PDF Live Oak, Perry, and South Georgia Railway Company Abandonment, Foley Junction to Live Oak, ETAS. Download
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As radio developed in the early 1920s, the focus for most people was the AM band and stations such as KDKA, the first broadcast station. There was, however, another broadcast method that was popular among many early enthusiasts--shortwave radio. As is true today, the transmission of news and entertainment programs over shortwave frequencies permitted reception over great distances. For many in America and beyond, shortwave was an exciting aspect of the new medium. Some still tune the shortwave bands to enjoy the programming. Others pursue broadcasts for the thrill of the hunt. This book fully covers shortwave broadcasting from its beginning through World War II. A technical history examining the medium's development and use tells the story of a listener community that spanned the globe. Included are overviews of the primary shortwave stations operating worldwide in the 1930s, along with clubs and competitions, publications and prizes. A rich collection of illustrations includes many QSLs, the cards that stations sent to acknowledge receipt of their transmissions and that are much prized by long-distance collectors.
Without realizing, most archaeologists shift within a scale of interpretation of material culture. Material data is interpreted from the scale of an individual in a specific place and time, then shifted to the complex dynamics of cultural groups spread over time and place. This book discusses the cultural, social and spatial aspects of scale and its impact on archaeology, and shows how an improved awareness of scale offers new and exciting interpretations.
Difference between Gaming and Gambling-Universality and Antiquity of Gambling-Isis and Osiris-Games and Dice of the Egyptians-China and India-The Jews-Among the Greeks and Romans-Among Mahometans-Early Dicing-Dicing in England in the 13th and 14th Centuries-In the 17th Century-Celebrated Gamblers-Bourchier-Swiss Anecdote-Dicing in the 18th Century. Gaming is derived from the Saxon word Gamen, meaning joy, pleasure, sports, or gaming-and is so interpreted by Bailey, in his Dictionary of 1736; whilst Johnson gives Gamble-to play extravagantly for money, and this distinction is to be borne in mind in the perusal of this book; although the older term was in use until the invention of the later-as we see in Cotton's Compleat Gamester (1674), in which he gives the following excellent definition of the word: -"Gaming is an enchanting witchery, gotten between Idleness and Avarice: an itching disease, that makes some scratch the head, whilst others, as if they were bitten by a Tarantula, are laughing themselves to death; or, lastly, it is a paralytical distemper, which, seizing the arm, the man cannot chuse but shake his elbow.