The Complete Games Trainers Play

The Complete Games Trainers Play

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  • Author: Edward E. Scannell
  • Publisher: McGraw Hill Professional
  • ISBN: 9780070464322
  • Category : Business & Economics
  • Languages : en
  • Pages : 1016

The Games Trainers Play Series--now in a durable binder! Scannell and Newstrom's bestselling Games Trainers Play series is now more rewarding than ever! We've taken the same collection of 300+ field-tested training games and activities, organized them in a single pop-open binder, and added an exclusive ``Master Trainer's Kit'' that shows you how to plan, produce, and evaluate high-impact training sessions from start to finish. Result: The Complete Games Trainers Play packs virtually everything you need to conduct productive seminars and workshops--including games that help you build teams, teach creative problem-solving skills, change perceptions, and much more.


Games Trainers Play

Games Trainers Play

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  • Author: John W. Newstrom
  • Publisher: McGraw Hill Professional
  • ISBN: 9780070464087
  • Category : Business & Economics
  • Languages : en
  • Pages : 326

100 different games, activities, and exercises that have been used by some of America's most experienced and innovative trainers in teaching a variety of important business skills.


Games Trainers Play

Games Trainers Play

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  • Author: Newstrom
  • Publisher: Tata McGraw-Hill Education
  • ISBN: 9780070596993
  • Category :
  • Languages : en
  • Pages : 324

How often have you tried to get a training program underway only to be met by silent stares from your audience? Or started a session with a bang and watched it fizzle out as the course progressed? Here's the book that can help you break the ice and get participants to really participate. It's packed with over 100 different exercises, activities, and training aids that have been proven effective in a variety of group situations. Each of these games has three common characteristics: all can be administered in less than 30 minutes; they involve very little advance preparation; you can adapt them for a variety of purposes. Each exercise is printed on a perforated, 3-hole punched sheet so you can remove them from the book and add them to your own workshop materials. In addition, several of the exercises include transparency masters.


More Games Trainers Play

More Games Trainers Play

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  • Author: Edward E. Scannell
  • Publisher: McGraw Hill Professional
  • ISBN: 9780070550452
  • Category : Business & Economics
  • Languages : en
  • Pages : 334

Get any training session off the ground fast-- or jumpstart one whenever it lags--with more than 400 proven activities in the bestselling Games Trainers Play series. Their names may range from ``Tombstone Planning'' to ``The `Nobel' Prize Winner,'' but these brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plan tear-out exercises help you: break the ice and get participants acquainted; shake up outworn habits and perceptions; challenge with thought-provoking brainteasers; test learning and retention; develop communication and listening skills; bring out and involve participant-leaders; win back lethargic, distracted, low-energy groups; encourage creative problem-solving; boost or reinforce a group's self-image; forge cohesive work teams and value object; facilitate transfer of training to the job.


101 Games for Trainers

101 Games for Trainers

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  • Author: Robert W. Pike
  • Publisher: Human Resource Development
  • ISBN: 0943210380
  • Category : Business & Economics
  • Languages : en
  • Pages : 120

Annotation 101 of the best games from master trainier Bob Pike and the Creative Training Techniques newsletter. These classroom-tested games, activities, and exercises add spark and energy to your training sessions - and help your participant2s learn without even knowing it. Games and Activities cover topics such as: Openers and icebreakers Communication exercises Team-building activities Review and topic reinforcers ... and more!


Games Trainers Play

Games Trainers Play

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  • Author: John W. Newstrom
  • Publisher: Cambridge University Press
  • ISBN: 9780318132716
  • Category :
  • Languages : en
  • Pages : 303


More Games Trainers Play

More Games Trainers Play

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  • Author: Scannell & Newstrom
  • Publisher: Tata McGraw-Hill Education
  • ISBN: 9780070589643
  • Category : Education
  • Languages : en
  • Pages : 0

So many exciting ideas have poured in from trainers across America since the publication of the best-selling sourcebook, Games Trainers Play, that authors Edward E. Scannell and John W. Newstrom have collected them in a brand new book. Like its predecessor, More Games Trainers Play is a compilation of proven instructional aids designed to help you, the professional trainer, boost confidence, teach important business skills, and create enthusiasm and interest among the participants in your training programs.


Still More Games Trainers Play

Still More Games Trainers Play

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  • Author: Edward E. Scannell
  • Publisher: McGraw Hill Professional
  • ISBN: 9780070464278
  • Category : Business & Economics
  • Languages : en
  • Pages : 340

Get any training session off the ground fast­­or jumpstart one whenever it lags­­with the more than 400 proven activities in the bestselling Games Trainers Play series. Their names may range from "Tombstone Planning" to "The 'Nobel' Prize Winner," but these brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plan tear-out exercises help you: Break the ice and get participants acquainted Shake up outworn habits and perceptions Challenge with thought-provoking brainteasers Test learning and retention Develop communication and listening skills Bring out and involve participant-leaders Win back lethargic, distracted, low-energy groups Encourage creative problem-solving; Boost or reinforce a group's self-image Forge cohesive work teams that value group effort Facilitate transfer of training to the job


Games Trainers Play Outdoors

Games Trainers Play Outdoors

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  • Author:
  • Publisher: McGraw Hill Professional
  • ISBN: 9780071425711
  • Category : Active learning
  • Languages : en
  • Pages : 244

InGames Trainers Play Outdoors, best-selling training author Gary Kroehnert presents a collection of 75 new and classic exercise, simulations and activities conducted outside the traditional 'classroom' environment. All are tried and tested, and all are deigned to bring a breath of fresh air to your training program. In the world of workplace learning, outdoor training offers the immediate benefit of improving trust and team awareness, as well as increasing individual self-confidence and self-esteem. When incorporated into an effective training program. These low-to-medium-risk activities lead to higher team productivity, lower turnover rates and a more enjoyable work environment. Games Trainers Play Outdoorscan be incorporated into a wide range of training environments-from an ongoing professional development program for seasoned executives to the special challenges of transition management during re-organisation. For trainers and facilitators, it's the ideal source of outdoor activities designed to: Improve cooperation and teamwork Develop problem-solving, decision-making and communication skills Build confidence in training groups, work groups and individuals Other best-selling books from Gary Kroehnert published by McGraw-Hill: Basic Training for Trainers 3/E 103 Additional Training Games 102 Extra Training Games 101 Training Games Basic Presentation Skills Taming Time


Play to Learn

Play to Learn

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  • Author: Sharon Boller
  • Publisher: Association for Talent Development
  • ISBN: 1562867725
  • Category : Business & Economics
  • Languages : en
  • Pages : 186

When trainers use games, learners win big. As a trainer interested in game design, you know that games are more effective than lectures. You've seen firsthand how immersive games hold learners' interest, helping them explore new skills and experience different points of view. But how do you become the Milton Bradley of learning games? Play to Learn is here to help. This book bridges the gap between instructional design and game design; it's written to grow your game literacy and strengthen crucial game design skills. Experts Sharon Boller and Karl Kapp share real examples of in-person and online games, and offer an online game for you to try as you read. They walk you through evaluating entertainment and learning games, so you can apply the best to your own designs. Play to Learn will also show you how to: Link game design to your business needs and learning objectives. Test your prototype and refine your design. Deploy your game to motivated and excited learners. So don't just play around. Think big, design well, and use Play to Learn as your guide.