The Official ScratchJr Book

The Official ScratchJr Book

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  • Author: Marina Umaschi Bers
  • Publisher: No Starch Press
  • ISBN: 1593276710
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 162

ScratchJr is a free, introductory computer programming language that runs on iPads, Android tablets, Amazon tablets, and Chromebooks. Inspired by Scratch, the wildly popular programming language used by millions of children worldwide, ScratchJr helps even younger kids create their own playful animations, interactive stories, and dynamic games. The Official ScratchJr Book is the perfect companion to this free app and makes coding easy and fun for all. Kids learn to program by connecting blocks of code to make characters move, jump, dance, and sing. Each chapter includes several activities that build on one another, culminating in a fun final project. These hands-on activities help kids develop computational-thinking, problem-solving, and design skills. In each activity, you’ll find: –Step-by-step, easy-to-follow directions –Ways to connect the activity with literacy and math concepts –Tips for grown-ups and teachers –Creative challenges to take the learning further By the end of the book, kids will be ready for all sorts of new programming adventures! The ScratchJr app now supports English, Spanish, Catalan, Dutch, French, Italian, and Thai.


ScratchJr Coding Cards

ScratchJr Coding Cards

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  • Author: Marina Umaschi Bers
  • Publisher: No Starch Press
  • ISBN: 1718501722
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 159

The ScratchJr Coding Cards are a deck of 75 activity cards covering fun and exciting projects designed to educate young children with the visual programming language, ScratchJr. ScratchJr is a free, introductory computer programming language that runs on iPads, Android tablets, Amazon tablets, and Chromebooks. Derived from Scratch, the wildly popular programming language used by millions of kids worldwide, ScratchJr helps even younger children (5 to 7 years old) create their own playful animations, interactive stories, and dynamic games. The ScratchJr Coding Cards encourage kids to think creatively and systematically while developing computational thinking skills. Kids will learn powerful ideas about computer science by using ScratchJr programming blocks to make characters move, jump, dance, sing, and more. As they work through the deck, they will become creative thinkers and problem solvers. Written by the ScratchJr co-creator, Prof. Marina Umaschi Bers, and Dr. Amanda Sullivan, the exercises in ScratchJr Coding Cards will encourage kids to develop coding skills as well as foundational concepts for literacy, math, planning, and problem-solving, all while having fun. The cards are created using the pedagogical approach developed by Prof. Bers to teach coding in a playful way to young children.


My First Computer Coding Book Using ScratchJr IR

My First Computer Coding Book Using ScratchJr IR

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  • Author: Rosie Dickens
  • Publisher: Usborne
  • ISBN: 9780794543952
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 0

This fun, friendly guide is a perfect first introduction to computer coding. Discover how computers work and what coding does - then follow simple, step-by-step instructions to code your own stories and games. The coding uses ScratchJr, a computer language designed for beginners and available for free on computers and tablets. Helpful notes for grown-ups included!


Coding With ScratchJr

Coding With ScratchJr

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  • Author: Adrienne Matteson
  • Publisher: Cherry Lake
  • ISBN: 1634722523
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 28

ScratchJr is a beginner's programming language that is fun and easy to use. Through simple text written to foster creativity and problem solving, students will learn the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.


Lifelong Kindergarten

Lifelong Kindergarten

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  • Author: Mitchel Resnick
  • Publisher: MIT Press
  • ISBN: 0262536137
  • Category : Education
  • Languages : en
  • Pages : 203

How lessons from kindergarten can help everyone develop the creative thinking skills needed to thrive in today's society. In kindergartens these days, children spend more time with math worksheets and phonics flashcards than building blocks and finger paint. Kindergarten is becoming more like the rest of school. In Lifelong Kindergarten, learning expert Mitchel Resnick argues for exactly the opposite: the rest of school (even the rest of life) should be more like kindergarten. To thrive in today's fast-changing world, people of all ages must learn to think and act creatively—and the best way to do that is by focusing more on imagining, creating, playing, sharing, and reflecting, just as children do in traditional kindergartens. Drawing on experiences from more than thirty years at MIT's Media Lab, Resnick discusses new technologies and strategies for engaging young people in creative learning experiences. He tells stories of how children are programming their own games, stories, and inventions (for example, a diary security system, created by a twelve-year-old girl), and collaborating through remixing, crowdsourcing, and large-scale group projects (such as a Halloween-themed game called Night at Dreary Castle, produced by more than twenty kids scattered around the world). By providing young people with opportunities to work on projects, based on their passions, in collaboration with peers, in a playful spirit, we can help them prepare for a world where creative thinking is more important than ever before.


Coding as a Playground

Coding as a Playground

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  • Author: Marina Umaschi Bers
  • Publisher: Routledge
  • ISBN: 1000194523
  • Category : Education
  • Languages : en
  • Pages : 169

Coding as a Playground, Second Edition focuses on how young children (aged 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Learn how coding can engage children as producers—and not merely consumers—of technology in a playful way. You will come away from this groundbreaking work with an understanding of how coding promotes developmentally appropriate experiences such as problem-solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices. Featuring all-new case studies, vignettes, and projects, as well as an expanded focus on teaching coding as a new literacy, this second edition helps you learn how to integrate coding into different curricular areas to promote literacy, math, science, engineering, and the arts through a project-based approach and a positive attitude to learning.


My First Coding Book

My First Coding Book

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  • Author: Kiki Prottsman
  • Publisher: Penguin
  • ISBN: 1465469737
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 23

Teach kids as young as 5 years old the basic programming skills necessary to code, including sequencing and loops, without a computer. It's never too early to learn computer coding. My First Coding Book is a playful introduction to offline coding and programming that will give young children a head start. Filled with puzzles, mazes, and games to teach the basic concepts of sequences, algorithms, and debugging, this book will help children develop critical thinking, logic, and other skills to cement lifelong computer literacy, which is extremely valuable and sought-after in today's world. With its unique approach and colorful and creative imagery, My First Coding Book makes learning and fun one and the same and will have children playing their way to programming proficiency. Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.


25 Scratch 3 Games for Kids

25 Scratch 3 Games for Kids

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  • Author: Max Wainewright
  • Publisher: No Starch Press
  • ISBN: 1593279914
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 128

Build your own computer games with Scratch 3! Learn how to make fun games with Scratch--a free, beginner-friendly programming language from the MIT Media Lab. Create mazes, road-crossing games, and two-player games that keep score. Colorful pictures and easy-to-follow instructions show you how to add cool animations and sound effects to your games. You'll have hours of fun catching snowflakes, gobbling up tacos, and dodging donuts in space--while learning how to code along the way! Covers Scratch 3


Scratch 3 Programming Playground

Scratch 3 Programming Playground

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  • Author: Al Sweigart
  • Publisher: No Starch Press
  • ISBN: 171850022X
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 226

A project-filled introduction to coding that shows kids how to build programs by making cool games. Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide. Scratch 3 features an updated interface, new programming blocks, and the ability to run on tablets and smartphones, so you can learn how to code on the go. In Scratch 3 Programming Playground, you'll learn to code by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions with full-color images, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You'll learn to make games like: Maze Runner: escape the maze! Snaaaaaake: gobble apples and avoid your own tail Asteroid Breaker: smash space rocks Fruit Slicer: a Fruit Ninja clone Brick Breaker: a remake of Breakout, the brick-breaking classic Platformer: a game inspired by Super Mario Bros Learning how to program shouldn't be dry and dreary. With Scratch 3 Programming Playground, you'll make a game of it! Covers: Scratch 3


Learn to Program with Scratch

Learn to Program with Scratch

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  • Author: Majed Marji
  • Publisher: No Starch Press
  • ISBN: 1593275781
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 291

Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2