Ninja Gaiden

Ninja Gaiden

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  • Author: Eric Mylonas
  • Publisher: Random House Digital, Inc.
  • ISBN: 076154416X
  • Category : Ninja gaiden (Game)
  • Languages : en
  • Pages : 138

Hone your Ninja skills to a razor sharp edge! ·Thorough walkthrough, including maps of every area ·All puzzle solutions detailed ·Mini-guide for defeating classicNinja Gaidenbosses ·Expert combat strategy—including weapon combos and acrobatic moves ·Special prologue includes flashbacks to previous chapters in theNinja Gaidensaga ·All secrets and extras revealed


Ninja Gaiden Sigma 2

Ninja Gaiden Sigma 2

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  • Author: Bryan Dawson
  • Publisher: Prima Games
  • ISBN: 9780307465719
  • Category : Video games
  • Languages : en
  • Pages : 0

"All 30 crystal skulls revealed!"--Cover.


Ninja Gaiden

Ninja Gaiden

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  • Author: Bryan Dawson
  • Publisher:
  • ISBN: 9780761559399
  • Category : Games & Activities
  • Languages : en
  • Pages : 164

Strategies to fight every enemy In-depth boss analysis and strategy Combos and strategies for every weapon Locations for all 30 Crystal Skulls Free Preview Includes: Basics guide & Chapter 1: Sky City Tokyo walkthrough. Guide Update Includes: Free Achievements


Ninja Gaiden Black

Ninja Gaiden Black

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  • Author: M. Van Stone
  • Publisher:
  • ISBN: 9780761552116
  • Category : Ninja gaiden (Game)
  • Languages : en
  • Pages : 0

Ninja Gaiden Black Don't get dogged! - Maps and walkthrough with item and weapon locations - Crucial strategy for defeating every enemy and boss - Tips for victory in all 46 missions in Master Ninja mode - Training section detailing essential moves, techniques, and weapons - Secret weapons and armlets revealed


Ninja Gaiden Sigma

Ninja Gaiden Sigma

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  • Author: Fernando Bueno
  • Publisher: Prima Games
  • ISBN: 9780761557180
  • Category : Computer adventure games
  • Languages : en
  • Pages : 0

Prima Just Made Being A Ninja A Little Bit Easier . . . -Maps and walkthrough with item and weapon locations -All scarab locations listed -Walkthrough for Rachel's chapters -Crucial strategy for defeating every enemy and boss


Power-Up

Power-Up

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  • Author: Chris Kohler
  • Publisher: Courier Dover Publications
  • ISBN: 0486816427
  • Category : Games & Activities
  • Languages : en
  • Pages : 337

Enjoyable and informative examination of how Japanese video game developers raised the medium to an art form. Includes interviews, anecdotes, and accounts of industry giants behind Donkey Kong, Mario, Pokémon, and other games.


The Ninja Crusade 2nd Edition

The Ninja Crusade 2nd Edition

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  • Author: Eloy Lasanta
  • Publisher:
  • ISBN: 9781944487027
  • Category :
  • Languages : en
  • Pages :


GameAxis Unwired

GameAxis Unwired

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  • Author:
  • Publisher:
  • ISBN:
  • Category :
  • Languages : en
  • Pages : 92

GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.


The Video Games Guide

The Video Games Guide

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  • Author: Matt Fox
  • Publisher: McFarland
  • ISBN: 078647257X
  • Category : Games & Activities
  • Languages : en
  • Pages : 385

The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.


Game Design Deep Dive: Horror

Game Design Deep Dive: Horror

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  • Author: Joshua Bycer
  • Publisher: CRC Press
  • ISBN: 1000451011
  • Category : Computers
  • Languages : en
  • Pages : 145

The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.