The Ideal Team Player

The Ideal Team Player

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  • Author: Patrick M. Lencioni
  • Publisher: John Wiley & Sons
  • ISBN: 1119209617
  • Category : Business & Economics
  • Languages : en
  • Pages : 194

In his classic book, The Five Dysfunctions of a Team, Patrick Lencioni laid out a groundbreaking approach for tackling the perilous group behaviors that destroy teamwork. Here he turns his focus to the individual, revealing the three indispensable virtues of an ideal team player. In The Ideal Team Player, Lencioni tells the story of Jeff Shanley, a leader desperate to save his uncle’s company by restoring its cultural commitment to teamwork. Jeff must crack the code on the virtues that real team players possess, and then build a culture of hiring and development around those virtues. Beyond the fable, Lencioni presents a practical framework and actionable tools for identifying, hiring, and developing ideal team players. Whether you’re a leader trying to create a culture around teamwork, a staffing professional looking to hire real team players, or a team player wanting to improve yourself, this book will prove to be as useful as it is compelling.


PRICAI 2019: Trends in Artificial Intelligence

PRICAI 2019: Trends in Artificial Intelligence

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  • Author: Abhaya C. Nayak
  • Publisher: Springer Nature
  • ISBN: 3030298949
  • Category : Computers
  • Languages : en
  • Pages : 761

This three-volume set LNAI 11670, LNAI 11671, and LNAI 11672 constitutes the thoroughly refereed proceedings of the 16th Pacific Rim Conference on Artificial Intelligence, PRICAI 2019, held in Cuvu, Yanuca Island, Fiji, in August 2019. The 111 full papers and 13 short papers presented in these volumes were carefully reviewed and selected from 265 submissions. PRICAI covers a wide range of topics such as AI theories, technologies and their applications in the areas of social and economic importance for countries in the Pacific Rim.


Advances in Computer Games

Advances in Computer Games

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  • Author: Jaap van den Herik
  • Publisher: Springer Science & Business Media
  • ISBN: 3540488871
  • Category : Computers
  • Languages : en
  • Pages : 287

This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. It contains 20 papers that cover all aspects of artificial intelligence in computer-game playing.


Technologies and Applications of Artificial Intelligence

Technologies and Applications of Artificial Intelligence

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  • Author: Chao-Yang Lee
  • Publisher: Springer Nature
  • ISBN: 9819717140
  • Category :
  • Languages : en
  • Pages : 260


Metareasoning

Metareasoning

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  • Author: Michael T. Cox
  • Publisher: MIT Press
  • ISBN: 0262014807
  • Category : Computers
  • Languages : en
  • Pages : 349

Experts report on the latest artificial intelligence research concerning reasoning about reasoning itself.


Machines that Learn to Play Games

Machines that Learn to Play Games

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  • Author: Johannes Fürnkranz
  • Publisher: Nova Publishers
  • ISBN: 9781590330210
  • Category : Computer games
  • Languages : en
  • Pages : 318

The mind-set that has dominated the history of computer game playing relies on straightforward exploitation of the available computing power. The fact that a machine can explore millions of variations sooner than the sluggish human can wink an eye has inspired hopes that the mystery of intelligence can be cracked, or at least side-stepped, by sheer force. Decades of the steadily growing strength of computer programs have attested to the soundness of this approach. It is clear that deeper understanding can cut the amount of necessary calculations by orders of magnitude. The papers collected in this volume describe how to instill learning skills in game playing machines. The reader is asked to keep in mind that this is not just about games -- the possibility that the discussed techniques will be used in control systems and in decision support always looms in the background.


Inventive Computation Technologies

Inventive Computation Technologies

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  • Author: S. Smys
  • Publisher: Springer Nature
  • ISBN: 3030338460
  • Category : Technology & Engineering
  • Languages : en
  • Pages : 932

With the intriguing development of technologies in several industries, along with the advent of ubiquitous computational resources, there are now ample opportunities to develop innovative computational technologies in order to solve a wide range of issues concerning uncertainty, imprecision, and vagueness in various real-life problems. The challenge of blending modern computational techniques with traditional computing methods has inspired researchers and academics alike to focus on developing innovative computational techniques. In the near future, computational techniques may provide vital solutions by effectively using evolving technologies such as computer vision, natural language processing, deep learning, machine learning, scientific computing, and computational vision. A vast number of intelligent computational algorithms are emerging, along with increasing computational power, which has significantly expanded the potential for developing intelligent applications. These proceedings of the International Conference on Inventive Computation Technologies [ICICT 2019] cover innovative computing applications in the areas of data mining, big data processing, information management, and security.


Designing Games

Designing Games

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  • Author: Tynan Sylvester
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 144933802X
  • Category : Computers
  • Languages : en
  • Pages : 416

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other’s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game’s market positioning will affect your design


You Versus Yourself

You Versus Yourself

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  • Author: Jason Carney
  • Publisher: Archway Publishing
  • ISBN: 1665706937
  • Category : Sports & Recreation
  • Languages : en
  • Pages : 142

If you have passion and focus, and if you are willing to work hard, you can be whatever you want to be. Determination and grit are far more important than talent.” Exceptional success comes from your talent multiplied by your behavior. “Performance = Capability × Behavior.” Everyone has dreams, but to achieve them, we need to stop competing with others and start competing with ourselves. That’s the bold assertion from soccer coach Jason Carney, who has been involved in youth and professional sports for more than twenty-five years. In this goal-achieving guidebook, he explores how to: • get more out of yourself and players—be they athletes or employees; • work toward becoming the best version of yourself; • focus on the things you can control; • start thinking about “we” before “me.” By sharing his experiences as a child, friend, father, husband, and mentor, the author provides insights on how to look at life differently as you start moving toward your dreams.


Our Players' Gallery

Our Players' Gallery

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  • Author: W. J. Thorold
  • Publisher:
  • ISBN:
  • Category : Theater
  • Languages : en
  • Pages : 660