PDF Teambuilding from the Toy Aisle Download
- Author: Michelle Cummings
- Publisher: Kendall/Hunt Publishing Company
- ISBN: 9781792457845
- Category :
- Languages : en
- Pages : 277
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Reach back into your childhood and recapture the leadership principles you learned from your favorite toys. Authors Ron Hunter and Michael E. Waddell take a nostalgic look back into their childhood toy boxes to revisit the valuable leadership and life lessons we all unintentionally learned during playtime. While these lessons started in fun, as adults, we’ve complicated the principles of leadership - cluttering them with popular trends and theories. Toy Box Leadership clears away the clutter and takes listeners back to the simple and essential roots of the most effective and unchanging leadership best practices. In this book, you will learn: what Lego bricks can teach you about building your business through connection; how Slinky Dog demonstrates the value of patience when you're growing your organization; what every kid learned from the Little Green Army Men that can be used in business strategy; and many more playful and insightful lessons. Whether you still feel young at heart or your childhood seems to be a distant memory, Toy Box Leadership will bring you back to the place where all important life lessons began to reinvigorate your ability to influence and lead others in the playground of life.
Yellow hates Red, so does Green, and no one likes Orange! Can these crayons quit arguing and learn to cooperate? Shane DeRolf's deceptively simple poem celebrates the creation of harmony through diversity. In combination with Michael Letzig's vibrant illustrations, young readers will understand that when we all work together, the results are much more colorful and interesting.
The material in Funn `n Games represents a compilation and embellishment of notes that Karl has collected over the years about games, initiative problems, trust activities, and adventure stunts that he creates, collects, finds, shares, tweaks, and occasionally purloins. The goal has always been to seek curricular adventure where function is an extension of fun. Funn `n Games delivers over 300 pages of ideas, notions, and seeds of serendipity that are about to, or have already become, classics in the field of adventure education. If you want theory, buy one of those ominous, dark spine books with few illustrations and even less hands-on activities. But if you want exciting and immediately useable ideas to implement into your adventure based program RIGHT NOW, and a few laughs along the way, Funn `n Games will soon become your favorite "go to" resource.
Written by a respected British professional with twenty one years experience of organising events for blue chip companies, she shares her knowledge, demonstrates fail safe processes and provides insider tips on how to survive the many trials and tribulations of life as a proficient event organiser.
"Learn how to use puzzles and challenging activities for building creative problem solving skills, creating consensus within a group, exploring diversity, creating an inclusive atmosphere, dealing with change, working with group decision making, setting goals, communicating clearly, working with limited resources, exploring leadership and teamwork". From back of book.