The Ultimate Concept Art Career Guide

The Ultimate Concept Art Career Guide

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  • Author: 3dtotal Publishing
  • Publisher: 3D TOTAL PUB
  • ISBN: 9781909414518
  • Category : Commercial artists
  • Languages : en
  • Pages : 200

An extensive guide to developing an exciting concept art career featuring advice and insights from top industry professionals and studios.


The Big Bad World of Concept Art for Video Games

The Big Bad World of Concept Art for Video Games

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  • Author: Eliott Lilly
  • Publisher:
  • ISBN: 9781624650208
  • Category : Art
  • Languages : en
  • Pages : 0

This is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to become a concept artist in the video game industry. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies Eliott offers are organized for easy reference and review. The book also features an extensive list of resources that students will find useful, as well as interviews with renowned concept artists David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan, all offering their own invaluable advice.


How to Become a Video Game Artist

How to Become a Video Game Artist

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  • Author: Sam R. Kennedy
  • Publisher: Watson-Guptill
  • ISBN: 0823008096
  • Category : Art
  • Languages : en
  • Pages : 162

Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.


The Big Bad World of Concept Art for Video Games

The Big Bad World of Concept Art for Video Games

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  • Author: Eliott Lilly
  • Publisher:
  • ISBN: 9781624650369
  • Category : Art
  • Languages : en
  • Pages : 121

Are you ready to begin your career as a concept artist in the video game industry but don't know where to start? The Big Bad World of Concept Art for Video Games: How to Start Your Career as a Concept Artist is book two in the Big Bad series, delving deeper into the subjects and topics explored previously in An Insider's Guide for Students. Going beyond the amateur level, this guide prepares the upcoming professional, or any other artist, for a future in the entertainment industry. Whether you are a graduating student joining the workforce, a young professional who has just broken into the job market, or even an existing professional frustrated with your current situation, receive help figuring out what comes next for a fulfilling career. Eliott Lilly is a highly sought-after concept artist with nearly a decade of experience in the video game industry. He has worked for such prominent game companies as id Software, Treyarch, and Activision. He has contributed to several popular franchises, including Rage, Doom, and Call of Duty. Also an educator, Eliott teaches introductory concept art classes to university students. With his firsthand knowledge of the ins and outs of the video game industry, Eliott Lilly is an exceptional guide who can help prepare you for the rewarding journey toward realizing your ambitions.


The Artist's Way

The Artist's Way

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  • Author: Julia Cameron
  • Publisher: Penguin
  • ISBN: 1101156880
  • Category : Self-Help
  • Languages : en
  • Pages : 295

"With its gentle affirmations, inspirational quotes, fill-in-the-blank lists and tasks — write yourself a thank-you letter, describe yourself at 80, for example — The Artist’s Way proposes an egalitarian view of creativity: Everyone’s got it."—The New York Times "Morning Pages have become a household name, a shorthand for unlocking your creative potential"—Vogue Over four million copies sold! Since its first publication, The Artist's Way phenomena has inspired the genius of Elizabeth Gilbert and millions of readers to embark on a creative journey and find a deeper connection to process and purpose. Julia Cameron's novel approach guides readers in uncovering problems areas and pressure points that may be restricting their creative flow and offers techniques to free up any areas where they might be stuck, opening up opportunities for self-growth and self-discovery. The program begins with Cameron’s most vital tools for creative recovery – The Morning Pages, a daily writing ritual of three pages of stream-of-conscious, and The Artist Date, a dedicated block of time to nurture your inner artist. From there, she shares hundreds of exercises, activities, and prompts to help readers thoroughly explore each chapter. She also offers guidance on starting a “Creative Cluster” of fellow artists who will support you in your creative endeavors. A revolutionary program for personal renewal, The Artist's Way will help get you back on track, rediscover your passions, and take the steps you need to change your life.


Becoming a Successful Illustrator

Becoming a Successful Illustrator

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  • Author: Jo Davies
  • Publisher: A&C Black
  • ISBN: 1472587359
  • Category : Design
  • Languages : en
  • Pages : 193

Illustration is a diverse and constantly evolving area of art and design and an appealing creative career. But to stand out from the crowd, successful illustrators need to combine creative talent with strong marketing and promotional skills. Becoming a Successful Illustrator provides practical and inspirational guidance on finding and contacting clients, putting together promotional materials and establishing yourself as a professional illustrator. With case studies, and firsthand tips and hints from practising illustrators at varying stages in their careers, and packed with hundreds of beautiful examples of professional work, this is a must-have guide to the working world of illustration. This title is part of the Creative Careers series from Fairchild Books, designed to help bridge the gap between academia and a first job in the creative industries. Brimming with helpful tips and facts about the world of work, they offer an essential guide for any emerging creative practitioner. The cover artwork for Becoming a Successful Illustrator has been shortlisted for an illustration award in the 2013 books category by the prestigious Association of Illustrators.


Morpho: Hands and Feet

Morpho: Hands and Feet

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  • Author: Michel Lauricella
  • Publisher: Rocky Nook, Inc.
  • ISBN:
  • Category : Art
  • Languages : en
  • Pages : 99

The must-have guide for all artists who draw the human figure!

In Morpho: Hands and Feet, artist and teacher Michel Lauricella presents a unique approach to learning to draw the human body. In this book, Lauricella focuses exclusively on the hands and feet—arguably the most popular and, for many, the most challenging parts of the body to draw successfully. Breaking the subject matter down into the underlying skeletal shapes, followed by the musculature, then the skin and fat, and finally, the veins, Lauricella offers multiple approaches—from simple forms to complex renderings—and a plethora of positions and gestures are included to help you improve your drawing skills.

Geared toward artists of all levels, from beginners through professionals, this handy, pocket-sized book will help spark your imagination and creativity. Whether your interest is in figure drawing, fine arts, fashion design, game design, or creating comic book or manga art, you will find this helpful book filled with actionable insights.

(Publisher's Note: This book features an “exposed” binding style. This is intentional as it is designed to help the book lay flat as you draw.)


TABLE OF CONTENTS
Foreword
Introduction
Hands
Feet
Resources


Incredible Comics with Tom Nguyen

Incredible Comics with Tom Nguyen

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  • Author: Tom Nguyen
  • Publisher: IMPACT
  • ISBN: 9781581809466
  • Category : Art
  • Languages : en
  • Pages : 128

Kick-start your comic book career! In the comic book industry, cookie-cutter artists just don't cut it. In this book, professional comic book artist Tom Nguyen shows you how to make your work stand out from the masses: Populate your world with convincing heroes, villains and citizens ... Pump-up the drama with perspective, page design and other powerful techniques ... And, ultimately, put it all together to tell kick-ass, action-packed stories! You'll learn how to: draw pumped-up dudes and hot babes, with muscles and curves in all the right places. dress 'em in killer costumes and everyday outfits, complete with hairstyles and accessories. round out your cast with punks, grandmas, kids, melon heads and other supporting characters. draw blood-curdling sneers, dagger eyes, and other expressive facial features. use gesture sketches to establish pose and action. get creative with poses, camera angles, perspective, and page layout for maximum drama and efficient storytelling. follow the step-by-step process of bringing two scripts to life, from thumbnails to finished inking tips. Illustrated with dos, don'ts, and tons of step-by-step instruction, this is a real-world guide to the skills you need to make it as a comic book artist. Armed with these inside secrets and tricks-of-the-trade, you'll be more than just another good artist, but a bona fide, super-hero-style storyteller!


Sketching from the Imagination

Sketching from the Imagination

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  • Author: 3dtotal Publishing
  • Publisher: Sketching from the Imagination
  • ISBN: 9781909414396
  • Category : Artists' preparatory studies
  • Languages : en
  • Pages : 0

An inspiring collection of drawings and articles exploring the sketchbooks and artistic practices of 50 talented character artists.


The Ultimate Guide to Video Game Writing and Design

The Ultimate Guide to Video Game Writing and Design

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  • Author: Flint Dille
  • Publisher: Lone Eagle
  • ISBN: 158065066X
  • Category : Computers
  • Languages : en
  • Pages : 273

• Authors are top game designers • Aspiring game writers and designers must have this complete bible There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.