers
  • Publisher: Apress
  • ISBN: 1484229460
  • Category : Computers
  • Languages : en
  • Pages : 310

Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay. Using Learn RPGs in GameMaker: Studio, you can design and build your own RPG using the GameMaker: Studio platform. Build your first game application and deploy in an app store, on Facebook, or just on a PC. Maybe, even, make a few bucks. What You'll Learn Use the GameMaker: Studio platform to design and build a role playing game Create a story for game design purposes, using a plot line and defining characters Discover the impact of aesthetics on art style, character separation, scene development, sound design and views Master core gameplay elements such as battles, exploration, scoring, and endings Work with extended gameplay elements such as collectibles, quirks, management, and saving Employ the various core and extended gameplay elements as appropriate to your RPG Who This Book Is For Game designers or developers looking to design and build their first role playing game using the GameMaker: Studio platform.


Paganism Explained

Paganism Explained

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  • Author: Varg Vikernes
  • Publisher: Createspace Independent Publishing Platform
  • ISBN: 9781979385473
  • Category :
  • Languages : en
  • Pages : 50

The first book in a series where we unveil the Native European deities. In part I we tell you the basics of Native European Paganism and explain the meaning of �rymskvi�a. The book is small (5"*8" and 50 pages) and easy to read.


Jackals

Jackals

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  • Author: John-Matthew DeFoggi
  • Publisher: Bloomsbury Publishing
  • ISBN: 1472837436
  • Category : Games & Activities
  • Languages : en
  • Pages : 273

The Zaharets, the land between the Vori Wastes and the Plains of Aeco, is well-known as the Land of Risings. Dominated by the rising city-states of Ameena Noani and Sentem, facing each other along the great War Road, the Zaharets has always been home to powerful civilizations. Beastmen ruins dot the landscape, a constant reminder of the Kingdom of Sin and the fragility of the Law of Men. Even older are the great ruins of the Hulathi, the legendary sea peoples, and the Hannic mansions sealed beneath the mountains, awaiting those who would seek out the Lost Folk. Scars abound from the wars between ruined Keta in the north and Gerwa in the south. And, far to the east, the legends of Muadah still beckon occultists and Jackals who seek to plunder its corrupted ruins. Inspired by the myths, cultures, and history of the Ancient Near East, and by such ancient texts as the Iliad, the Epic of Gilgamesh, and the Old Testament, Jackals is a Sword & Sorcery roleplaying game set in a Fantasy Bronze Age. With mechanics based on the popular OpenQuest system, the game places players in the role of Jackals – adventurers, explorers, sellswords, and scavengers – and sends them out into the peril-filled land of the Zaharets to make their fortune... or perhaps fulfill a greater destiny...