Conditional Design Workbook

Conditional Design Workbook

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  • Author: Luna Maurer
  • Publisher:
  • ISBN: 9789078088585
  • Category : Design
  • Languages : en
  • Pages : 0

Conditional design is a design method formulated by the graphic designers Luca Maurer, Jonathan Puckey, Roel Wouters and the artist Edo Paulus, in which conditions and rules of play are drawn up that invite cooperation within a 'regulated' process towards an unpredictable design or result.


Conditional Design

Conditional Design

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  • Author: Anthony di Mari
  • Publisher: BIS Publishers
  • ISBN: 9789063693657
  • Category : Architecture
  • Languages : en
  • Pages : 0

Conditional design is the sequel to Operative Design. This book will further explore the operative in a more detailed, intentional, and perhaps functional manner. Spatially, the conditional is the result of the operative. It is not a blind result however. Both terms work together to satisfy a formal manipulation through a set of opportunities for elements such as connections and apertures.


Operative Design

Operative Design

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  • Author: Anthony di Mari
  • Publisher: BIS Publishers
  • ISBN: 9789063692896
  • Category : Architecture
  • Languages : en
  • Pages : 144

The core idea for this book is the use of operative verbs as tools for designing space. These operative verbs abstract the idea of spatial formation to its most basic terms, allowing for an objective approach to create the foundation for subjective spatial design. Examples of these verbs are expand, inflate, nest, wist, lift, embed, merge and many more. Together they form a visual dictionary decoding the syntax of spatial verbs. The verbs are illustrated with three-dimensional diagrams and pictures of designs which show the verbs 'in action'. This approach was devised, tested, and applied to architectural studio instruction by Anthony Di Mari and Nora Yoo while teaching at Harvard University's Career Discovery Program in Architecture in 2010. As instructors and as recent graduates, they saw a need for this kind of catalogue from both sides - as a reference manual applicable to design students in all stages of their studies, as well as a teaching tool for instructors to help students understand the strong spatial potential of abstract operations.


Conditional Citizens

Conditional Citizens

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  • Author: Laila Lalami
  • Publisher: Pantheon
  • ISBN: 1524747165
  • Category : Biography & Autobiography
  • Languages : en
  • Pages : 209

A New York Times Editors' Choice • Best Book of the Year: Time, NPR, Bookpage, L.A. Times What does it mean to be American? In this starkly illuminating and impassioned book, Pulitzer Prize­­–finalist Laila Lalami recounts her unlikely journey from Moroccan immigrant to U.S. citizen, using it as a starting point for her exploration of American rights, liberties, and protections. "Sharp, bracingly clear essays."—Entertainment Weekly Tapping into history, politics, and literature, she elucidates how accidents of birth—such as national origin, race, and gender—that once determined the boundaries of Americanness still cast their shadows today. Lalami poignantly illustrates how white supremacy survives through adaptation and legislation, with the result that a caste system is maintained that keeps the modern equivalent of white male landowners at the top of the social hierarchy. Conditional citizens, she argues, are all the people with whom America embraces with one arm and pushes away with the other. Brilliantly argued and deeply personal, Conditional Citizens weaves together Lalami’s own experiences with explorations of the place of nonwhites in the broader American culture.


How to Design Programs, second edition

How to Design Programs, second edition

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  • Author: Matthias Felleisen
  • Publisher: MIT Press
  • ISBN: 0262344122
  • Category : Computers
  • Languages : en
  • Pages : 793

A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.


Refactoring

Refactoring

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  • Author: Martin Fowler
  • Publisher: Addison-Wesley Professional
  • ISBN: 0201485672
  • Category : Computers
  • Languages : en
  • Pages : 461

Refactoring is gaining momentum amongst the object oriented programming community. It can transform the internal dynamics of applications and has the capacity to transform bad code into good code. This book offers an introduction to refactoring.


Generative Design

Generative Design

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  • Author: Asterios Agkathidis
  • Publisher: Laurence King Publishing
  • ISBN: 1780679882
  • Category : Architecture
  • Languages : en
  • Pages : 177

Generating form is one of the most fundamental aspects of architectural education and practice. While new computational tools are enabling ever more unpredictable forms, critics argue that this leads to a disconnection between architectural output and its context. This attractive, pocket-sized book uses 11 different architectural projects to explore how generative design processes can integrate digital as well as physical design tools and techniques to produce innovative forms that cohere with structural and material principles, performance and context. Illustrated with drawings, computer images and models, this stimulating, accessible handbook of ideas provides a guide for students as well as an inspiration for practising architects.


Design Knowing and Learning

Design Knowing and Learning

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  • Author: C. Eastman
  • Publisher: Elsevier
  • ISBN: 0080530311
  • Category : Education
  • Languages : en
  • Pages : 329

Wide aspects of a university education address design: the conceptualization, planning and implementation of man-made artifacts. All areas of engineering, parts of computer science and of course architecture and industrial design all claim to teach design. Yet the education of design tends ot follow tacit practices, without explicit assumptions, goals and processes. This book is premised on the belief that design education based on a cognitive science approach can lead to significant improvements in the effectiveness of university design courses and to the future capabilities of practicing designers. This applies to all professional areas of design. The book grew out of publications and a workshop focusing on design education. This volume attempts to outline a framework upon which new efforts in design education might be based. The book includes chapters dealing with six broad aspects of the study of design education: • Methodologies for undertaking studies of design learning • Longitudinal assessment of design learning • Methods and cases for assessing beginners, experts and special populations • Studies of important component processes • Structure of design knowledge • Design cognition in the classroom


Concept Sourcebook

Concept Sourcebook

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  • Author: Edward T. White
  • Publisher:
  • ISBN:
  • Category : Architecture
  • Languages : en
  • Pages : 204


Game Programming Patterns

Game Programming Patterns

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  • Author: Robert Nystrom
  • Publisher: Genever Benning
  • ISBN: 0990582914
  • Category : Computers
  • Languages : en
  • Pages : 353

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.