50 Quick Play Grammar Games

50 Quick Play Grammar Games

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  • Author: Paul F. Johnson
  • Publisher:
  • ISBN: 9780760604977
  • Category : English language
  • Languages : en
  • Pages : 178


50 Quick Play Listening Games

50 Quick Play Listening Games

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  • Author: Kelly Malone
  • Publisher:
  • ISBN: 9780760606148
  • Category : English language
  • Languages : en
  • Pages : 187


What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

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  • Author: James Paul Gee
  • Publisher: Macmillan
  • ISBN: 1466886420
  • Category : Education
  • Languages : en
  • Pages : 233

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.


The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration

The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration

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  • Author: Mary Scannell
  • Publisher: McGraw Hill Professional
  • ISBN: 0071743669
  • Category : Business & Economics
  • Languages : en
  • Pages : 240

Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.


Grammar Games for Teachers of Adult ESL

Grammar Games for Teachers of Adult ESL

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  • Author: Gisele White
  • Publisher:
  • ISBN: 9780578080284
  • Category : English language
  • Languages : en
  • Pages : 334

This book is designed to help students interact with and learn from each other through fun and engaging grammar activities and board games. Each chapter consists of game cards that focus on a specific grammar point or that can be combined from different chapters to create customized activities. Game cards can also be combined in a multitude of ways with the 7 board games in the back of the book. All board games come complete with game pieces, a paper die pattern, and 4-page photocopiable game boards that can be assembled with clear tape. Because the answers are included on every game card your students will be able to play the grammar activities and board games independently with minimal supervision.


Finite and Infinite Games

Finite and Infinite Games

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  • Author: James Carse
  • Publisher: Simon and Schuster
  • ISBN: 1451657293
  • Category : Philosophy
  • Languages : en
  • Pages : 155

“There are at least two kinds of games,” states James P. Carse as he begins this extraordinary book. “One could be called finite; the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.” Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play—finitely or infinitely? And how can infinite games affect the ways in which we live our lives? Carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. He surveys our world—from the finite games of the playing field and playing board to the infinite games found in culture and religion—leaving all we think we know illuminated and transformed. Along the way, Carse finds new ways of understanding everything, from how an actress portrays a role to how we engage in sex, from the nature of evil to the nature of science. Finite games, he shows, may offer wealth and status, power and glory, but infinite games offer something far more subtle and far grander. Carse has written a book rich in insight and aphorism. Already an international literary event, Finite and Infinite Games is certain to be argued about and celebrated for years to come. Reading it is the first step in learning to play the infinite game.


Fun with Grammar

Fun with Grammar

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  • Author: Suzanne W. Woodward
  • Publisher: Pearson Education ESL
  • ISBN: 9780135679265
  • Category : English language
  • Languages : en
  • Pages : 0

This teacher resource book is filled with more than 200 communicative, interactive, task-based grammar games that help make learning grammar fun. All of these grammar activity ideas are keyed to the Azar English Grammar Series, by Betty Schrampfer Azar, and include complete step-by-step instructions for the activities to add a fun new learning dimension to the classroom. --From publisher's description.


50 Fill in the Blank Grammar Game's

50 Fill in the Blank Grammar Game's

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  • Author: Brian Rains
  • Publisher:
  • ISBN:
  • Category :
  • Languages : en
  • Pages : 57

A book that has 50 grammar games, paragraphs where you fill in the blank with nouns, prepositions, helping verbs, linking verbs, adverbs, or adjectives. Fun for all ages.


Uncovering the Logic of English: A Common-Sense Solution to America's Literacy Crisis

Uncovering the Logic of English: A Common-Sense Solution to America's Literacy Crisis

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  • Author: Denise Eide
  • Publisher: Logic of English, Inc
  • ISBN: 1936706075
  • Category : Education
  • Languages : en
  • Pages : 204

"English is so illogical!" It is generally believed that English is a language of exceptions. For many, learning to spell and read is frustrating. For some, it is impossible... especially for the 29% of Americans who are functionally illiterate. But what if the problem is not the language itself, but the rules we were taught? What if we could see the complexity of English as a powerful tool rather than a hindrance? --Denise Eide Uncovering the Logic of English challenges the notion that English is illogical by systematically explaining English spelling and answering questions like "Why is there a silent final E in have, large, and house?" and "Why is discussion spelled with -sion rather than -tion?" With easy-to-read examples and anecdotes, this book describes: - the phonograms and spelling rules which explain 98% of English words - how English words are formed and how this knowledge can revolutionize vocabulary development - how understanding the reasons behind English spelling prevents students from needing to guess The author's inspiring commentary makes a compelling case that understanding the logic of English could transform literacy education and help solve America's literacy crisis. Thorough and filled with the latest linguistic and reading research, Uncovering the Logic of English demonstrates why this systematic approach should be as foundational to our education as 1+1=2.


Play Games with English 3

Play Games with English 3

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  • Author: Colin Granger
  • Publisher:
  • ISBN: 9780435250188
  • Category : Educational games
  • Languages : en
  • Pages : 96

An intermediate-level ELT resource book containing graded games and activities, and guidance on how they can be used in the classroom.