All Your Base Are Belong to Us

All Your Base Are Belong to Us

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  • Author: Harold Goldberg
  • Publisher: Crown Archetype
  • ISBN: 0307463567
  • Category : Games & Activities
  • Languages : en
  • Pages : 354

Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment. But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth? Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium. Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!


Classic Home Video Games, 1989-1990

Classic Home Video Games, 1989-1990

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  • Author: Brett Weiss
  • Publisher: McFarland
  • ISBN: 0786492317
  • Category : Games & Activities
  • Languages : en
  • Pages : 345

The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.


Extra Lives

Extra Lives

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  • Author: Tom Bissell
  • Publisher: Vintage
  • ISBN: 0307474313
  • Category : Social Science
  • Languages : en
  • Pages : 258

In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.


English as she is spoke; or, a jest in sober earnest

English as she is spoke; or, a jest in sober earnest

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  • Author: José da Fonseca
  • Publisher: DigiCat
  • ISBN:
  • Category : Fiction
  • Languages : en
  • Pages : 41

English as she is spoke by Jose de Fonseca is a befuddled Portuguese-to-English dictionary which was intentionally published as a humorous guide. Excerpt: "A choice of familiar dialogues, clean of gallicisms, and despoiled phrases, it was missing yet to studious Portuguese and Brazilian Youth; and also to persons of others nations, that wish to know the Portuguese language. We sought all we may do, to correct that want, composing and devising the present little work in two parts."


Art in the Global Present

Art in the Global Present

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  • Author: Nikos Papastergiadis
  • Publisher: UTS ePRESS
  • ISBN: 0987236997
  • Category : Social Science
  • Languages : en
  • Pages : 290

Art in the Global Present presents a fascinating collection of essays that together reveal how art is currently navigating a globalised world. It addresses social issues such as the impact of migration, the ‘war on terror’ and the global financial crisis, and questions the transformations produced by new forms of flexible labour and the digital revolution. Through examining the resistance to the politics of globalisation in contemporary art, presenting the construction of an alternative geography of the imagination and reflecting on art’s capacity to express the widest possible sense of being, this book explores the worlds that artists make when they make art. A multifaceted perspective on the complexity of these issues is reached through the words of a diverse range of art practitioners and commentators, including acclaimed artists Lucy Orta, Callum Morton, Danae Stratou and the collective Postcommodity, international curators Hou Hanru, Cuauhtémoc Medina, Ranjit Hoskote and Linda Marie Walker and art critics, academics, writers and theorists Jean Burgess, Paul Carter, Barbara Creed, Geert Lovink, Scott McQuire, Nikos Papastergiadis, Gerald Raunig and Jan Verwoert.


Learning XNA 4.0

Learning XNA 4.0

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  • Author: Aaron Reed
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 1449302769
  • Category : Computers
  • Languages : en
  • Pages : 542

Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. Learn game development from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Build three complete, exciting games using 2D, 3D, and multiplayer techniques Develop for and deploy your games to the Xbox 360 and Windows Phone 7


The Hardware Hacking Handbook

The Hardware Hacking Handbook

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  • Author: Jasper van Woudenberg
  • Publisher: No Starch Press
  • ISBN: 1593278748
  • Category : Computers
  • Languages : en
  • Pages : 514

The Hardware Hacking Handbook takes you deep inside embedded devices to show how different kinds of attacks work, then guides you through each hack on real hardware. Embedded devices are chip-size microcomputers small enough to be included in the structure of the object they control, and they’re everywhere—in phones, cars, credit cards, laptops, medical equipment, even critical infrastructure. This means understanding their security is critical. The Hardware Hacking Handbook takes you deep inside different types of embedded systems, revealing the designs, components, security limits, and reverse-engineering challenges you need to know for executing effective hardware attacks. Written with wit and infused with hands-on lab experiments, this handbook puts you in the role of an attacker interested in breaking security to do good. Starting with a crash course on the architecture of embedded devices, threat modeling, and attack trees, you’ll go on to explore hardware interfaces, ports and communication protocols, electrical signaling, tips for analyzing firmware images, and more. Along the way, you’ll use a home testing lab to perform fault-injection, side-channel (SCA), and simple and differential power analysis (SPA/DPA) attacks on a variety of real devices, such as a crypto wallet. The authors also share insights into real-life attacks on embedded systems, including Sony’s PlayStation 3, the Xbox 360, and Philips Hue lights, and provide an appendix of the equipment needed for your hardware hacking lab – like a multimeter and an oscilloscope – with options for every type of budget. You’ll learn: How to model security threats, using attacker profiles, assets, objectives, and countermeasures Electrical basics that will help you understand communication interfaces, signaling, and measurement How to identify injection points for executing clock, voltage, electromagnetic, laser, and body-biasing fault attacks, as well as practical injection tips How to use timing and power analysis attacks to extract passwords and cryptographic keys Techniques for leveling up both simple and differential power analysis, from practical measurement tips to filtering, processing, and visualization Whether you’re an industry engineer tasked with understanding these attacks, a student starting out in the field, or an electronics hobbyist curious about replicating existing work, The Hardware Hacking Handbook is an indispensable resource – one you’ll always want to have onhand.


A Mind Forever Voyaging

A Mind Forever Voyaging

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  • Author: Dylan Holmes
  • Publisher: Dylan Holmes
  • ISBN: 1480005754
  • Category : Games & Activities
  • Languages : en
  • Pages : 248

...Traces the evolution of interactive video games by examining 13 landmark titles that challenged convention and captured players' imaginations worldwide...the focus on those that tell stories...-cover.


Sometimes I Lie

Sometimes I Lie

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  • Author: Alice Feeney
  • Publisher: Flatiron Books
  • ISBN: 1250144833
  • Category : Fiction
  • Languages : en
  • Pages : 272

ALICE FEENEYS NEW YORK TIMES AND INTERNATIONAL BESTSELLER “Boldly plotted, tightly knotted—a provocative true-or-false thriller that deepens and darkens to its ink-black finale. Marvelous.” —AJ Finn, author of The Woman in the Window My name is Amber Reynolds. There are three things you should know about me: 1. I’m in a coma. 2. My husband doesn’t love me anymore. 3. Sometimes I lie. Amber wakes up in a hospital. She can’t move. She can’t speak. She can’t open her eyes. She can hear everyone around her, but they have no idea. Amber doesn’t remember what happened, but she has a suspicion her husband had something to do with it. Alternating between her paralyzed present, the week before her accident, and a series of childhood diaries from twenty years ago, this brilliant psychological thriller asks: Is something really a lie if you believe it's the truth?


Contact with Alien Civilizations

Contact with Alien Civilizations

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  • Author: Michael Michaud
  • Publisher: Springer Science & Business Media
  • ISBN: 0387686185
  • Category : Science
  • Languages : en
  • Pages : 472

This book describes a wide variety of speculations by many authors about the consequences for humanity of coming into contact with extraterrestrial intelligence. The assumptions underlying those speculations are examined, and some conclusions are drawn. The book emphasizes the consequences of contact rather than the search, and takes account of popular views. As necessary background, the book also includes brief summaries of the history of thinking about extraterrestrial intelligence, searches for life and for signals, contrasting paradigms of how contact might take place, and the paradox that those paradigms allegedly create.