The Reality Game, second edition

The Reality Game, second edition

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  • Author: John Rowan
  • Publisher: Routledge
  • ISBN: 1317798465
  • Category : Psychology
  • Languages : en
  • Pages : 264

The Reality Game is for people who are, or who want to be, counsellors or psychotherapists. It is particularly useful for those training in humanistic or integrative psychotherapy and counselling. Discussing the skills and techniques used in both individual and group therapy, this is an essential guide to good practices for the professional humanistic counsellor or psychotherapist and also responds to the questions most often asked by those training in these disciplines.


The Reality Game

The Reality Game

PDF The Reality Game Download

  • Author: John Rowan
  • Publisher: Routledge
  • ISBN: 1317355067
  • Category : Psychology
  • Languages : en
  • Pages : 227

In the years since it was first published, The Reality Game has become a classic text. For all those training and practising in humanistic and integrative psychotherapy it is an essential guide to good practice, and an excellent introduction to the skills used in individual and group therapy. This new edition has been updated to take into account changes in the field and John Rowan's own work, while still providing guidance on establishing and developing the relationship between counsellor and client, and covering: assessment; the initial interview; the opening session; aims; transference; resistance and supervision. With the student’s needs always at the forefront, this extensively revised new edition responds to the questions most often asked by trainees in these disciplines, and includes discussions of ethics and new chapters on transpersonal psychology, and on dialogical self-theory. It will be a must read for psychotherapists and counsellors in practice and training especially those involved in humanistic and integrative psychotherapy.


The Reality Game, second edition

The Reality Game, second edition

PDF The Reality Game, second edition Download

  • Author: John Rowan
  • Publisher: Routledge
  • ISBN: 1317798473
  • Category : Psychology
  • Languages : en
  • Pages : 257

The Reality Game is for people who are, or who want to be, counsellors or psychotherapists. It is particularly useful for those training in humanistic or integrative psychotherapy and counselling. Discussing the skills and techniques used in both individual and group therapy, this is an essential guide to good practices for the professional humanistic counsellor or psychotherapist and also responds to the questions most often asked by those training in these disciplines.


The Reality Game

The Reality Game

PDF The Reality Game Download

  • Author: John Rowan
  • Publisher: Routledge
  • ISBN: 1317355075
  • Category : Psychology
  • Languages : en
  • Pages : 263

In the years since it was first published, The Reality Game has become a classic text. For all those training and practising in humanistic and integrative psychotherapy it is an essential guide to good practice, and an excellent introduction to the skills used in individual and group therapy. This new edition has been updated to take into account changes in the field and John Rowan's own work, while still providing guidance on establishing and developing the relationship between counsellor and client, and covering: assessment; the initial interview; the opening session; aims; transference; resistance and supervision. With the student’s needs always at the forefront, this extensively revised new edition responds to the questions most often asked by trainees in these disciplines, and includes discussions of ethics and new chapters on transpersonal psychology, and on dialogical self-theory. It will be a must read for psychotherapists and counsellors in practice and training especially those involved in humanistic and integrative psychotherapy.


The Reality Game

The Reality Game

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  • Author: Samuel Woolley
  • Publisher: PublicAffairs
  • ISBN: 1541768248
  • Category : Computers
  • Languages : en
  • Pages : 221

Fake news posts and Twitter trolls were just the beginning. What will happen when misinformation moves from our social media feeds into our everyday lives? Online disinformation stormed our political process in 2016 and has only worsened since. Yet as Samuel Woolley shows in this urgent book, it may pale in comparison to what's to come: humanlike automated voice systems, machine learning, "deepfake" AI-edited videos and images, interactive memes, virtual reality, and more. These technologies have the power not just to manipulate our politics, but to make us doubt our eyes and ears and even feelings. Deeply researched and compellingly written, The Reality Game describes the profound impact these technologies will have on our lives. Each new invention built without regard for its consequences edges us further into this digital dystopia. Yet Woolley does not despair. Instead, he argues pointedly for a new culture of innovation, one built around accountability and especially transparency. With social media dragging us into a never-ending culture war, we must learn to stop fighting and instead prevent future manipulation. This book shows how we can use our new tools not to control people but to empower them.


Understanding Virtual Reality

Understanding Virtual Reality

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  • Author: William R. Sherman
  • Publisher: Morgan Kaufmann
  • ISBN: 012801038X
  • Category : Computers
  • Languages : en
  • Pages : 940

Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. - Features substantive, illuminating coverage designed for technical or business readers and the classroom - Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields - Provides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system - Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures


The Art of Game Design

The Art of Game Design

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  • Author: Jesse Schell
  • Publisher: CRC Press
  • ISBN: 1466598646
  • Category : Computers
  • Languages : en
  • Pages : 604

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.


Reality Gold

Reality Gold

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  • Author: Tiffany Brooks
  • Publisher: Dunemere Books LLC
  • ISBN: 0998499757
  • Category : Young Adult Fiction
  • Languages : en
  • Pages : 348

"...an incredibly readable, fast-paced, YA coming of age adventure novel where everyone has a secret, and no one is who they seem." —Chanticleer Reviews High school senior Riley Ozaki is desperate to change her reality after an avalanche of Internet shaming ruined her life. With her reputation and self-esteem at rock bottom thanks to cyberbullying, Riley needs to do something drastic to repair her social standing—which is why she decided to try out for a reality TV show. Suddenly, she's dropping onto a deserted tropical island with nineteen other teens for a Survivor-style competition that she hopes will be her redemption. With a cast of vivid characters who will stop at nothing to win the show, a cursed island setting, and a priceless treasure waiting to be discovered, Reality Gold pitches readers right into scheming web of lies, love, and betrayal. This novel is a fast-paced journey where allies may not be who they say they are, and legends abound. Riley must embrace all of life's realities, including loss and deceit, in order to discover who she truly is.


Triadic Game Design

Triadic Game Design

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  • Author: Casper Harteveld
  • Publisher: Springer Science & Business Media
  • ISBN: 1849961573
  • Category : Computers
  • Languages : en
  • Pages : 328

Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertainment. Games have been developed for teaching, recruiting and to collect data to improve search engines. This book examines the fundamentals of designing any game with a serious purpose and provides a way of thinking on how to design one successfully. The reader will be introduced to a design philosophy called “Triadic Game Design.”; a theory that all games involve three worlds: the worlds of Reality, Meaning, and Play. Each world is affiliated with aspects. A balance needs to be found within and between the three worlds. Such a balance is difficult to achieve, during the design many tensions will arise, forcing designers to make trade-offs. To deal with these tensions and to ensure that the right decisions are made to create a harmonic game, a frame of reference is needed. This is what Triadic Game Design offers.


Augmented Reality Game Development

Augmented Reality Game Development

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  • Author: Micheal Lanham
  • Publisher: Packt Publishing Ltd
  • ISBN: 1787124525
  • Category : Computers
  • Languages : en
  • Pages : 326

Create your own augmented reality games from scratch with Unity 5 About This Book Create your own augmented reality game from scratch and join the virtual reality gaming revolution Use the latest Unity 5 VR SDK to create pro-level AR games like Pokemon Go Innovate and explore the latest and most promising trend of AR gaming in the mobile gaming industry Who This Book Is For This book is for those who have a basic knowledge of game development techniques, but no previous knowledge of Unity is required. Some basic programming knowledge would be desirable, but the book is an introduction to the topic. The book is also suitable for experienced developers new to GIS or GPS development. What You Will Learn Build a location-based augmented reality game called Foodie Go Animate a player's avatar on a map Use the mobile device's camera as a game background Implement database persistence with SQLLite4Unity3D to carry inventory items across game sessions Create basic UI elements for the game, inventory, menu, and settings Perform location and content searches against the Google Places API Enhance the game's mood by adding visual shader effects Extend the game by adding multiplayer networking and other enhancements In Detail The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokemon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help. Style and approach This book shows you how to create every step of the game and gives practical examples.