Computer Games and Language Learning

Computer Games and Language Learning

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  • Author: M. Peterson
  • Publisher: Springer
  • ISBN: 1137005173
  • Category : Language Arts & Disciplines
  • Languages : en
  • Pages : 256

A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.


Computer Games for Learning

Computer Games for Learning

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  • Author: Richard E. Mayer
  • Publisher: MIT Press
  • ISBN: 0262027577
  • Category : Education
  • Languages : en
  • Pages : 303

A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.


Digital Games in Language Learning and Teaching

Digital Games in Language Learning and Teaching

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  • Author: Hayo Reinders
  • Publisher: Springer
  • ISBN: 1137005262
  • Category : Language Arts & Disciplines
  • Languages : en
  • Pages : 250

This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.


Digital Games and Language Learning

Digital Games and Language Learning

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  • Author: Mark Peterson
  • Publisher: Bloomsbury Publishing
  • ISBN: 1350133019
  • Category : Language Arts & Disciplines
  • Languages : en
  • Pages : 288

Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL). The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.


Digital Games in Language Learning

Digital Games in Language Learning

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  • Author: Mark Peterson
  • Publisher: Taylor & Francis
  • ISBN: 1000626717
  • Category : Foreign Language Study
  • Languages : en
  • Pages : 243

This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and learning. As the use of digital games in foreign language education continues to expand, there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts. This volume represents an essential guide to developments in this field and will have wide appeal to students, language educators, game and instructional designers.


Computer Games and Language Learning

Computer Games and Language Learning

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  • Author: M. Peterson
  • Publisher: Springer
  • ISBN: 1137005173
  • Category : Language Arts & Disciplines
  • Languages : en
  • Pages : 180

A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.


Digital Games in Language Learning and Teaching

Digital Games in Language Learning and Teaching

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  • Author: Hayo Reinders
  • Publisher: Springer
  • ISBN: 1137005262
  • Category : Language Arts & Disciplines
  • Languages : en
  • Pages : 318

This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.


Digital Games in Language Learning

Digital Games in Language Learning

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  • Author: Mark Peterson
  • Publisher: Taylor & Francis
  • ISBN: 1000626709
  • Category : Foreign Language Study
  • Languages : en
  • Pages : 203

This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and learning. As the use of digital games in foreign language education continues to expand, there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts. This volume represents an essential guide to developments in this field and will have wide appeal to students, language educators, game and instructional designers.


Handbook of Research on Instructional Systems and Technology

Handbook of Research on Instructional Systems and Technology

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  • Author: Kidd, Terry T.
  • Publisher: IGI Global
  • ISBN: 1599048663
  • Category : Computers
  • Languages : en
  • Pages : 1038

"This book provides information on different styles of instructional design methodologies, tips, and strategies on how to use technology to facilitate active learning and techniques to help faculty and researchers develop online instructional and teaching materials. It enables libraries to provide a foundational reference for researchers, educators, administrators, and others in the context of instructional systems and technology"--Provided by publisher.


Handbook of Research on Integrating Technology Into Contemporary Language Learning and Teaching

Handbook of Research on Integrating Technology Into Contemporary Language Learning and Teaching

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  • Author: Zou, Bin
  • Publisher: IGI Global
  • ISBN: 1522551417
  • Category : Education
  • Languages : en
  • Pages : 660

Technology has become an integral part of our everyday lives. As today’s teachers prepare to instruct a new generation of students, the question is no longer whether technology should be integrated into the classroom, but “how?” The Handbook of Research on Integrating Technology Into Contemporary Language Learning and Teaching is a critical scholarly publication that examines the relationship between language education and technology and the ability to improve language education through technological advances. Featuring coverage on a wide range of topics, such as computer-assisted language learning, flipped instruction, and teacher education, this publication is geared toward researchers, practitioners, and education professionals seeking relevant research on the improvement of language education through the use of technology.