Multimedia & CD-ROMs for Dummies

Multimedia & CD-ROMs for Dummies

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  • Author: Andy Rathbone
  • Publisher: For Dummies
  • ISBN: 9781568849072
  • Category : Art
  • Languages : en
  • Pages : 390

Guiding the user through multimedia components by explaining what equipment they need, how to install it, and how to make everything work together, this book covers practically everything you need to know about CD-ROMs. It gives details on sound cards, CD-ROMs and video capture cards--and even covers things like hooking up a stereo or TV and making video presentations.


The Way Things Work

The Way Things Work

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  • Author: British Institute of Management
  • Publisher:
  • ISBN:
  • Category :
  • Languages : en
  • Pages :


The Educational Technology Handbook

The Educational Technology Handbook

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  • Author: Steven Hackbarth
  • Publisher: Educational Technology
  • ISBN: 9780877782926
  • Category : Education
  • Languages : en
  • Pages : 372

Grade level: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, k, p, e, i, s, t.


The Art of Subtraction

The Art of Subtraction

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  • Author: Bruno Lessard
  • Publisher: University of Toronto Press
  • ISBN: 1442625724
  • Category : Social Science
  • Languages : en
  • Pages : 242

The Art of Subtraction is the first full-length study on the CD-ROM as a creative platform. Bruno Lessard traces the rise and relatively rapid fall of the CD-ROM in the 1980s and 1990s and its impact as a creative platform for media artists such as Jean-Louis Boissier, Zoe Beloff, Adriene Jenik, and Chris Marker. Although the CD-ROM was not a lasting commercial success it was a vibrant medium that allowed for experimentation in adapting literary works. Building on the work of Gilles Deleuze and Michele Foucault, Lessard establishes a comparative framework for linking digital adaptations with innovative concepts such as 'subtractive adaptation' and the 'object image' that will be of interest to researchers examining literary adaptations on other digital platforms such as websites, smart phones, tablets, and digital games. The Art of Subtraction is a fascinating study of intermediality in the late twentieth century and it provides the first chapter in the yet unwritten history of digital adaptation.


Learning to Teach Using ICT in the Secondary School

Learning to Teach Using ICT in the Secondary School

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  • Author: Marilyn Leask
  • Publisher: Routledge
  • ISBN: 1134649355
  • Category : Education
  • Languages : en
  • Pages : 298

First published in 2002. Routledge is an imprint of Taylor & Francis, an informa company.


The Education of a CD-ROM Publisher

The Education of a CD-ROM Publisher

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  • Author: Chris Andrews
  • Publisher: Information Today, Inc.
  • ISBN: 9780966458619
  • Category : Language Arts & Disciplines
  • Languages : en
  • Pages : 228


Advances in Library and information Science (Vol. 5)

Advances in Library and information Science (Vol. 5)

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  • Author: D.C. Ojha
  • Publisher: Scientific Publishers
  • ISBN: 9387913570
  • Category : Language Arts & Disciplines
  • Languages : en
  • Pages : 338

Digital or virtual libraries have brought the revolutionary changes in the entire concept of library organization, management and operations. To peep into it, library and information science professionals, need to be get ready to face the challenges emerging due to the adoption of newer technologies. In this volume an attempt has been made to synthesize all aspects of Digital Libraries and to put them in the systematic order at one place to understand the conceptual phenomena and to render the better services. The books not only deals with the theoretical aspects of Digital Libraries but there are also some case studies which show the path to go ahead. Antivirus is also an important factor in forming the Digital Library. This aspect has also been given the due importance and a complete chapter has been devoted to this aspect. Few important topics concerning to Digital Libraries covered in this volume are : Policy and Planning of Digital Libraries. Digital Libraries : An Overview of Standards, Protocols and Formats. Perspectives in Digital Libraries. Digital Libraries : Storage & Management. Digitization of Dr. Raheja Library : A case study. Digital Information and Documentation Management in Leather and Allied Subjects. Electronic Copyright. Digital Property Rights and Licensing Issues. Antivirus and Protection of Digital Libraries. The book is suppose to be useful for the practicing Librarians, Information Scientists, Teachers and Students of Library and Information Science and to those who feel concerned in modernization and digitation of library resources.


Handbook of Computer Game Studies

Handbook of Computer Game Studies

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  • Author: Joost Raessens
  • Publisher: MIT Press
  • ISBN: 0262516586
  • Category : Computers
  • Languages : en
  • Pages : 471

A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.


Encyclopedia of Distance Learning

Encyclopedia of Distance Learning

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  • Author: Howard, Caroline
  • Publisher: IGI Global
  • ISBN: 1591405548
  • Category : Law
  • Languages : en
  • Pages : 2166

"This encyclopedia offers the most comprehensive coverage of the issues, concepts, trends, and technologies of distance learning. More than 450 international contributors from over 50 countries"--Provided by publisher.


Museums in a Digital Age

Museums in a Digital Age

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  • Author: Ross Parry
  • Publisher: Routledge
  • ISBN: 0415402611
  • Category : Art
  • Languages : en
  • Pages : 488

First Published in 2010. Routledge is an imprint of Taylor & Francis, an informa company.