The Everything Tabletop Games Book

The Everything Tabletop Games Book

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  • Author: Bebo
  • Publisher: Everything
  • ISBN: 1507210620
  • Category : Games & Activities
  • Languages : en
  • Pages : 320

Tabletop and board games aren’t just for rainy days or awkward family events anymore. As the game industry grows, people of all ages are jumping to play “the original social network.” In our ever-increasing technological world, playing old-school games is a welcome retreat from the overexposure to Instagram, Twitter, Facebook, and the rest of social media. Over the past few years, board games have become the hot new hobby. Instead of friends sitting around the same table and staring at their phones, they are now either working with or against each other. Millions upon millions of new fans have begun to join their friends in real life for a fun game of Pandemic, 7 Wonders, or Ticket to Ride. The Everything Tabletop Games Book shows how to play some of the best tabletop games in the world, from classic strategy games like Settlers of Catan to great new games like Gloomhaven. Throughout the book, you’ll learn the different genres of tabletop and board games; how to play each game; rules and strategies to help you win; and even where to play online—including new expansions to keep your favorite games fresh and exciting. So gather up some friends, pick a game from this book, and start playing! You’ll be having a blast in no time.


Tabletops - Horizontal Interactive Displays

Tabletops - Horizontal Interactive Displays

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  • Author: Christian Müller-Tomfelde
  • Publisher: Springer Science & Business Media
  • ISBN: 1849961131
  • Category : Computers
  • Languages : en
  • Pages : 464

The objects displayed on a table can take multiple forms. In meetings, it is still very often printed paper although its content was originally created on a computer. The content can also be a “table”, but now in the mathematical sense, showing, e. g. , the budget of a project. Then, we have a “table” on the table. Most often, the computer-generated contents are subject of frequent changes or dynamic in nature. It is a logical consequence to avoid the detour and the inherent media break by transforming the surface of the table into a display able to show media that are active and can be computer-generated and computer-controlled. At the same time, it is desirable to maintain the inherent features and affordances of working with the objects and the contents while sitting or standing around a table. Electronic Meeting Rooms On the basis of these and other elaborate considerations, we started to design in 1992/1993 an electronic meeting room in Darmstadt at GMD-IPSI (later Fraunhofer IPSI). The setup of our custom-built DOLPHIN-System consisted of a “traditional” large rectangular wooden table with four physically integrated workstation-like computers with at screens. This set-up was complemented by linking a large ver- cal pen-operated interactive display, at that time the rst LiveBoard outside of Xerox PARC (two of which I was able to get to Darmstadt after my stay at Xerox PARC in 1990).


The Collected Tabletop

The Collected Tabletop

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  • Author: Kathryn Greeley
  • Publisher: Greenleaf Book Group
  • ISBN: 1626340129
  • Category : House & Home
  • Languages : en
  • Pages : 304

From an intimate martini party to a Thanksgiving extravaganza, Kathryn Greeley shows how to create easy, fun, and breathtaking tabletop designs that will make any occasion memorable, using your existing or new collections. Chock-full of inspired ideas for hosting high-end theme parties, The Collected Tabletop includes professional photographs of place settings and tabletop decorations; elegant, hand-painted menus; favors and floral arrangements; and simple and easy-to-prepare recipes, such as Independence Day Flag Tart, Skillet Drop Biscuits, and Goat Cheese Truffles. For each of the thirteen events described in The Collected Tabletop, Greeley details the history and significance of specific items from each collection, ranging from heirloom china and crystal to intricate art glass and colorful majolica combined with hand-thrown pottery. In this peerless resource for entertaining enthusiasts, you’ll learn how to use your own collections to define your personal hosting style.


Art of the Catapult

Art of the Catapult

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  • Author: William Gurstelle
  • Publisher: Chicago Review Press
  • ISBN: 1569766770
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 195

Whether playing at defending their own castle or simply chucking pumpkins over a fence, wannabe marauders and tinkerers will become fast acquainted with Ludgar, the War Wolf, Ill Neighbor, Cabulus, and the Wild Donkey—ancient artillery devices known commonly as catapults. Building these simple yet sophisticated machines introduces fundamentals of math and physics using levers, force, torsion, tension, and traction. Instructions and diagrams illustrate how to build seven authentic working model catapults, including an early Greek ballista, a Roman onager, and the apex of catapult technology, the English trebuchet. Additional projects include learning how to lash and make rope and how to construct and use a hand sling and a staff sling. The colorful history of siege warfare is explored through the stories of Alexander the Great and his battle of Tyre; Saladin, Richard the Lionheart, and the Third Crusade; pirate-turned-soldier John Crabbe and his ship-mounted catapults; and Edward I of England and his battle against the Scots at Stirling Castle.


Tabletop

Tabletop

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  • Author: Drew Davidson
  • Publisher: Lulu.com
  • ISBN: 1257870602
  • Category : Education
  • Languages : en
  • Pages : 207

In this volume, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire, others about the culture of tabletop games and their fans. The results are various and individual, but all cast some light on what is a multivarious and fascinating set of game styles.


Tabletop Game Design for Video Game Designers

Tabletop Game Design for Video Game Designers

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  • Author: Ethan Ham
  • Publisher: CRC Press
  • ISBN: 1317536037
  • Category : Computers
  • Languages : en
  • Pages : 349

Learn the mechanics that take your game from an idea to a playable product. Do you aspire to be a game designer but aren’t sure where to begin? Tabletop Game Design for Video Game Designers guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create. Learning to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, Tabletop Game Design for Video Game Designers helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation. Tabletop Game Design for Video Game Designers includes: Simple, highly focused games that can be played, analyzed, improved, and/or modified in conjunction with a particular topic in the book. Integrated game design exercises, chapter learning objectives, and in-text sidebars to provide further examples to apply directly to your game creation process. A companion website (www.funmines.com) which includes: "print & play" tabletop games, links to online games, game design resources, and articles about designing and developing games.


Tabletop Photography

Tabletop Photography

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  • Author: Cyrill Harnischmacher
  • Publisher: Rocky Nook, Inc.
  • ISBN: 1457166658
  • Category : Photography
  • Languages : en
  • Pages : 282

Imagine capturing stunning, professional-looking product shots without needing a studio filled with expensive equipment and large flash units. This book teaches all the steps for creating your own tabletop photography studio. Affordable compact flashes offer a number of creative lighting options within your tabletop studio; and the appropriate lighting and backdrop, and the creative use of your camera's features are key to a perfect image. Author Cyrill Harnischmacher guides you through a variety of exposure and lighting techniques, and covers how to achieve excellent results using compact flash units. Whether you wish to capture product images for use in print or on the web, or you want to improve your photos for personal use, this book will provide you with everything you need to know to get great results. Topics include: Lighting Setups; Reflectors, Diffusors, and Accessories; Soft Boxes and Umbrellas; Strobe Flashes; Combining Long Exposures with Flashlights; Multi-Flash Exposures; Composition and Arrangements; Creating Backdrops; Product Photography; Smoke, Fog, and Special Effects; Food Photography and much more...


The Tabletop Revolution

The Tabletop Revolution

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  • Author: Marco Arnaudo
  • Publisher: McFarland
  • ISBN: 1476651930
  • Category : Games & Activities
  • Languages : en
  • Pages : 256

This book is an overview of the ongoing revolution in tabletop gaming design and culture, which exploded to unprecedented levels of vitality in the 21st century, leading to new ways of creating, marketing, and experiencing a game. Designers have become superstars, publishers have improved quality control, and the community of players is expanding. Most importantly, new and old players have started engaging with the games in a more meaningful way. The book explores the reasons for these changes. It describes how games have begun to keep players engaged until the end. It analyzes the ways in which traditional mechanics have been reimagined to give them more variety and complexity, and reviews the unprecedented mechanics found and perfected. Very interesting is the exploration of how games have performed novel tasks such as reducing conflict, fostering cooperation, creating aesthetic experiences, and telling stories. The book is aimed at scholars, dedicated and aspiring fans, and game designers who want to expand their toolbox with the most up-to-date innovations in the profession.


Tabletop Wargames: A Designers’ and Writers’ Handbook

Tabletop Wargames: A Designers’ and Writers’ Handbook

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  • Author: Rick Priestley
  • Publisher: Pen and Sword Military
  • ISBN: 147389008X
  • Category : Games & Activities
  • Languages : en
  • Pages : 220

Unlike chess or backgammon, tabletop wargames have no single, accepted set of rules. Most wargamers at some point have had a go at writing their own rules and virtually all have modified commercially available sets to better suit their idea of the ideal game or to adapt favourite rules to a different historical period or setting. But many who try soon find that writing a coherent set of rules is harder than they thought, while tweaking one part of an existing set can often have unforeseen consequences for the game as a whole. Now, at last, help is at hand. Veteran gamer and rules writer John Lambshead has teamed up with the legendary Rick Priestley, creator of Games Workshop’s phenomenally successful Warhammer system, to create this essential guide for any would-be wargame designer or tinkerer. Rick and John give excellent advice on deciding what you want from a wargame and balancing ‘realism’ (be it in a historical or a fantasy/sci-fi context) with playability. They discuss the relative merits of various mechanisms (cards, dice, tables) then discuss how to select and combine these to handle the various essential game elements of turn sequences, combat resolution, morale etc to create a rewarding and playable game that suits your tastes and requirements


Tabletop Vignettes

Tabletop Vignettes

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  • Author: Sharon Dlugosch
  • Publisher:
  • ISBN: 9780918420169
  • Category : Cooking
  • Languages : en
  • Pages : 148

Enjoy this series of descriptive sketches for any-occasion table setting. Find basic tips on easy centerpieces, care tips, and selective shopping. Pronounced vin yets'.