Contemporary Developments in Games Teaching

Contemporary Developments in Games Teaching

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  • Author: Richard Light
  • Publisher: Routledge
  • ISBN: 1135101507
  • Category : Education
  • Languages : en
  • Pages : 247

The teaching of games is a central component of any physical education or youth sport programme. Contemporary Developments in Games Teaching brings together leading international researchers and practitioners in physical education and sports coaching to examine new approaches in games teaching and team sport coaching that are player/student-centred and inquiry-based. The book aims to bridge the gap between research and practice by exploring contemporary games teaching from pedagogical, policy and research perspectives. It offers interesting new commentary and research data on well-established models such as Teaching Games for Understanding (TFfU), Game Sense, Play Practice and the Games Concept Approach (GCA), as well as introducing innovative and exciting approaches emerging in East Asia, including Singapore and Japan. Representing the most up-to-date survey of new work in contemporary games teaching around the world, this book is invaluable reading for any student, researcher, in-service teacher or sports coach with an interest in games teaching or physical education.


Contemporary Developments in Games Teaching

Contemporary Developments in Games Teaching

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  • Author: Richard Light
  • Publisher: Routledge
  • ISBN: 1135101434
  • Category : Education
  • Languages : en
  • Pages : 233

The teaching of games is a central component of any physical education or youth sport programme. Contemporary Developments in Games Teaching brings together leading international researchers and practitioners in physical education and sports coaching to examine new approaches in games teaching and team sport coaching that are player/student-centred and inquiry-based. The book aims to bridge the gap between research and practice by exploring contemporary games teaching from pedagogical, policy and research perspectives. It offers interesting new commentary and research data on well-established models such as Teaching Games for Understanding (TFfU), Game Sense, Play Practice and the Games Concept Approach (GCA), as well as introducing innovative and exciting approaches emerging in East Asia, including Singapore and Japan. Representing the most up-to-date survey of new work in contemporary games teaching around the world, this book is invaluable reading for any student, researcher, in-service teacher or sports coach with an interest in games teaching or physical education.


Digital Games and Language Learning

Digital Games and Language Learning

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  • Author: Mark Peterson
  • Publisher: Bloomsbury Publishing
  • ISBN: 1350133019
  • Category : Language Arts & Disciplines
  • Languages : en
  • Pages : 288

Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL). The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.


Research Anthology on Developments in Gamification and Game-Based Learning

Research Anthology on Developments in Gamification and Game-Based Learning

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  • Author: Management Association, Information Resources
  • Publisher: IGI Global
  • ISBN: 1668437112
  • Category : Education
  • Languages : en
  • Pages : 1971

Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.


Games: Purpose and Potential in Education

Games: Purpose and Potential in Education

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  • Author: Christopher Thomas Miller
  • Publisher: Springer Science & Business Media
  • ISBN: 0387097759
  • Category : Education
  • Languages : en
  • Pages : 270

The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technology research. This increased interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming background. Games: Purpose and Potential in Education focuses on the issues of incorporating games into education and instructional design. Ideas of identity development, gender diversity, motivation, and integrating instructional design within game development are addressed since each of these areas is important in the field of instructional design and can have a significant impact on learning. This volume brings together leading experts, researchers, and instructors in the field of gaming and explores current topics in gaming and simulations, available resources, and the future of the field.


What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

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  • Author: James Paul Gee
  • Publisher: Macmillan
  • ISBN: 1466886420
  • Category : Education
  • Languages : en
  • Pages : 233

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.


Recent Developments in Game Theory

Recent Developments in Game Theory

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  • Author: Eric Maskin
  • Publisher: Edward Elgar Publishing
  • ISBN:
  • Category : Business & Economics
  • Languages : en
  • Pages : 528

During the 1980s, economic theory was revolutionized by game theory. The game theory approach is now widely used, becoming a major tool in the construction of a modern theory of industrial organization. This is a collection of papers on the development and application of game theory in economics.


Positive Pedagogy for Sport Coaching

Positive Pedagogy for Sport Coaching

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  • Author: Richard Light
  • Publisher: Routledge
  • ISBN: 1315443708
  • Category : Sports & Recreation
  • Languages : en
  • Pages : 319

The concept of positive pedagogy has transformed the way we understand learning and coaching in sport. Presenting examples of positive pedagogy in action, this book is the first to apply its basic principles to individual sports such as swimming, athletics, gymnastics and karate. Using the game based approach (GBA) (an athlete-centred, inquiry-based method that involves game-like activities), this book demonstrates how positive pedagogy can be successfully employed across a range of sports and levels of performance, while also providing insight into coaches’ experiences of this approach. Divided into three sections that focus on the development, characteristics and applications of positive pedagogy, it fills a gap in coaching literature by extending the latest developments of GBA to activities beyond team sports. It pioneers a way of coaching that is both efficient in improving performance and effective in promoting positive experiences of learning across all ages and abilities. Positive Pedagogy for Sport Coaching: Athlete-centred coaching for individual sports is invaluable reading for all sports coaching students as well as any practising coach or physical education teacher looking for inspiration.


Perspectives on Athlete-Centred Coaching

Perspectives on Athlete-Centred Coaching

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  • Author: Shane Pill
  • Publisher: Routledge
  • ISBN: 1351592106
  • Category : Sports & Recreation
  • Languages : en
  • Pages : 220

Underpinned by a philosophy of empowerment, athlete-centred approaches to coaching are defined by a style that promotes learning through ownership, responsibility, initiative and awareness. Perspectives on Athlete-Centred Coaching offers an in-depth theoretical examination of player-focused coaching models, and provides professional guidance for practising coaches. Written by a cast of world-leading scholars and practitioners, and offering a breadth of approaches to, and critiques of, the application of athlete-centred coaching, the book covers topics including: • athlete-centred coaching and holistic development • coaching tactical creativity • athlete-centred coaching in disability sport • team culture and athlete-centred coaching • developing thinking players through Game Sense coaching • supporting athlete wellbeing • athlete-centred coaching and Teaching Games for Understanding • athlete-centred coaching in masters sport. Based on the latest research and offering the most comprehensive enquiry into this central area of coaching theory, Perspectives on Athlete-Centred Coaching is important reading for any students and lecturers of sports coaching or physical education, and practising coaches across any sport.


Applied Positive Pedagogy in Sport Coaching

Applied Positive Pedagogy in Sport Coaching

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  • Author: Richard Light
  • Publisher: Routledge
  • ISBN: 1000081885
  • Category : Sports & Recreation
  • Languages : en
  • Pages : 257

Positive Pedagogy is an athlete-centred, inquiry-based approach that transforms the way we understand learning and coaching in sport and can be successfully employed across a range of different sports and levels of performance. Applied Positive Pedagogy in Sports Coaching: International Cases reflects the uptake of Positive Pedagogy by coaches across different countries and sport settings through its complete focus on their experiences of using it and adapting it to their needs and contexts. Comprising 17 detailed chapters that examine both Team Sports (Part 1) and Individual Sports (Part 2), this book seeks to provide insight into the opportunities and challenges involved in the application of Positive Pedagogy for sport coaching (PPed). Critically, it also identifies any problems the coaches encountered, how they addressed them and what they learned from these experiences. Acting as a complementary text to the successful Positive Pedagogy for Sport Coaching, 2nd edition, Applied Positive Pedagogy in Sports Coaching: International Cases is an exciting, applied text that will be vital reading for all practising sports coaches or physical education teachers looking to improve or even transform their professional practice, as well as sports coaching students and researchers.