Foundations of Learning and Instructional Design Technology

Foundations of Learning and Instructional Design Technology

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  • Author: Richard E> West
  • Publisher:
  • ISBN:
  • Category : Education
  • Languages : en
  • Pages :


Designing Agentive Technology

Designing Agentive Technology

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  • Author: Christopher Noessel
  • Publisher: Rosenfeld Media
  • ISBN: 1933820705
  • Category : Computers
  • Languages : en
  • Pages : 241

Advances in narrow artificial intelligence make possible agentive systems that do things directly for their users (like, say, an automatic pet feeder). They deliver on the promise of user-centered design, but present fresh challenges in understanding their unique promises and pitfalls. Designing Agentive Technology provides both a conceptual grounding and practical advice to unlock agentive technology’s massive potential.


Design and Techology 2nd Edition

Design and Techology 2nd Edition

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  • Author: Peter and Roger Metcalfe
  • Publisher:
  • ISBN: 9781876659196
  • Category :
  • Languages : en
  • Pages :


Design and Technology - Revised Edition

Design and Technology - Revised Edition

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  • Author: Colin Caborn
  • Publisher: Nelson Thornes
  • ISBN: 9780174482772
  • Category : Crafts & Hobbies
  • Languages : en
  • Pages : 420

Design and Technology is a practical student text for CXC.


Design Technology

Design Technology

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  • Author: Susan Dunn
  • Publisher: Routledge
  • ISBN: 9781850005902
  • Category : Education
  • Languages : en
  • Pages : 176

This work is not designed to be exclusively a compendium of readily-adapted classroom ideas or engineering techniques, the authors' intent is rather to make a contribution to the repertoire of useful strategies for orchestrating design technology experiences.


The Really Useful Primary Design and Technology Book

The Really Useful Primary Design and Technology Book

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  • Author: Elizabeth Flinn
  • Publisher: Routledge
  • ISBN: 1317402553
  • Category : Education
  • Languages : en
  • Pages : 514

The Really Useful Primary Design and Technology Book brings together essential subject knowledge and pedagogy to support and inspire those planning to teach D&T in the primary school. Offering comprehensive coverage of the 2014 National Curriculum, as well as exciting ideas to extend beyond it, the book is packed full of everything the busy teacher needs to be able to develop children’s key skills and techniques, and a range of big and small projects to put them into practice. With crucial subject knowledge explained in detail, useful ‘How To’ guides at the end of each chapter reinforce the skills and technology covered with instructions for making a variety of models. Sets of lesson plans include information on the resources needed to support both more and less able children, and assessment guidance, ‘Top Tips’ and ‘Things to Consider’ provide extra help and inspiration. Key topics covered include: cooking and nutrition textiles and the design cycle IT control and monitoring mechanisms structures electronic systems the roles and responsibilities of the DT leader assessment of D&T. The Really Useful Primary Design and Technology Book provides all the information a new teacher needs to be able to teach D&T confidently, and with valuable cross-curricular links and photocopiable templates, even experienced teachers and subject leaders will find fresh inspiration for their lessons.


Design and Technology

Design and Technology

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  • Author: James Garratt
  • Publisher: Cambridge University Press
  • ISBN: 9780521556071
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 320

Design and Technology is a colorful and stimulating textbook that includes a variety of practical projects with a design emphasis. Included within the text are nearly 700 drawings and photographs to explain procedures and clarify textual explanations, as well as batches of questions referring to both basic information and practical procedures.


Design for Six Sigma in Technology and Product Development

Design for Six Sigma in Technology and Product Development

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  • Author: Clyde M. Creveling
  • Publisher: Prentice Hall Professional
  • ISBN: 0132797240
  • Category : Technology & Engineering
  • Languages : en
  • Pages : 1011

This book addresses many new topical areas for the development of 6 Sigma performance. The text is structured to demonstrate how 6 Sigma methods can be used as a very powerful tool within System Engineering and integration evaluations to help enable the process of Critical Parameter Management. The case studies and examples used throughout the book come from recent successful applications of the material developed in the text.


Media Design and Technology for Live Entertainment

Media Design and Technology for Live Entertainment

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  • Author: Davin Gaddy
  • Publisher: Taylor & Francis
  • ISBN: 1315442701
  • Category : Performing Arts
  • Languages : en
  • Pages : 305

Media Design and Technology for Live Entertainment is a guide to understanding the concepts and equipment used in projection and video design for live performances. After an introduction in the principles of design elements as well as information on content, this book focuses on how content is used and transmitted by describing the essential components of systems, providing definitions used in communicating video concepts, and including basic system troubleshooting tips and tricks. A brief history of projected imagery is included, as well as information on analog systems, as outdated technology continues to be used either by choice of the designer or by necessity due to budget. By providing the information to understand the tools and how to use them, the reader should be able to create their own systems to meet his or her design ideas.


Art, Design and Technology: Collaboration and Implementation

Art, Design and Technology: Collaboration and Implementation

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  • Author: Rae Earnshaw
  • Publisher: Springer
  • ISBN: 331958121X
  • Category : Computers
  • Languages : en
  • Pages : 97

This book examines how digital technology is being used to assist the artists and designers. The computer is able to store data and reproduce designs, thus facilitating the speed-up of the iterative process towards a final design which meets the objectives of the designer and the requirements of the user. Collaborative design enables the sharing of information across digital networks to produce designed objects in virtual spaces. Augmented and virtual reality techniques can be used to preview designs before they are finalized and implemented. Art and design have shaped the values, social structures, communications, and the culture of communities and civilisations. The direct involvement of artists and designers with their creative works has left a legacy enabling subsequent generations to understand more about their skills, their motivations, and their relationship to the wider world, and to see it from a variety of perspectives. This in turn causes the viewers of their works to reflect upon their meaning for today and the lasting value and implications of what has been created. Art installations are harnessing modern technology to process information and to display it. Such environments have also proved useful in engaging users and visitors with real-time images and interactive art.