Concept Design 2

Concept Design 2

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  • Author: Neville Page
  • Publisher: Titan
  • ISBN: 9781845762858
  • Category : Commercial art
  • Languages : en
  • Pages : 0

Contains over 470 works, from finished pieces to support sketches and roughs, with each piece accompanied by text detailing the design ideas and illustration techniques used. This book takes readers on a journey into the minds of talented and successful concept design professionals.


Product Concept Design

Product Concept Design

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  • Author: Turkka Kalervo Keinonen
  • Publisher: Springer Science & Business Media
  • ISBN: 1846281261
  • Category : Technology & Engineering
  • Languages : en
  • Pages : 210

Product Concept Design has been written by a collection of researchers and practising designers from leading companies such as Nokia and Volvo. The book explains the process of conceptual design of new manufactured products and shows how the principles involved are employed in real examples of consumer products from some of the world’s most important corporations detailed by the designers themselves. The book will be bought by designers and managers in industry, as well as lecturers in design and design engineering and their students.


Level Design

Level Design

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  • Author: Rudolf Kremers
  • Publisher: CRC Press
  • ISBN: 1439876959
  • Category : Computers
  • Languages : en
  • Pages : 400

Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build


The Em2 - Concept and Design

The Em2 - Concept and Design

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  • Author: Thomas B. Dugelby
  • Publisher:
  • ISBN: 9780889350021
  • Category : Enfield rifle
  • Languages : en
  • Pages : 292


The Design Concept

The Design Concept

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  • Author: Allen Hurlburt
  • Publisher:
  • ISBN:
  • Category : Architecture
  • Languages : en
  • Pages : 172

A look at advertising techniques and strategies includes explanations by artists and graphic designers about how they create their works.


The Advertising Concept Book

The Advertising Concept Book

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  • Author: Pete Barry
  • Publisher:
  • ISBN: 9780500516232
  • Category : Advertising
  • Languages : en
  • Pages : 296

Now thoroughly revised and updated, this systematically presented coursebook tells you everything you need to know about advertising, from how to write copy and choose a typeface, to how agencies work and the different strategies used for print, TV or cinema and other media, including interactive. Exercises throughout help the reader judge their own work and that of others. By getting to the heart of the creative process in a way that other guides dont, the book can help anyone produce better advertising. This new edition features a thoroughly revised and updated chapter on interactive advertising, with new exercises and some thirty new illustrations. 'Invaluable' Creative Review 'Enormously encouraging, practical and entertaining. If this book could stand in front of a class (of creative students) and talk, I'd be out of a job.' Tony Cullingham, Course Director, The Watford Creative Advertising Course, West Herts College


Battle Milk 2

Battle Milk 2

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  • Author: Kilian Plunkett
  • Publisher:
  • ISBN: 9781933492537
  • Category : Animation (Cinematography)
  • Languages : en
  • Pages : 0

Presents original concept designs and personal works from Lucasfilm animators Wayne Lo, David Le Merrer, Thang Le, Kilian Plunkett, Le Tang, and Jackson Sze.


Design Requirements Engineering: A Ten-Year Perspective

Design Requirements Engineering: A Ten-Year Perspective

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  • Author: Kalle Lyytinen
  • Publisher: Springer Science & Business Media
  • ISBN: 3540929665
  • Category : Computers
  • Languages : en
  • Pages : 507

Since its inception in 1968, software engineering has undergone numerous changes. In the early years, software development was organized using the waterfall model, where the focus of requirements engineering was on a frozen requirements document, which formed the basis of the subsequent design and implementation process. Since then, a lot has changed: software has to be developed faster, in larger and distributed teams, for pervasive as well as large-scale applications, with more flexibility, and with ongoing maintenance and quick release cycles. What do these ongoing developments and changes imply for the future of requirements engineering and software design? Now is the time to rethink the role of requirements and design for software intensive systems in transportation, life sciences, banking, e-government and other areas. Past assumptions need to be questioned, research and education need to be rethought. This book is based on the Design Requirements Workshop, held June 3-6, 2007, in Cleveland, OH, USA, where leading researchers met to assess the current state of affairs and define new directions. The papers included were carefully reviewed and selected to give an overview of the current state of the art as well as an outlook on probable future challenges and priorities. After a general introduction to the workshop and the related NSF-funded project, the contributions are organized in topical sections on fundamental concepts of design; evolution and the fluidity of design; quality and value-based requirements; requirements intertwining; and adapting requirements practices in different domains.


Concept Design Games

Concept Design Games

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  • Author:
  • Publisher:
  • ISBN:
  • Category : Architectural design
  • Languages : en
  • Pages : 150


How to Illustrate and Design Concept Cars

How to Illustrate and Design Concept Cars

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  • Author: Adrian Dewey
  • Publisher: Veloce Publishing Ltd
  • ISBN: 1845844661
  • Category : Reference
  • Languages : en
  • Pages : 131

The automobile seems to be as popular now as it ever was. Posters of cars still adorn many a child’s bedroom wall, and school exercise books are full of doodles of cars. This book takes those notebook sketches and teaches you how to develop them into the car designs you see in magazines. Using simple to follow step-by-step drawings it guides you from pencil sketch to marker rendering, from doodle to highly visual computer generated artwork. Adrian Dewey has worked on designs as diverse as small sports cars to double decker buses, modified motors to concept Formula 1 cars, using various techniques and styles. In this book, he uses his knowledge of the different styles to guide the reader in creating great artwork and designs of their own. The book shows in detail how to use different materials and how to get the most out of each one, whether it be a great pencil sketch or a photo realistic vector illustration. The book also features an easy to follow index for quick reference on different types of drawing.