Visual Strategies

Visual Strategies

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  • Author: Felice Frankel
  • Publisher: Yale University Press
  • ISBN: 0300176449
  • Category : Design
  • Languages : en
  • Pages : 161

Helps scientists and engineers to communicate research results by showing how to create effective graphics for use in journal submissions, grant proposals, conference posters, presentations and more.


Computer Graphics Techniques

Computer Graphics Techniques

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  • Author: David F. Rogers
  • Publisher: Springer Science & Business Media
  • ISBN: 9780387972374
  • Category : Computers
  • Languages : en
  • Pages : 562

In the third paper in this chapter, Mike Pratt provides an historical intro duction to solid modeling. He presents the development of the three most freqently used techniques: cellular subdivision, constructive solid modeling and boundary representation. Although each of these techniques devel oped more or less independently, today the designer's needs dictate that a successful system allows access to all of these methods. For example, sculptured surfaces are generally represented using a boundary represen tation. However, the design of a complex vehicle generally dictates that a sculptured surface representation is most efficient for the 'skin' while constructive solid geometry representation is most efficent for the inter nal mechanism. Pratt also discusses the emerging concept of design by 'feature line'. Finally, he addresses the very important problem of data exchange between solid modeling systems and the progress that is being made towards developing an international standard. With the advent of reasonably low cost scientific workstations with rea sonable to outstanding graphics capabilities, scientists and engineers are increasingly turning to computer analysis for answers to fundamental ques tions and to computer graphics for present~tion of those answers. Although the current crop of workstations exhibit quite impressive computational ca pability, they are still not capable of solving many problems in a reasonable time frame, e. g. , executing computational fluid dynamics and finite element codes or generating complex ray traced or radiosity based images. In the sixth chapter Mike Muuss of the U. S.


Point-Based Graphics

Point-Based Graphics

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  • Author: Markus Gross
  • Publisher: Elsevier
  • ISBN: 0080548822
  • Category : Computers
  • Languages : en
  • Pages : 553

The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it’s on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You’ll learn to apply these techniques, and you’ll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. The first book on a major development in computer graphics by the pioneers in the field Shows how 3D images can be manipulated as easily as 2D images are with Photoshop


Building Science Graphics

Building Science Graphics

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  • Author: Jen Christiansen
  • Publisher: CRC Press
  • ISBN: 1000798844
  • Category : Computers
  • Languages : en
  • Pages : 358

Building Science Graphics: An illustrated guide to communicating science through diagrams and visualizations is a practical guide for anyone—regardless of previous design experience and preferred drawing tools—interested in creating science-centric illustrated explanatory diagrams. Starting with a clear introduction to the concept of information graphics and their role in contemporary science communication, it then outlines a process for creating graphics using evidence-based design strategies. The heart of the book is composed of two step-by-step graphical worksheets, designed to help jump-start any new project. This is both a textbook and a practical reference for anyone that needs to convey scientific information in an illustrated form for articles, poster presentations, slide shows, press releases, blog posts, social media posts and beyond.


Mathematics for Computer Graphics

Mathematics for Computer Graphics

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  • Author: John Vince
  • Publisher: Springer Science & Business Media
  • ISBN: 1846282837
  • Category : Computers
  • Languages : en
  • Pages : 251

This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works and is written in the same accessible and easy-to-read style. It is also a useful reference book for programmers working in the field of computer graphics, virtual reality, computer animation, as well as students on digital media courses, and even mathematics courses.


The Art and Science of Digital Compositing

The Art and Science of Digital Compositing

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  • Author: Ron Brinkmann
  • Publisher: Morgan Kaufmann
  • ISBN: 9780121339609
  • Category : Computers
  • Languages : en
  • Pages : 428

The digital compositing process is being applied in many diverse fields from Hollywood to corporate projects. Featuring over 30 pages of color, this tutorial/reference.provides a complete overview of the technical and artistic skills necessary to undertake a digital composition project. The CD-ROM contains composition examples, illustrations, and development software.


Interactive Graphics for Data Analysis

Interactive Graphics for Data Analysis

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  • Author: Martin Theus
  • Publisher: CRC Press
  • ISBN: 1420011065
  • Category : Computers
  • Languages : en
  • Pages : 293

Interactive Graphics for Data Analysis: Principles and Examples discusses exploratory data analysis (EDA) and how interactive graphical methods can help gain insights as well as generate new questions and hypotheses from datasets.Fundamentals of Interactive Statistical GraphicsThe first part of the book summarizes principles and methodology, demons


Graphics Modeling and Visualization in Science and Technology

Graphics Modeling and Visualization in Science and Technology

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  • Author: Martin Göbel
  • Publisher: Springer Science & Business Media
  • ISBN: 3642778119
  • Category : Computers
  • Languages : en
  • Pages : 285

The book reports on a workshop on Graphics Modeling and Visualization in scientific, engineering and technical applications. Visualization is known as the key technology to control massive data sets and to achieve insight into these tera bytes of data. Graphics Modeling is the enabling technology for advanced interaction. The papers report on applied visualization or basic research in modeling and visualization. Applications - using commercial or experimental visualization tools - cover the following fields: engineering and design, environmental research, material science, computational sciences, fluid dynamics and algorithmic visualization.


Computer Graphics For Scientists And Engineers

Computer Graphics For Scientists And Engineers

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  • Author: R. G. S. Asthana
  • Publisher: New Age International
  • ISBN: 9788122408744
  • Category : Computer graphics
  • Languages : en
  • Pages : 556

The Purpose Of This Book Is To Provide An Introductory Text For Understanding The Fundamental Principles Of Computer Graphics. Some Salient Features Are Chapters On Data Structures Along With Examples For Manipulating Pictures/Graphical Objects; Interactive Graphics Covering Input/Output Devices And Systems That Facilitate The Man-Machine Graphic Communication With Emphasis On Device-Independent Graphic Programming; 2-D And 3-D Graphics; Applications Of Graphics To Real-Life Problems, Such As Business Graphics, Graph Plotting, Line Drawing, Image Animation, 3-D Solid-Modeling, Fractals And Multi-Media. This Edition Includes Chapters On Multi-Media And Virtual Reality.


Graphic Science

Graphic Science

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  • Author:
  • Publisher:
  • ISBN:
  • Category : Mechanical drawing
  • Languages : en
  • Pages : 572

Vols. 3-13, 1961-71 one issue each year includes a directory issue: Purchasing directory.