The World's Best Party Games

The World's Best Party Games

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  • Author: Sheila Anne Barry
  • Publisher: Sterling Publishing Company, Inc.
  • ISBN: 9780806964843
  • Category : Games & Activities
  • Languages : en
  • Pages : 132

Presents instructions for more than 100 easy-to-play party games for all ages.


Mafia

Mafia

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  • Author: Angus Hyland
  • Publisher:
  • ISBN: 9781786274137
  • Category :
  • Languages : en
  • Pages : 0


World's Best Card Tricks

World's Best Card Tricks

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  • Author: Bob Longe
  • Publisher: Sterling Publishing Company, Inc.
  • ISBN: 9780806982335
  • Category : Games & Activities
  • Languages : en
  • Pages : 132

These are 36 of the greatest impromptu card tricks ever invented. Longe shows you not only how each one works, but also how to put them over, with clear step-by-step instructions and illustrations. A special chapter in the back even explains how to bluff your way through a trick if it goes wrong. Great for kids from eight to eighty. 128 pages, 17 b/w illus., 5 3/8 x 8 1/4.


The Birthday Party Business

The Birthday Party Business

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  • Author: Bruce Fife
  • Publisher: Piccadilly Books, Ltd.
  • ISBN: 9780941599276
  • Category : Business & Economics
  • Languages : en
  • Pages : 212

Balloons, fun, games, magic, and more -- they are all here. From entertaining and food to marketing and promotion, this book features comprehensive and detailed guidance on how to succeed in the birthday party business. At the heart of the birthday party business is the entertainment. In this book you will find detailed information on the art of entertaining children of all ages. You will learn how to work with children, what they like, what they don't like, how to make them laugh, and how to control them. You will learn the secrets of entertaining kids using magic, clowning, puppetry, storytelling, ballooning, and face painting, as well as gain valuable information on catering, party games, and creating enchanting theme parties. This book has everything you need to get started in the birthday party business; included are samples of advertisements, sales letters, thank you notes, news releases, contracts, party planning guides, flyers, business cards, stationery, and promotional give-aways, as well as dozens of comedy skits and party routines.


Indoor Games For Awkward Moments

Indoor Games For Awkward Moments

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  • Author: Ruth Blakely
  • Publisher: Read Books Ltd
  • ISBN: 1473347831
  • Category : Games & Activities
  • Languages : en
  • Pages : 107

The object of this volume is to try and lessen the number of dreadful pauses which so many hostesses have experienced with their guests when no one bad courage enough to propose a new game, or had foresight enough to come prepared with a mental list of games that have a right good swing to them. This collection will sufice as a background for working purposes, and while many of them may be familiar, at the same time one does not always think of them readily, and will welcome these as a friend in need. The games under the heading Competitions need preparing in advance, as they cannot be rushed at the last minute. It is as well to decide before sending out the invitations what is to be the principal game of the evening, and then write it on the invitation card. An Evening with Kate will arouse the curiosity of those who do not know the games, and make them all the more anxious to come and find out...


Party Games

Party Games

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  • Author: R. L. Stine
  • Publisher: St. Martin's Griffin
  • ISBN: 1466856513
  • Category : Young Adult Fiction
  • Languages : en
  • Pages : 286

R. L. Stine's hugely successful young adult horror series Fear Street is back! With more than 80 million copies sold around the world, Fear Street is one of the bestselling young adult series of all time. Now, with Party Games, R.L. Stine revives this phenomenon for a new generation of teen readers, and the announcement of new Fear Street books caused a flurry of excitement both in the press and on social media, where fans rejoiced that the series was coming back. Her friends warn her not to go to Brendan Fear's birthday party at his family's estate on mysterious Fear Island. But Rachel Martin has a crush on Brendan and is excited to be invited. Brendan has a lot of party games planned. But one game no one planned intrudes on his party—the game of murder. As the guests start dying one by one, Rachel realizes to her horror that she and the other teenagers are trapped on the tiny island with someone who may want to kill them all. How to escape this deadly game? Rachel doesn't know whom she can trust. She should have realized that nothing is as it seems... on Fear Island. R.L. Stine makes his triumphant return to Shadyside, a town of nightmares, shadows, and genuine terror, and to the bestselling series that began his career writing horror for the juvenile market, in the new Fear Street book Party Games.


Games

Games

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  • Author: C. Thi Nguyen
  • Publisher:
  • ISBN: 0190052082
  • Category : Games & Activities
  • Languages : en
  • Pages : 253

Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.


Peer Programs

Peer Programs

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  • Author: Judith A. Tindall
  • Publisher: Routledge
  • ISBN: 1135896933
  • Category : Education
  • Languages : en
  • Pages : 351

The Peer Power Program is a peer training program designed for middle, high school, and higher education students, focusing on 8 core skills: Attending, Empathizing, Summarizing, Questioning, Genuineness, Assertiveness, Confrontation, and Problem Solving. Through a series of exercises, games, and self-awareness techniques, youth and adults involved in the program can gain the basic communication and mediation skills necessary to effectively help their peers. An overview of peer helping, Peer Programs explains the value of and techniques for helping non-professionals learn to help others one-on-one, in small groups and in groups of classroom size. Intended to be of use to those responsible for planning, implementing and/or administering peer programs, this text should also convince those who are not directly involved that peer helping is a worthwhile undertaking – reducing drug and alcohol abuse, dropouts, violence and conflict, HIV and AIDS, pregnancy, stress and negative peer pressure. New features of this edition include: updated rationale for peer programs updated highlights from current evaluation added professionalism- CPPE. Certified Program, Programmatic Standards, Rubric and others downloadable resources of forms to customize for all phases of the Peer Program step-by-step guide of new and current programs This book is an indispensable guide for learning important aspects of training peer helpers and as a resource book for a wide range of professional peer helpers, such as: administrators; managers; teachers; counselors; ministers; religious educators; social workers; psychologists; human resource personnel and others in the helping professions.


Guinness World Records 2015 Gamer's Edition

Guinness World Records 2015 Gamer's Edition

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  • Author: Guinness World Records
  • Publisher: Guinness World Records
  • ISBN: 1908843837
  • Category : Games & Activities
  • Languages : en
  • Pages : 218

Now in its eighth edition, Guinness World Records Gamer's Edition is the ultimate guide to videogames. With all-new design and photography, the fresh-looking 2015 edition is packed full of news and views about the most up-to-date achievements and developments in gaming. It offers the most dazzling images from this year's top titles, along with fascinating facts, figures and features on the games and characters you love – from Minecraft to the world-beating Grand Theft Auto V, from thrilling new games to all-time classics. The latest edition includes gameplay tips and hints, interviews and features exploring gaming from different perspectives, and quotes from leading figures in the industry. Find out about the biggest-selling games, the highest scores, and the world's most amazing gamers. Read about the latest hardware developments in the battle of the eight-generation consoles, and explore the most exciting news stories across all the major gaming genres.


Peer Programs

Peer Programs

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  • Author: Judith A. Tindall
  • Publisher: Routledge
  • ISBN: 1135896925
  • Category : Education
  • Languages : en
  • Pages : 301

The Peer Power Program is a peer training program designed for middle, high school, and higher education students, focusing on 8 core skills: Attending, Empathizing, Summarizing, Questioning, Genuineness, Assertiveness, Confrontation, and Problem Solving. Through a series of exercises, games, and self-awareness techniques, youth and adults involved in the program can gain the basic communication and mediation skills necessary to effectively help their peers. An overview of peer helping, Peer Programs explains the value of and techniques for helping non-professionals learn to help others one-on-one, in small groups and in groups of classroom size. Intended to be of use to those responsible for planning, implementing and/or administering peer programs, this text should also convince those who are not directly involved that peer helping is a worthwhile undertaking – reducing drug and alcohol abuse, dropouts, violence and conflict, HIV and AIDS, pregnancy, stress and negative peer pressure. New features of this edition include: updated rationale for peer programs updated highlights from current evaluation added professionalism- CPPE. Certified Program, Programmatic Standards, Rubric and others downloadable resources of forms to customize for all phases of the Peer Program step-by-step guide of new and current programs This book is an indispensable guide for learning important aspects of training peer helpers and as a resource book for a wide range of professional peer helpers, such as: administrators; managers; teachers; counselors; ministers; religious educators; social workers; psychologists; human resource personnel and others in the helping professions.