Games for Language Learning

Games for Language Learning

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  • Author: Andrew Wright
  • Publisher:
  • ISBN:
  • Category :
  • Languages : en
  • Pages : 212


Digital Games in Language Learning and Teaching

Digital Games in Language Learning and Teaching

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  • Author: Hayo Reinders
  • Publisher: Springer
  • ISBN: 1137005262
  • Category : Language Arts & Disciplines
  • Languages : en
  • Pages : 250

This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.


Digital Games and Language Learning

Digital Games and Language Learning

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  • Author: Mark Peterson
  • Publisher: Bloomsbury Publishing
  • ISBN: 1350133019
  • Category : Language Arts & Disciplines
  • Languages : en
  • Pages : 288

Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL). The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.


Computer Games and Language Learning

Computer Games and Language Learning

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  • Author: M. Peterson
  • Publisher: Springer
  • ISBN: 1137005173
  • Category : Language Arts & Disciplines
  • Languages : en
  • Pages : 256

A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.


Digital Games in Language Learning

Digital Games in Language Learning

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  • Author: Mark Peterson
  • Publisher: Taylor & Francis
  • ISBN: 1000626717
  • Category : Foreign Language Study
  • Languages : en
  • Pages : 243

This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and learning. As the use of digital games in foreign language education continues to expand, there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts. This volume represents an essential guide to developments in this field and will have wide appeal to students, language educators, game and instructional designers.


Games for Language Learning

Games for Language Learning

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  • Author: Andrew Wright
  • Publisher: Cambridge University Press
  • ISBN: 0521618223
  • Category : Education
  • Languages : en
  • Pages : 195

A fully updated and revised edition of this classic book which contains enjoyable games to practise language at any stage of the learning process.


The World of Games: Technologies for Experimenting, Thinking, Learning

The World of Games: Technologies for Experimenting, Thinking, Learning

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  • Author: Daria Bylieva
  • Publisher: Springer Nature
  • ISBN: 3031480163
  • Category : Computers
  • Languages : en
  • Pages : 420

This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play.


Learning and Education Games: Volume Two: Bringing Games into Educational Contexts

Learning and Education Games: Volume Two: Bringing Games into Educational Contexts

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  • Author: Karen Schrier Shaenfeld
  • Publisher: Lulu.com
  • ISBN: 1329703561
  • Category : Education
  • Languages : en
  • Pages : 281

The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning.This volume, Bringing Games into Educational Contexts, delves into thechallenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a serieswritten and edited bymembers of the Learning, Education, and Games (LEG) special interestgroup of the IGDA (International Game Developers Association)."


10th European Conference on Games Based Learning

10th European Conference on Games Based Learning

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  • Author:
  • Publisher: Academic Conferences and publishing limited
  • ISBN: 1911218093
  • Category :
  • Languages : en
  • Pages : 1041


Games and Learning Alliance

Games and Learning Alliance

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  • Author: Alessandro De Gloria
  • Publisher: Springer
  • ISBN: 3319229605
  • Category : Computers
  • Languages : en
  • Pages : 196

This book constitutes the refereed proceedings of the Third International Conference on Games and Learning Alliance, GALA 2014, held in Bucharest, Romania, in July 2014. The 15 revised papers presented were carefully reviewed and selected from 26 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped into four sessions: pedagogy, technology, design, and applications.