Timing for Animation

Timing for Animation

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  • Author: Harold Whitaker
  • Publisher: Taylor & Francis
  • ISBN: 0240517148
  • Category : Art
  • Languages : en
  • Pages : 173

"Learn all the tips and tricks of the trade from the professionals. Highly illustrated throughout, points made in the text are demonstrated with the help of numerous superb drawn examples."--


Timing for Animation

Timing for Animation

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  • Author: Tom Sito
  • Publisher: Taylor & Francis
  • ISBN: 1136137106
  • Category : Art
  • Languages : en
  • Pages : 174

The classic work on animation principles, now fully updated for the digital age.


Character Animation Crash Course!

Character Animation Crash Course!

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  • Author: Eric Goldberg
  • Publisher:
  • ISBN: 9781879505971
  • Category : Performing Arts
  • Languages : en
  • Pages : 218

Detailed text and drawings illuminate how to conceive animated characters.


Physics for Animators

Physics for Animators

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  • Author: Michele Bousquet
  • Publisher: CRC Press
  • ISBN: 1135016534
  • Category : Computers
  • Languages : en
  • Pages : 819

Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you’re breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work. Physics concepts are explained in animator’s terms, relating concepts specifically to animation movement and appearance. Complex mathematical concepts are broken down into clear steps you can follow to solve animation problems quickly and effectively. Bonus companion website at www.physicsforanimators.com offers additional resources, including examples in movies and games, links to resources, and tips on using physics in your work. Uniting theory and practice, author Michele Bousquet teaches animators how to swiftly and efficiently create scientifically accurate scenes and fix problem spots, and how and when to break the laws of physics. Ideal for everything from classical 2D animation to advanced CG special effects, this book provides animators with solutions that are simple, quick, and powerful.


Action Analysis for Animators

Action Analysis for Animators

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  • Author: Chris Webster
  • Publisher: Taylor & Francis
  • ISBN: 0240812182
  • Category : Art
  • Languages : en
  • Pages : 426

Extensive illustrations of people and animals in motion that break down the action in a step-by-step manner.


Blender for Video Production Quick Start Guide

Blender for Video Production Quick Start Guide

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  • Author: Allan Brito
  • Publisher: Packt Publishing Ltd
  • ISBN: 1789809657
  • Category : Computers
  • Languages : en
  • Pages : 168

Use Blender to edit and produce video for YouTube or any other social media platforms Key FeaturesUse the Blender Video editing toolkit and UIMake 3D info-graphics and interactive video with the latest Blender toolkitPrepare a video production with live markings for trackingBook Description One of the critical components of any workflow related to video production is a reliable tool to create and edit media such as video and audio. In most cases, you will find video producers using software that can only cut and mount video in a "traditional" way. What if you could use a software that offers not only options to edit and cut video, but also create 3D content and animation? With Blender, you can make use of a fantastic set of tools to edit and cut video, and also produce 3D content that will enable you to take your productions to the next level. Do you want to take footage from a camera and cut or add sound and titles? This book will show you how Blender can do that for you! You will learn to add 3D virtual objects to the same footage that will help you to create a full 3D environment. Using some camera tricks, you can even turn Blender into a powerful 2.5D animation software to create compelling infographics to produce educational, marketing, and instructional videos. You will also learn how to work with motion tracking to mix live-action footage with virtual objects. You will then learn how to use the video editing capabilities of Blender and match 3D content to your project for YouTube or any other media. Toward the end of the book, you will export the project to YouTube using optimal settings for the best performance in the platform. What you will learnImport video and audio footage to BlenderUse the Video Sequencer Editor to manipulate footagePrepare a project related to video in BlenderCut and reorganize video footage in BlenderCreate animations and add voiceover and sound to videoBuild infographics based on 3D contentBlend 3D content with live-action footageExport video for YouTube using optimal settingsWho this book is for Anyone trying to produce content based on video for platforms like YouTube. Those artists will need a software to cut and edit video footage or make small intro clips, animations, or info graphics for video.


The Animator's Survival Kit

The Animator's Survival Kit

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  • Author: Richard Williams
  • Publisher: Macmillan
  • ISBN: 086547897X
  • Category : Art
  • Languages : en
  • Pages : 393

"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.


Creating Web Animations

Creating Web Animations

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  • Author: Kirupa Chinnathambi
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 1491957484
  • Category : Computers
  • Languages : en
  • Pages : 210

Creating user interfaces that are fun, practical, fluid, and memorable is hard. And existing learning materials don't explain the context of the UI problem that animations are trying to solve. That's where this book comes in. You'll gain a solid technical understanding of how to create awesome animations using CSS and learn how to implement common UI patterns, using practical examples that rely on animations to solve a core problem. Frontend web developers and designers will not only learn important technical details, but also how to apply them to solve real-world problems.


Flipping Out: The Art of Flip Book Animation

Flipping Out: The Art of Flip Book Animation

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  • Author: David Hurtado
  • Publisher: Walter Foster
  • ISBN: 1633220710
  • Category : Art
  • Languages : en
  • Pages : 67

Learn the full process of animating your own flip book! You'll learn techniques like storyboarding, using keyframes, and book binding.


Drawing the Line

Drawing the Line

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  • Author: Tom Sito
  • Publisher: University Press of Kentucky
  • ISBN: 0813138361
  • Category : Performing Arts
  • Languages : en
  • Pages : 440

Some of the most beloved characters in film and television inhabit two-dimensional worlds that spring from the fertile imaginations of talented animators. The movements, characterizations, and settings in the best animated films are as vivid as any live action film, and sometimes seem more alive than life itself. In this case, Hollywood's marketing slogans are fitting; animated stories are frequently magical, leaving memories of happy endings in young and old alike. However, the fantasy lands animators create bear little resemblance to the conditions under which these artists work. Anonymous animators routinely toiled in dark, cramped working environments for long hours and low pay, especially at the emergence of the art form early in the twentieth century. In Drawing the Line, veteran animator Tom Sito chronicles the efforts of generations of working men and women artists who have struggled to create a stable standard of living that is as secure as the worlds their characters inhabit. The former president of America's largest animation union, Sito offers a unique insider's account of animators' struggles with legendary studio kingpins such as Jack Warner and Walt Disney, and their more recent battles with Michael Eisner and other Hollywood players. Based on numerous archival documents, personal interviews, and his own experiences, Sito's history of animation unions is both carefully analytical and deeply personal. Drawing the Line stands as a vital corrective to this field of Hollywood history and is an important look at the animation industry's past, present, and future. Like most elements of the modern commercial media system, animation is rapidly being changed by the forces of globalization and technological innovation. Yet even as pixels replace pencils and bytes replace paints, the working relationship between employer and employee essentially remains the same. In Drawing the Line, Sito challenges the next wave of animators to heed the lessons of their predecessors by organizing and acting collectively to fight against the enormous pressures of the marketplace for their class interests -- and for the betterment of their art form.