Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning

PDF Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning Download

  • Author: Lane, Carol-Ann
  • Publisher: IGI Global
  • ISBN: 1799872734
  • Category : Language Arts & Disciplines
  • Languages : en
  • Pages : 958

Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century. This book gains a better understanding of how technology can support leaner frameworks and highlights research on discovering new pedagogical boundaries by focusing on ways that the youth learn from digital sources such as video games. Covering topics such as elementary literacy learning, indigenous games, and student-worker training, this book is an essential resource for educators in K-12 and higher education, school administrators, academicians, pre-service teachers, game developers, researchers, and libraries.


Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning, VOL 1

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning, VOL 1

PDF Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning, VOL 1 Download

  • Author: Carol-Ann Lane
  • Publisher: Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning
  • ISBN: 9781668449790
  • Category :
  • Languages : en
  • Pages : 700


Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning, VOL 2

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning, VOL 2

PDF Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning, VOL 2 Download

  • Author: Carol-Ann Lane
  • Publisher: Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning
  • ISBN: 9781668449806
  • Category :
  • Languages : en
  • Pages : 716


Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-based Learning

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-based Learning

PDF Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-based Learning Download

  • Author: Carol-Ann Lane
  • Publisher:
  • ISBN:
  • Category : Reading
  • Languages : en
  • Pages :


Acquiring 21st Century Literacy Skills Through Game-based Learning

Acquiring 21st Century Literacy Skills Through Game-based Learning

PDF Acquiring 21st Century Literacy Skills Through Game-based Learning Download

  • Author: Carol-Ann Lane
  • Publisher:
  • ISBN: 9781799872726
  • Category : Reading
  • Languages : en
  • Pages :

"This book offers findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century, highlighting research in discovering new pedagogical boundaries by focusing on ways that youth learn from digital sources such as video games"--


Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning

PDF Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning Download

  • Author: Carol-Ann Lane
  • Publisher: Information Science Reference
  • ISBN: 9781799872719
  • Category :
  • Languages : en
  • Pages :

Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century. This book gains a better understanding of how technology can support leaner frameworks and highlights research on discovering new pedagogical boundaries by focusing on ways that the youth learn from digital sources such as video games. Covering topics such as elementary literacy learning, indigenous games, and student-worker training, this book is an essential resource for educators in K-12 and higher education, school administrators, academicians, pre-service teachers, game developers, researchers, and libraries.


Handbook of Research on International Approaches and Practices for Gamifying Mathematics

Handbook of Research on International Approaches and Practices for Gamifying Mathematics

PDF Handbook of Research on International Approaches and Practices for Gamifying Mathematics Download

  • Author: Huertas-Abril, Cristina A.
  • Publisher: IGI Global
  • ISBN: 1799896625
  • Category : Education
  • Languages : en
  • Pages : 422

Game-based resources provide opportunities to consolidate and develop a greater knowledge and understanding of both mathematical concepts and numeracy skills, which present opportunities and challenges for both teachers and learners when engaging with subject content. For learners for whom the language of instruction is not their first or main language, this can present challenges and barriers to their progress. This requires teachers to reconsider and adapt their teaching strategies to ensure the needs of these learners are fully addressed, thereby promoting inclusion and inclusive practices. The Handbook of Research on International Approaches and Practices for Gamifying Mathematics provides relevant theoretical frameworks and the latest empirical research findings in teaching and learning mathematics in bilingual/plurilingual education by using active methodologies, specifically gamification and game-based learning and teaching. Covering a wide range of topics such as e-safety, bilingual education, and multimodal mathematics, this major reference work is ideal for policymakers, researchers, academicians, practitioners, scholars, instructors, and students.


ECGBL 2022 16th European Conference on Game-Based Learning

ECGBL 2022 16th European Conference on Game-Based Learning

PDF ECGBL 2022 16th European Conference on Game-Based Learning Download

  • Author: Conceição Costa
  • Publisher: Academic Conferences and publishing limited
  • ISBN: 1914587529
  • Category : Education
  • Languages : en
  • Pages : 842


Handbook of Research on the Influence and Effectiveness of Gamification in Education

Handbook of Research on the Influence and Effectiveness of Gamification in Education

PDF Handbook of Research on the Influence and Effectiveness of Gamification in Education Download

  • Author: Bernardes, Oscar
  • Publisher: IGI Global
  • ISBN: 1668442884
  • Category : Education
  • Languages : en
  • Pages : 869

Gamification is an increasingly popular technology that has been utilized across a number of fields such as business, medicine, and education. As education continues to turn toward online teaching and learning, gamification is one of many new technologies that have been proven to assist educators in providing holistic and effective instruction. Additional research is required to ensure this technology is utilized appropriately within the classroom. The Handbook of Research on the Influence and Effectiveness of Gamification in Education considers the importance of gamification in the current learning environment and discusses the best practices, opportunities, and challenges of this innovative technology within an educational setting. Covering a wide range of critical topics such as engagement, serious games, and escape rooms, this major reference work is essential for policymakers, academicians, administrators, scholars, researchers, practitioners, instructors, and students.


Handbook of Research on Implementing Inclusive Educational Models and Technologies for Equity and Diversity

Handbook of Research on Implementing Inclusive Educational Models and Technologies for Equity and Diversity

PDF Handbook of Research on Implementing Inclusive Educational Models and Technologies for Equity and Diversity Download

  • Author: Escudeiro, Paula
  • Publisher: IGI Global
  • ISBN:
  • Category : Education
  • Languages : en
  • Pages : 493

Despite the increased adoption of digital education materials during the pandemic, there is a persistent issue of educational inequity and exclusion, especially for students in rural areas and those with diverse disabilities. Digital technologies have the potential to expand and liberate education, but their inconsistent history raises questions about their effectiveness in addressing these challenges. Implementing Inclusive Educational Models and Technologies for Equity and Diversity offers a comprehensive and timely reference source that aims to provide an opportunity for reflection on the crucial issue of inclusion and equity in the context of educational improvements. This research book provides relevant academic work, empirical research findings, and an overview of this relevant field of study. It also covers recommended topics such as mobile and blended learning, teaching, and learning strategies, technological concerns, and ethical and sociological concerns such as accessibility for users with diverse disabilities and addressing individual differences. By providing a platform for research opportunities and increasing understanding of inclusion and equity in education, the book can contribute to the development of effective strategies and tactics to create inclusive educational environments that leverage digital technologies.