The Collected Tabletop

The Collected Tabletop

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  • Author: Kathryn Greeley
  • Publisher: Greenleaf Book Group
  • ISBN: 1626340129
  • Category : House & Home
  • Languages : en
  • Pages : 304

From an intimate martini party to a Thanksgiving extravaganza, Kathryn Greeley shows how to create easy, fun, and breathtaking tabletop designs that will make any occasion memorable, using your existing or new collections. Chock-full of inspired ideas for hosting high-end theme parties, The Collected Tabletop includes professional photographs of place settings and tabletop decorations; elegant, hand-painted menus; favors and floral arrangements; and simple and easy-to-prepare recipes, such as Independence Day Flag Tart, Skillet Drop Biscuits, and Goat Cheese Truffles. For each of the thirteen events described in The Collected Tabletop, Greeley details the history and significance of specific items from each collection, ranging from heirloom china and crystal to intricate art glass and colorful majolica combined with hand-thrown pottery. In this peerless resource for entertaining enthusiasts, you’ll learn how to use your own collections to define your personal hosting style.


The Everything Tabletop Games Book

The Everything Tabletop Games Book

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  • Author: Bebo
  • Publisher: Everything
  • ISBN: 1507210620
  • Category : Games & Activities
  • Languages : en
  • Pages : 320

Tabletop and board games aren’t just for rainy days or awkward family events anymore. As the game industry grows, people of all ages are jumping to play “the original social network.” In our ever-increasing technological world, playing old-school games is a welcome retreat from the overexposure to Instagram, Twitter, Facebook, and the rest of social media. Over the past few years, board games have become the hot new hobby. Instead of friends sitting around the same table and staring at their phones, they are now either working with or against each other. Millions upon millions of new fans have begun to join their friends in real life for a fun game of Pandemic, 7 Wonders, or Ticket to Ride. The Everything Tabletop Games Book shows how to play some of the best tabletop games in the world, from classic strategy games like Settlers of Catan to great new games like Gloomhaven. Throughout the book, you’ll learn the different genres of tabletop and board games; how to play each game; rules and strategies to help you win; and even where to play online—including new expansions to keep your favorite games fresh and exciting. So gather up some friends, pick a game from this book, and start playing! You’ll be having a blast in no time.


Tabletop Gardens

Tabletop Gardens

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  • Author: Rosemary McCreary
  • Publisher: Storey Publishing
  • ISBN: 1580178375
  • Category : Gardening
  • Languages : en
  • Pages : 169

Written by seasoned garden writer McCreary and sumptuously photographed by Holt, this volume has exquisitely beautiful miniature indoor gardens, each planted in simple containers and shot in natural light. The 40 designs offer many ideas for choosing a personal style and getting started. Illustrations.


Modern Antiques for the Table

Modern Antiques for the Table

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  • Author: Sheila Chefetz
  • Publisher: Studio
  • ISBN: 9780670875153
  • Category : Antiques
  • Languages : en
  • Pages : 0

From the authors of "Antiques for the Table" comes this sumptuous and informative guide to the tableware of the fertile period of design innovation between 1890 and 1940. 225 color photos.


The Ultimate Micro-RPG Book

The Ultimate Micro-RPG Book

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  • Author: James D’Amato
  • Publisher: Simon and Schuster
  • ISBN: 1507212879
  • Category : Games & Activities
  • Languages : en
  • Pages : 128

Enjoy these 40 expertly crafted micro-RPGs that are fast, fun, easy to learn, and come in a variety of genres—from space exploration to jungle dungeon crawlers—everything you need to pick up and play today. Get gaming fast with The Ultimate Micro-RPG Book including brand-new micro-RPGs created by experts across the gaming world. From space exploration to jungle dungeon crawlers this book has everything you need to pick up and play today. With these quick-start games, you can create your own adventures, alone or with friends, without any prep, and with minimal set up and pieces. Whether you’re new to RPGs or working towards your level 20 mage, this collection is a great way to try out different games and systems, and test your roleplay skills on different character types and situations.


Tabletop RPG Design in Theory and Practice at the Forge, 2001–2012

Tabletop RPG Design in Theory and Practice at the Forge, 2001–2012

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  • Author: William J. White
  • Publisher: Springer Nature
  • ISBN: 3030528197
  • Category : Social Science
  • Languages : en
  • Pages : 283

​This book provides an introduction to the Forge, an online discussion site for tabletop role-playing game (TRPG) design, play, and publication that was active during the first years of the twenty-first century and which served as an important locus for experimentation in game design and production during that time. Aimed at game studies scholars, for whom the ideas formulated at or popularized by the Forge are of key interest, the book also attempts to provide an accessible account of the growth and development of the Forge as a site of participatory culture. It situates the Forge within the broader context of TRPG discourse, and connects “Forge theory” to the academic investigation of role-playing.


Zones of Control

Zones of Control

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  • Author: Pat Harrigan
  • Publisher: MIT Press
  • ISBN: 026233495X
  • Category : Games & Activities
  • Languages : en
  • Pages : 845

A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning. With examples from Call of Duty: Modern Warfare, Harpoon, Warhammer 40,000, and more! Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming’s past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming’s ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice.


How to Host a Game Night

How to Host a Game Night

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  • Author: Erik Arneson
  • Publisher: Simon and Schuster
  • ISBN: 1982150483
  • Category : Games & Activities
  • Languages : en
  • Pages : 192

From party games to legacy games, setting up to hosting a crowd, tabletop game expert Erik Arneson gives you the strategies you need to host an epic game night. Break out the chips and grab a drink! With enthusiasm for tabletop games at an all-time high and exciting new board games and card games hitting Kickstarter every week, game night is more popular than ever. But there’s more to the perfect game night than choosing between classics like Scrabble and Catan or introducing friends and family to games like Ticket to Ride, Carcassonne, and Codenames. Tabletop gaming expert and experienced game night host Erik Arneson is here to help. Organizing his advice by group size, Arneson walks you through everything from selecting the right venue and snacks to managing a game library and bad attitudes, answering questions like: -How can I make the most of a small space? -Am I explaining the rules right? -What should I do if guests show up late? -How do I keep my dog from eating the pieces? -Do I have to invite Sean? Marrying the practicality of Emily Post with curated lists of games perfect for every occasion, Arneson’s humorous, down-to-earth approach will help readers everywhere navigate these fun and rewarding gatherings. Ideal for novice hosts and seasoned players alike, How to Host a Game Night is the perfect book for anyone wanting to up the ante on their hosting game.


The Collected Stories

The Collected Stories

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  • Author: William Trevor
  • Publisher: Penguin
  • ISBN: 1101667230
  • Category : Fiction
  • Languages : en
  • Pages : 1281

A collection of short stories from celebrated author William Trevor in which he shines a light on the day-to-day life of Ireland and its citizens. From his debut collection, “The Day We Got Drunk on Cake,” published in 1968, to “Family Sins” (1990), William Trevor has crafted the short story to perfection, giving us brilliant and subtle stories full of the reversals, surprises, and shadowy truths we discover in life itself. To read this volume is not just to encounter an extraordinary literary stylist, but to understand life as surely as though we were looking through the eyes of his protagonists and—deeper still—into their hearts. William Trevor: The Collected Stories includes the tales from his seven previous books, as well as four stories that have never appeared in book form in America. They depict the comforts and frustrations of life in rural Ireland, the complexities of family relationships, and the elusive grace of love. They portray the almost invisible strands that bind people to each other as well as the chains that imprison them in solitary yearning.


Tabletop Game Design for Video Game Designers

Tabletop Game Design for Video Game Designers

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  • Author: Ethan Ham
  • Publisher: CRC Press
  • ISBN: 1317536037
  • Category : Computers
  • Languages : en
  • Pages : 349

Learn the mechanics that take your game from an idea to a playable product. Do you aspire to be a game designer but aren’t sure where to begin? Tabletop Game Design for Video Game Designers guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create. Learning to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, Tabletop Game Design for Video Game Designers helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation. Tabletop Game Design for Video Game Designers includes: Simple, highly focused games that can be played, analyzed, improved, and/or modified in conjunction with a particular topic in the book. Integrated game design exercises, chapter learning objectives, and in-text sidebars to provide further examples to apply directly to your game creation process. A companion website (www.funmines.com) which includes: "print & play" tabletop games, links to online games, game design resources, and articles about designing and developing games.