Computer Activities Across the Curriculum

Computer Activities Across the Curriculum

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  • Author: Heidi Stirm
  • Publisher: Teacher Created Resources
  • ISBN: 0743930320
  • Category : Education
  • Languages : en
  • Pages : 146


Computer Activities Through the Year

Computer Activities Through the Year

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  • Author: Susan L. Gimotty
  • Publisher: Teacher Created Resources
  • ISBN: 1576904482
  • Category : Computer literacy
  • Languages : en
  • Pages : 146

Contains over fifty activities designed to help students in grades four through eight develop technology skills in the areas of word processing, spreadsheet, Internet, presentation, and graphic design.


32 Quick and Fun Content Area Computer Activities Grade 4

32 Quick and Fun Content Area Computer Activities Grade 4

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  • Author: Kathy Kopp
  • Publisher: Shell Education
  • ISBN: 1425804071
  • Category :
  • Languages : en
  • Pages : 161

Incite 4th grade students enthusiasm to learn using technology in the curriculum! Youll enhance learning and encourage high-order thinking by incorporating a technology project for every week of the school year. Students will develop key technology skills in word processing, spreadsheets, multimedia presentations, and using the Internet while you teach regular classroom content. Lessons are divided among content areas, and the flexible projects are great for computer centers, labs, or one-computer classrooms. The easy-to-follow teacher instructions and step-by-step student directions make this resource a hit in the classroom. The included Teacher Resource CD contains sample projects, templates, and assessment rubrics. 160pp.


32 Quick & Fun Content-Area Computer Activities (32 Quick & Fun Content-Area Computer Activities)

32 Quick & Fun Content-Area Computer Activities (32 Quick & Fun Content-Area Computer Activities)

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  • Author:
  • Publisher: Shell Education
  • ISBN: 1425892477
  • Category :
  • Languages : en
  • Pages : 162


Guide to Teaching Computer Science

Guide to Teaching Computer Science

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  • Author: Orit Hazzan
  • Publisher: Springer
  • ISBN: 1447166302
  • Category : Education
  • Languages : en
  • Pages : 296

This textbook presents both a conceptual framework and detailed implementation guidelines for computer science (CS) teaching. Updated with the latest teaching approaches and trends, and expanded with new learning activities, the content of this new edition is clearly written and structured to be applicable to all levels of CS education and for any teaching organization. Features: provides 110 detailed learning activities; reviews curriculum and cross-curriculum topics in CS; explores the benefits of CS education research; describes strategies for cultivating problem-solving skills, for assessing learning processes, and for dealing with pupils’ misunderstandings; proposes active-learning-based classroom teaching methods, including lab-based teaching; discusses various types of questions that a CS instructor or trainer can use for a range of teaching situations; investigates thoroughly issues of lesson planning and course design; examines the first field teaching experiences gained by CS teachers.


32 Quick & Fun Content-Area Computer Activities

32 Quick & Fun Content-Area Computer Activities

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  • Author: Kathy Kopp
  • Publisher: Shell Education
  • ISBN: 1425804055
  • Category : Computer activities
  • Languages : en
  • Pages : 162

Incite 2nd grade students enthusiasm to learn using technology in the curriculum! Youll enhance learning and encourage high-order thinking by incorporating a technology project for every week of the school year. Students will develop key technology skills in word processing, spreadsheets, multimedia presentations, and using the Internet while you teach regular classroom content. Lessons are divided among content areas, and the flexible projects are great for computer centers, labs, or one-computer classrooms. The easy-to-follow teacher instructions and step-by-step student directions make this resource a hit in the classroom. The included Teacher Resource CD contains sample projects, templates, and assessment rubrics. 160pp.


The Computer in Reading and Language Arts

The Computer in Reading and Language Arts

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  • Author: Jay S. Blanchard
  • Publisher: Psychology Press
  • ISBN: 9780866566674
  • Category : Education
  • Languages : en
  • Pages : 152

In this stimulating and readable book, educators--most of whom have long been involved in computer-based literacy research efforts--provide up-to-date information on computer-based activities in reading and language arts. These experts offer valuable goals and strategies for integrating computer technology into the reading/language arts curriculum, including suggestions for activities that should and should not be used. They also address the basics of developing, evaluating, and using computer-based reading instruction programs. The unique benefits of computer technology to teach English as a second language, writing skills, and the reading process to early readers are thoroughly explored. Innovative Uses of the Computer in the Language Arts Classroom Computerized readability assessment Reinforcement and instructional objectives Student interest profiles Class book files This exciting book--in a broader sense--corrects the failure by many to consider the literacy issues that invariably surround and govern computer use. While the types of computer-literacy environments differ, the literacy requirements are still the same--the computer and the user must communicate through text. Thus, The Computer in Reading and Language Arts provides essential understanding of the literacy requirements and environments involved in computer use.


Cultivating Interest and Competencies in Computing

Cultivating Interest and Competencies in Computing

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  • Author: National Academies of Sciences Engineering and Medicine
  • Publisher:
  • ISBN: 9780309682152
  • Category :
  • Languages : en
  • Pages :

Computing in some form touches nearly every aspect of day to day life and is reflected in the ubiquitous use of cell phones, the expansion of automation into many industries, and the vast amounts of data that are routinely gathered about people's health, education, and buying habits. Computing is now a part of nearly every occupation, not only those in the technology industry. Given the ubiquity of computing in both personal and professional life, there are increasing calls for all learners to participate in learning experiences related to computing including more formal experiences offered in schools, opportunities in youth development programs and after-school clubs, or self-initiated hands-on experiences at home. At the same time, the lack of diversity in the computing workforce and in programs that engage learners in computing is well-documented. It is important to consider how to increase access and design experiences for a wide range of learners. Authentic experiences in STEM - that is, experiences that reflect professional practice and also connect learners to real-world problems that they care about - are one possible approach for reaching a broader range of learners. These experiences can be designed for learners of all ages and implemented in a wide range of settings. However, the role they play in developing youths' interests, capacities, and productive learning identities for computing is unclear. There is a need to better understand the role of authentic STEM experiences in supporting the development of interests, competencies, and skills related to computing. Cultivating Interest and Competencies in Computing examines the evidence on learning and teaching using authentic, open-ended pedagogical approaches and learning experiences for children and youth in grades K-12 in both formal and informal settings. This report gives particular attention to approaches and experiences that promote the success of children and youth from groups that are typically underrepresented in computing fields. Cultivating Interest and Competencies in Computing provides guidance for educators and facilitators, program designers, and other key stakeholders on how to support learners as they engage in authentic learning experiences.


Computational Thinking and Coding for Every Student

Computational Thinking and Coding for Every Student

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  • Author: Jane Krauss
  • Publisher: Corwin Press
  • ISBN: 1506341292
  • Category : Education
  • Languages : en
  • Pages : 208

Empower tomorrow’s tech innovators Our students are avid users and consumers of technology. Isn’t it time that they see themselves as the next technological innovators, too? Computational Thinking and Coding for Every Student is the beginner’s guide for K-12 educators who want to learn to integrate the basics of computer science into their curriculum. Readers will find Strategies and activities for teaching computational thinking and coding inside and outside of school, at any grade level, across disciplines Instruction-ready lessons for every grade A discussion guide and companion website with videos, activities, and other resources


Mindstorms

Mindstorms

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  • Author: Seymour A Papert
  • Publisher: Basic Books
  • ISBN: 154167510X
  • Category : Education
  • Languages : en
  • Pages : 256

In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.