Introduction to Computing

Introduction to Computing

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  • Author: David Evans
  • Publisher:
  • ISBN: 9780983455752
  • Category :
  • Languages : en
  • Pages : 300

Introduction to Computing is a comprehensive text designed for the CS0 (Intro to CS) course at the college level. It may also be used as a primary text for the Advanced Placement Computer Science course at the high school level.


Introduction to Visual Computing

Introduction to Visual Computing

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  • Author: Aditi Majumder
  • Publisher: CRC Press
  • ISBN: 1482244926
  • Category : Computers
  • Languages : en
  • Pages : 376

Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing covers the fundamental concepts of visual computing. Whereas past books have treated these concepts within the context of specific fields such as computer graphics, computer vision or image processing, this book offers a unified view of these core concepts, thereby providing a unified treatment of computational and mathematical methods for creating, capturing, analyzing and manipulating visual data (e.g. 2D images, 3D models). Fundamentals covered in the book include convolution, Fourier transform, filters, geometric transformations, epipolar geometry, 3D reconstruction, color and the image synthesis pipeline. The book is organized in four parts. The first part provides an exposure to different kinds of visual data (e.g. 2D images, videos and 3D geometry) and the core mathematical techniques that are required for their processing (e.g. interpolation and linear regression.) The second part of the book on Image Based Visual Computing deals with several fundamental techniques to process 2D images (e.g. convolution, spectral analysis and feature detection) and corresponds to the low level retinal image processing that happens in the eye in the human visual system pathway. The next part of the book on Geometric Visual Computing deals with the fundamental techniques used to combine the geometric information from multiple eyes creating a 3D interpretation of the object and world around us (e.g. transformations, projective and epipolar geometry, and 3D reconstruction). This corresponds to the higher level processing that happens in the brain combining information from both the eyes thereby helping us to navigate through the 3D world around us. The last two parts of the book cover Radiometric Visual Computing and Visual Content Synthesis. These parts focus on the fundamental techniques for processing information arising from the interaction of light with objects around us, as well as the fundamentals of creating virtual computer generated worlds that mimic all the processing presented in the prior sections. The book is written for a 16 week long semester course and can be used for both undergraduate and graduate teaching, as well as a reference for professionals.


Introduction to Computing & Programming in Java

Introduction to Computing & Programming in Java

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  • Author: Mark Guzdial
  • Publisher: Prentice Hall
  • ISBN: 9780131496989
  • Category : Computers
  • Languages : en
  • Pages : 558

Mark Guzdial and Barb Ericson have a most effective method for teaching computing and Java programming in a context that readers find interesting: manipulating digital media. Readers get started right away by learning how to write programs that create interesting effects with sounds, pictures, web pages, and video. The authors use these multimedia applications to teach critical programming skills and principles like how to design and use algorithms, and practical software engineering methods–all in the context of learning how to program in Java. Mark and Barb also demonstrate how to communicate compatibly through networks and do concurrent programming. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. Allows readers to use their own media, such as personal sound or picture files. Demonstrates how to manipulate media in useful ways, from reducing red eye and splicing sounds to generating digital video special effects. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. For beginners interested in learning more about basic multimedia computing and programming.


Introducing Computing

Introducing Computing

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  • Author: Lawrence Williams
  • Publisher: Routledge
  • ISBN: 131762565X
  • Category : Education
  • Languages : en
  • Pages : 129

This timely new text provides an accessible introduction to teaching Computing, and computer programming. Specifically designed for non-specialists who need to develop new skills in Computing in order to meet the new curriculum requirements, it offers a useful guide to the subject, alongside worked examples of good practice. Packed full of practical advice, the book examines different approaches to introducing children from age 5 to Computing, and describes a wide range of tried and tested projects that have been proven to work in schools. Including case studies and a glossary of key terms, it covers: The key concepts in Computing and computational thinking Using personal learning networks, social media and the 'wiki curriculum' to develop higher thinking skills and desirable learner characteristics Links to the curriculum at Key Stages 1, 2 and 3 Practical ways to develop children’s Computing skills alongside creative writing, art and music Gaming and computer science Featuring a companion website www.literacyfromscratch.org.uk with extensive support materials, examples of pupils’ work, links to software and downloadable lesson plans, this is an essential text for all teachers and trainees who are responsible for the new Computing curriculum.


Introduction to Computing Systems: From Bits & Gates to C & Beyond

Introduction to Computing Systems: From Bits & Gates to C & Beyond

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  • Author: Yale N. Patt
  • Publisher: McGraw-Hill Education
  • ISBN: 9780072467505
  • Category : Computers
  • Languages : en
  • Pages : 656

Introduction to Computing Systems: From bits & gates to C & beyond, now in its second edition, is designed to give students a better understanding of computing early in their college careers in order to give them a stronger foundation for later courses. The book is in two parts: (a) the underlying structure of a computer, and (b) programming in a high level language and programming methodology. To understand the computer, the authors introduce the LC-3 and provide the LC-3 Simulator to give students hands-on access for testing what they learn. To develop their understanding of programming and programming methodology, they use the C programming language. The book takes a "motivated" bottom-up approach, where the students first get exposed to the big picture and then start at the bottom and build their knowledge bottom-up. Within each smaller unit, the same motivated bottom-up approach is followed. Every step of the way, students learn new things, building on what they already know. The authors feel that this approach encourages deeper understanding and downplays the need for memorizing. Students develop a greater breadth of understanding, since they see how the various parts of the computer fit together.


Introduction to Computing and Algorithms

Introduction to Computing and Algorithms

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  • Author: Russell L. Shackelford
  • Publisher:
  • ISBN: 9780201636130
  • Category : Computers
  • Languages : en
  • Pages : 468

Introduction to Computing and Algorithms prepares students for the world of computing by giving them a solid foundation in the study of computer science - algorithms. By taking an algorithm-based approach to the subject, this book helps readers grasp overall concepts rather than getting them bogged down with specific syntax details of a programming language that can become obsolete. Students work with algorithms from the start and apply these ideas to real problems that computers can help solve. The benefit of this approach is that students will understand the power of computers as problem-solving tools, learn to think like programmers, and gain an appreciation of the computer science discipline.


Explorations in Computing

Explorations in Computing

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  • Author: John S. Conery
  • Publisher: CRC Press
  • ISBN: 1466572450
  • Category : Computers
  • Languages : en
  • Pages : 439

An Active Learning Approach to Teaching the Main Ideas in Computing Explorations in Computing: An Introduction to Computer Science and Python Programming teaches computer science students how to use programming skills to explore fundamental concepts and computational approaches to solving problems. Tbook gives beginning students an introduction to


Introduction to the History of Computing

Introduction to the History of Computing

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  • Author: Gerard O'Regan
  • Publisher: Springer
  • ISBN: 3319331388
  • Category : Computers
  • Languages : en
  • Pages : 296

Tracing the story of computing from Babylonian counting boards to smartphones, this inspiring textbook provides a concise overview of the key events in the history of computing, together with discussion exercises to stimulate deeper investigation into this fascinating area. Features: provides chapter introductions, summaries, key topics, and review questions; includes an introduction to analogue and digital computers, and to the foundations of computing; examines the contributions of ancient civilisations to the field of computing; covers the first digital computers, and the earliest commercial computers, mainframes and minicomputers; describes the early development of the integrated circuit and the microprocessor; reviews the emergence of home computers; discusses the creation of the Internet, the invention of the smartphone, and the rise of social media; presents a short history of telecommunications, programming languages, operating systems, software engineering, artificial intelligence, and databases.


Dive Into Systems

Dive Into Systems

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  • Author: Suzanne J. Matthews
  • Publisher: No Starch Press
  • ISBN: 1718501374
  • Category : Computers
  • Languages : en
  • Pages : 813

Dive into Systems is a vivid introduction to computer organization, architecture, and operating systems that is already being used as a classroom textbook at more than 25 universities. This textbook is a crash course in the major hardware and software components of a modern computer system. Designed for use in a wide range of introductory-level computer science classes, it guides readers through the vertical slice of a computer so they can develop an understanding of the machine at various layers of abstraction. Early chapters begin with the basics of the C programming language often used in systems programming. Other topics explore the architecture of modern computers, the inner workings of operating systems, and the assembly languages that translate human-readable instructions into a binary representation that the computer understands. Later chapters explain how to optimize code for various architectures, how to implement parallel computing with shared memory, and how memory management works in multi-core CPUs. Accessible and easy to follow, the book uses images and hands-on exercise to break down complicated topics, including code examples that can be modified and executed.


Introduction to Computer Science

Introduction to Computer Science

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  • Author: ITL Education Solutions Limited
  • Publisher: Pearson Education India
  • ISBN: 9788131760307
  • Category : Computer science
  • Languages : en
  • Pages : 536

Discusses most ideas behind a computer in a simple and straightforward manner. The book is also useful to computer enthusiasts who wish to gain fundamental knowledge of computers.