The Invent to Learn Guide to 3D Printing in the Classroom

The Invent to Learn Guide to 3D Printing in the Classroom

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  • Author: David D. Thornburg
  • Publisher:
  • ISBN: 9780989151146
  • Category : Educational technology
  • Languages : en
  • Pages : 163

"3D printing will be bigger than the Web." Chris Anderson, former editor-in-chief of Wired magazine This book is an essential guide for educators interested in bringing the amazing world of 3D printing to their classrooms. Learn about the technology, exciting powerful new design software, and even advice for purchasing your first 3D printer. The real power of the book comes from a variety of teacher-tested step-by-step classroom projects. Eighteen fun and challenging projects explore science, technology, engineering, and mathematics, along with forays into the visual arts and design. The Invent To Learn Guide to 3D Printing in the Classroom is written in an engaging style by authors with decades of educational technology experience.


Invent to Learn

Invent to Learn

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  • Author: Sylvia Libow Martinez
  • Publisher:
  • ISBN: 9780997554380
  • Category : Education
  • Languages : en
  • Pages : 324

A new and expanded edition of one of the decade's most influential education books. In this practical guide, Sylvia Martinez and Gary Stager provide K-12 educators with the how, why, and cool stuff that supports making in the classroom, library, makerspace, or anywhere learners learn.


Mastering 3D Printing in the Classroom, Library, and Lab

Mastering 3D Printing in the Classroom, Library, and Lab

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  • Author: Joan Horvath
  • Publisher: Apress
  • ISBN: 1484235010
  • Category : Computers
  • Languages : en
  • Pages : 315

Learn how to manage and integrate the technology of 3D printers in the classroom, library, and lab. With this book, the authors give practical, lessons-learned advice about the nuts and bolts of what happens when you mix 3D printers, teachers, students, and the general public in environments ranging from K-12 and university classrooms to libraries, museums, and after-school community programs. Take your existing programs to the next level with Mastering 3D Printing in the Classroom, Library, and Lab. Organized in a way that is readable and easy to understand, this book is your guide to the many technology options available now in both software and hardware, as well as a compendium of practical use cases and a discussion of how to create experiences that will align with curriculum standards. You'll examine the whole range of working with a 3D printer, from purchase decision to curriculum design. Finally this book points you forward to the digital-fabrication future current students will face, discussing how key skills can be taught as cost-effectively as possible. What You’ll LearnDiscover what is really involved with using a 3D printer in a classroom, library, lab, or public space Review use cases of 3D printers designed to enhance student learning and to make practical parts, from elementary school through university research lab Look at career-planning directions in the emerging digital fabrication arena Work with updated tools, hardware, and software for 3D printingWho This Book Is For Educators of all levels, both formal (classroom) and informal (after-school programs, libraries, museums).


Research Anthology on Makerspaces and 3D Printing in Education

Research Anthology on Makerspaces and 3D Printing in Education

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  • Author: Management Association, Information Resources
  • Publisher: IGI Global
  • ISBN: 1668462966
  • Category : Education
  • Languages : en
  • Pages : 771

Education has changed dramatically in recent years as educational technologies evolve and develop at a rapid pace. Teachers and institutions must constantly update their practices and curricula to match this changing landscape to ensure students receive the best education possible. 3D printing has emerged as a new technology that has the potential to enhance student learning and development. Moreover, the availability of makerspaces within schools and libraries allows students to utilize technologies that drive creativity. Further study on the strategies and challenges of implementation is needed for educators to appropriately adopt these learning practices. The Research Anthology on Makerspaces and 3D Printing in Education considers the benefits these technologies provide in relation to education as well as the various ways they can be utilized in the classroom for student learning. The book also provides a review of the difficulties educators face when implementing these technologies into their curricula and ensuring student success. Covering topics such as educational technologies, creativity, and online learning, this major reference work is ideal for administrators, principals, researchers, scholars, practitioners, academicians, instructors, and students.


Interdisciplinary and International Perspectives on 3D Printing in Education

Interdisciplinary and International Perspectives on 3D Printing in Education

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  • Author: Santos, Ieda M.
  • Publisher: IGI Global
  • ISBN: 1522570195
  • Category : Education
  • Languages : en
  • Pages : 346

Although 3D printing technologies are still a rarity in many classrooms and other educational settings, their far-reaching applications across a wide range of subjects make them a desirable instructional aid. Effective implementation of these technologies can engage learners through project-based learning and exploration of objects. Interdisciplinary and International Perspectives on 3D Printing in Education is a collection of advanced research that facilitates discussions on interdisciplinary fields and international perspectives, from kindergarten to higher education, to inform the uses of 3D printing in education from diverse and broad perspectives. Covering topics such as computer-aided software, learning theories, and educational policy, this book is ideally designed for educators, practitioners, instructional designers, and researchers.


Boost Your STEAM Program with Great Literature and Activities

Boost Your STEAM Program with Great Literature and Activities

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  • Author: Liz Knowles
  • Publisher: Bloomsbury Publishing USA
  • ISBN: 1440862516
  • Category : Language Arts & Disciplines
  • Languages : en
  • Pages : 185

You've created a STEAM program in your library, but how do you work literacy into the curriculum? With this collection of resource recommendations, direction for program development, and activities, you'll have students reading proficiently in no time. Many schools and libraries are implementing STEAM programs in the school library makerspace to promote problem solving by allowing students to create their own solutions to a problem through trial and error. In order to enhance literacy development in the STEAM program, however, they need resources for integrating literature into the curriculum. In this collection of resources for doing just that, veteran education professionals and practiced coauthors Liz Knowles and Martha Smith bring readers over eight hundred recommended and annotated books and web resources, selected based on research on successfully integrating STEAM and literacy programs and organized by the five STEAM areas. Titles are complemented by discussion questions and problem-solving activities that will aid educators in both adding and using the best literature to their STEAM programs for encouraging learning. In addition to promoting literacy, these resources will help to develop creativity, lateral thinking skills, and confidence in students.


3D Printing

3D Printing

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  • Author: Lesley M. Cano
  • Publisher: Bloomsbury Publishing USA
  • ISBN: 1610699785
  • Category : Language Arts & Disciplines
  • Languages : en
  • Pages : 207

This beginner's guide to 3D design and printing provides librarians with lessons, tips, and instructions for integrating these technologies into the K–12 standards-based curriculum. This fascinating primer illustrates how 3D printing can be used in different curriculum areas to engage and inspire your K–12 students. You'll gain insight into the printing process and learn how to best utilize multi-dimensional equipment in your library. Written in non-technical language, the book introduces the technology, shows how to get started, and offers ideas for creating project-based learning models. Author Lesley M. Cano, a school librarian with considerable experience integrating 3D printing into the school curriculum, discusses how to implement this technology in projects across disciplines ranging from math to fine arts and grade levels K through 12. She offers concrete examples that can be easily adjusted to fit subject areas and developmental needs. The title also includes step-by-step instructions for using freely available software tools along with practical tips and strategies to manage implementation of this innovative new technology.


Exploring the New Era of Technology-Infused Education

Exploring the New Era of Technology-Infused Education

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  • Author: Tomei, Lawrence
  • Publisher: IGI Global
  • ISBN: 1522517103
  • Category : Education
  • Languages : en
  • Pages : 388

Recent advancements in technology have led to significant improvements and developments within learning environments. When utilized properly, these innovations can serve as a valuable resource for educators and students. Exploring the New Era of Technology-Infused Education is a pivotal reference source for the latest scholarly research on the implementation of emerging technologies in contemporary classroom settings. Highlighting theoretical foundations, empirical case studies, and curriculum development strategies, this book is ideally designed for researchers, practitioners, educators, and academics actively involved in teaching and learning environments.


An Introduction to 3D Printing

An Introduction to 3D Printing

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  • Author: Victoria Zukas
  • Publisher: First Edition Design Pub.
  • ISBN: 1622878973
  • Category : Education
  • Languages : en
  • Pages : 132

This book is aimed at an audience consisting of two kinds of readers. The first is people who are curious about 3D printing and want more information without necessarily getting deeply into it. For this audience, the first two chapters will be of greatest interest. They provide an overview of 3D print technology. They also serve to take the confusion out of the jargon and make sense out of such shortcuts as SLA, FFM, FFF, FDM, DLP, LOM, SLM, DMLS, SLS, EBM, EBAM, CAD and others. They describe the basic processes, the materials used and the application of the technology in industry, space, medicine, housing, clothing and consumer-oriented products such as jewelry, video game figures, footwear, tools and what must now seem like an infinity of bunnies, eagles and busts of Star Wars and Star Trek figurines in a dazzling array of colors. This book also addresses the needs of people new to the field who require information in a hurry. Chapter 3 serves as a guide to generating a 3D model by reviewing scanning methodology, the various types of software available to create a model and the steps needed to insure a useful printed object from the 3D model. The chapter has numerous references which, together with the information in the text, will help one find quickly any additional information available on the internet. Keywords: 3D Printing, 3D Software, 3D Hardware, Printing Materials, Scanning, 3D Modeling, Jewelry, Medicine, Housing, Space


Learning Supercharged

Learning Supercharged

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  • Author: Lynne Schrum
  • Publisher: International Society for Technology in Education
  • ISBN: 1564846784
  • Category : Education
  • Languages : en
  • Pages : 248

Explore how to apply innovative, technology-driven strategies in the classroom to create personalized and dynamic learning experiences for your students. As educators seek out new ways to energize and engage their students and prepare them for the future, they need to know how to employ the latest technologies in creative and innovative ways. Learning Supercharged looks at emerging approaches and tools, and incorporates professional educators’ stories of how and why they have implemented each trend, including information on challenges faced and overcome, how to get started and other resources to explore. Topics covered include: • Digital equity considerations • Digital citizenship • Personalized learning • Project-based learning • Blending formal and informal learning • Coding and robotics • Makerspaces • Gamification and badging • Open Educational Resources (OERs) The book inspires educators to try new approaches with the understanding that they will devise new ways to synthesize, interpret and implement ideas to fit their context, learners and resources.