PDF Magic in Action Download
- Author: Richard Bandler
- Publisher:
- ISBN: 9780916990145
- Category : Psychology
- Languages : en
- Pages : 228
Transcriptions of video tapes by the originator and co-founder of Neuro-linguistic programming.
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Whether a side-street skirmish or an all-out war, fight scenes bring action to the pages of every kind of fiction. But a poorly done or unbelievable fight scene can ruin a great book in an instant. In Fight Write you'll learn practical tips, terminology, and the science behind crafting realistic fight scenes for your fiction. Broken up into "Rounds," trained fighter and writer Carla Hoch guides you through the many factors you'll need to consider when developing battles and brawls. • In Round 1, you will consider how the Who, When, Where, and Why questions affect what type of fight scene you want to craft. • Round 2 delves into the human factors of biology (think fight or flight and adrenaline) and psychology (aggression and response to injuring or killing another person). • Round 3 explores different fighting styles that are appropriate for different situations: How would a character fight from a prone position versus being attacked in the street? What is the vocabulary used to describe these styles? • Round 4 considers weaponry and will guide you to select the best weapon for your characters, including nontraditional weapons of opportunity, while also thinking about the nitty-gritty details of using them. • In Round 5, you'll learn how to accurately describe realistic injuries sustained from the fights and certain weapons, and what kind of injuries will kill a character or render them unable to fight further. By taking into account where your character is in the world, when in history the fight is happening, what the character's motivation for fighting is, and much more, you'll be able write fight scenes unique to your plot and characters, all while satisfying your reader's discerning eye.
Brothers Jake and Simon Grubb are not happy they have to leave their home in Canada to move in with their cousin Hannah and her family in England. But things get interesting for the boys when, on the way there, they encounter a retiring magician at a highway rest stop who presents them with three gifts he claims have magical properties: a carpet, a camera and a stopwatch. Unfortunately, the magician doesn't provide them with any instructions. So when the boys and Hannah find themselves being swept away on a wild adventure fueled by the magic in these curious objects, they have to learn as they go. But who cares when it's this exciting! Flying over London, traveling through time, meeting the queen --- what could possibly top this? Little do they know, there's something soon to come that will! Award-winning author Heather Dyer weaves an enchanting spell with this well-crafted early chapter book. The point of view in the story shifts among all three children, allowing readers to get to know each of the likable characters well. The captivating idea of ordinary children being given the opportunity to use magic to create their own fun experience, particularly flying above London on a magic carpet, will be irresistible to children. With one suspenseful, action-packed scene after another, this is a quick-moving and gently humorous adventure story that's just right for beginning chapter book readers.
Discover a land of enchantment, legend, and adventure in this first book of the Immortals series, featuring an updated cover for longtime fans and fresh converts alike, and including an all-new afterword from Tamora Pierce. Thirteen-year-old Daine has always had a special connection with animals, but only when she’s forced to leave home does she realize it’s more than a knack—it’s magic. With this wild magic, not only can Daine speak to animals, but she can also make them obey her. Daine takes a job handling horses for the Queen’s Riders, where she meets the master mage Numair and becomes his student. Under Numair’s guidance, Daine explores the scope of her magic. But she encounters other beings, too, who are not so gentle. These terrifying creatures, called Immortals, have been imprisoned in the Divine Realms for the past four hundred years—but now someone has broken the barrier. And it’s up to Daine and her friends to defend their world from an Immortal attack.
Discover the Graceling Realm in this unforgettable, award-winning novel from bestselling author Kristin Cashore A New York Times bestseller ALA Best Book for Young Adults Mythopoeic Fantasy Award for Children's Literature Winner Publishers Weekly, School Library Journal, Booklist, and BCCB Best Book of the Year "Rageful, exhilarating, wistful in turns" (The New York Times Book Review) with "a knee weakening romance" (LA Times). Graceling is a thrilling, action-packed fantasy adventure that will resonate deeply with anyone trying to find their way in the world. Graceling tells the story of the vulnerable-yet-strong Katsa, who is smart and beautiful and lives in the Seven Kingdoms where selected people are born with a Grace, a special talent that can be anything at all. Katsa's Grace is killing. As the king's niece, she is forced to use her extreme skills as his brutal enforcer. Until the day she meets Prince Po, who is Graced with combat skills, and Katsa's life begins to change. She never expects to become Po's friend. She never expects to learn a new truth about her own Grace--or about a terrible secret that lies hidden far away . . . a secret that could destroy all seven kingdoms with words alone. And don't miss the sequel Fire and companion Bitterblue, both award-winning, New York Times bestsellers, and full of Kristin Cashore's elegant, evocative prose and unforgettable characters.
The New York Times bestselling author of Demon Mistress returns with a new sensual Otherworld paranormal... Another equinox is here, and life's getting more tumultuous for the D'Artigo sisters. Smoky, the dragon of Camille's dreams, must choose between his family and her. Plus, the sisters can't locate the new demon general in town. And Camille's summoned to Otherworld, thinking she'll reunite with her long-lost soul mate Trillian. But once there, she must undergo a drastic ritual that will forever change her and those she loves.
They say magic is long-gone…but is it? A chain of fantastical mishaps in schoolboy Bert’s dull life spiral out of control–but then he’s rescued by Finch, a plucky girl-adventurer with metal legs. Soon they’re sailing through the clouds on a pirate airship bound for the forgotten land of Mirinor. Magic is their destination, for reasons Bert will soon discover…
Emma and Eadric travel to Upper Montevista to ask his parents to bless their upcoming marriage and discover that Eadric's younger brother has been kidnapped by trolls.
Timothy Hunter may grow up to become the greatest magician of his day ... if he survives the trials of adolescence and the dangers of the physical world. In this graphic novel, Tim must defend the realm of Faerie from the deadly Manticore.
In the 1600s, Maria was abandoned in a snowy field in rural England as a baby. Under the care of Hannah Owens, who recognizes that Maria has a gift, she learns about the 'Unnamed Arts.' When Maria is abandoned by the man who has declared his love for her, she follows him to Salem, Massachusetts. She invokes a curse that will haunt her family for generations. And she learns the lesson that she will carry with her for the rest of her life: Love is the only thing that matters.