Andrew Glassner's Notebook

Andrew Glassner's Notebook

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  • Author: Andrew S. Glassner
  • Publisher: Morgan Kaufmann
  • ISBN: 9781558605985
  • Category : Computers
  • Languages : en
  • Pages : 336

This is a collection of 18 columns written by Andrew Glassner for Computer Graphic and Applications magazine. As well as the published material, the book includes notes and corrections to the original articles, a chapter of introduction, and additional text and graphics not originally included. Topics range from computer graphics and art, to the ethics of computers in society.


Deep Learning

Deep Learning

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  • Author: Andrew Glassner
  • Publisher: No Starch Press
  • ISBN: 1718500734
  • Category : Computers
  • Languages : en
  • Pages : 1239

A richly-illustrated, full-color introduction to deep learning that offers visual and conceptual explanations instead of equations. You'll learn how to use key deep learning algorithms without the need for complex math. Ever since computers began beating us at chess, they've been getting better at a wide range of human activities, from writing songs and generating news articles to helping doctors provide healthcare. Deep learning is the source of many of these breakthroughs, and its remarkable ability to find patterns hiding in data has made it the fastest growing field in artificial intelligence (AI). Digital assistants on our phones use deep learning to understand and respond intelligently to voice commands; automotive systems use it to safely navigate road hazards; online platforms use it to deliver personalized suggestions for movies and books - the possibilities are endless. Deep Learning: A Visual Approach is for anyone who wants to understand this fascinating field in depth, but without any of the advanced math and programming usually required to grasp its internals. If you want to know how these tools work, and use them yourself, the answers are all within these pages. And, if you're ready to write your own programs, there are also plenty of supplemental Python notebooks in the accompanying Github repository to get you going. The book's conversational style, extensive color illustrations, illuminating analogies, and real-world examples expertly explain the key concepts in deep learning, including: • How text generators create novel stories and articles • How deep learning systems learn to play and win at human games • How image classification systems identify objects or people in a photo • How to think about probabilities in a way that's useful to everyday life • How to use the machine learning techniques that form the core of modern AI Intellectual adventurers of all kinds can use the powerful ideas covered in Deep Learning: A Visual Approach to build intelligent systems that help us better understand the world and everyone who lives in it. It's the future of AI, and this book allows you to fully envision it. Full Color Illustrations


Andrew Glassner's Other Notebook

Andrew Glassner's Other Notebook

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  • Author: Andrew Glassner
  • Publisher: A K Peters/CRC Press
  • ISBN:
  • Category : Computers
  • Languages : en
  • Pages : 280

Once again, Andrew Glassner opens his notebook and invites readers in a wide range of stimulating explorations of art, nature, and computer graphics. The text of this book is accessible and informal, and richly illustrated with hundreds of images illustrating topics from Celtic knotwork and lightning to soap bubbles and the mysteries of camera shutters. This well-known author brings decades of experience as a researcher and writer to create discussions that are as clear as they are captivating. The book is intended for hobbyists, researchers, students, and anyone interested in computer graphics and its uses for creative exploration.


Morphs, Mallards, and Montages

Morphs, Mallards, and Montages

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  • Author: Andrew Glassner
  • Publisher: CRC Press
  • ISBN: 1439870071
  • Category : Computers
  • Languages : en
  • Pages : 345

This book is for everyone who's interested in computer graphics and how it can take us on exciting journeys powered by imagination and a love of discovery and invention. Each chapter investigates a unique topic and gives you the tools to continue that exploration on your own. Examine the possibilities of: - Pop-up books and cards - Reconstructing shredded documents - Crop circles - Weaves and Tartans - Morphing images and much more! Browse and enjoy the array of visual ideas or roll up your sleeves and write your own code.


Deep Learning for the Life Sciences

Deep Learning for the Life Sciences

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  • Author: Bharath Ramsundar
  • Publisher: O'Reilly Media
  • ISBN: 1492039802
  • Category : Science
  • Languages : en
  • Pages : 236

Deep learning has already achieved remarkable results in many fields. Now it’s making waves throughout the sciences broadly and the life sciences in particular. This practical book teaches developers and scientists how to use deep learning for genomics, chemistry, biophysics, microscopy, medical analysis, and other fields. Ideal for practicing developers and scientists ready to apply their skills to scientific applications such as biology, genetics, and drug discovery, this book introduces several deep network primitives. You’ll follow a case study on the problem of designing new therapeutics that ties together physics, chemistry, biology, and medicine—an example that represents one of science’s greatest challenges. Learn the basics of performing machine learning on molecular data Understand why deep learning is a powerful tool for genetics and genomics Apply deep learning to understand biophysical systems Get a brief introduction to machine learning with DeepChem Use deep learning to analyze microscopic images Analyze medical scans using deep learning techniques Learn about variational autoencoders and generative adversarial networks Interpret what your model is doing and how it’s working


Generative Deep Learning

Generative Deep Learning

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  • Author: David Foster
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 1492041890
  • Category : Computers
  • Languages : en
  • Pages : 360

Generative modeling is one of the hottest topics in AI. It’s now possible to teach a machine to excel at human endeavors such as painting, writing, and composing music. With this practical book, machine-learning engineers and data scientists will discover how to re-create some of the most impressive examples of generative deep learning models, such as variational autoencoders,generative adversarial networks (GANs), encoder-decoder models and world models. Author David Foster demonstrates the inner workings of each technique, starting with the basics of deep learning before advancing to some of the most cutting-edge algorithms in the field. Through tips and tricks, you’ll understand how to make your models learn more efficiently and become more creative. Discover how variational autoencoders can change facial expressions in photos Build practical GAN examples from scratch, including CycleGAN for style transfer and MuseGAN for music generation Create recurrent generative models for text generation and learn how to improve the models using attention Understand how generative models can help agents to accomplish tasks within a reinforcement learning setting Explore the architecture of the Transformer (BERT, GPT-2) and image generation models such as ProGAN and StyleGAN


Processing for Visual Artists

Processing for Visual Artists

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  • Author: Andrew Glassner
  • Publisher: CRC Press
  • ISBN: 1466509732
  • Category : Computers
  • Languages : en
  • Pages : 955

Learn how to create gorgeous and expressive imagery with the Processing graphics language and environment. It's easy with this practical, hands-on book. Processing is for artists, designers, visualization creators, hobbyists, or anyone else looking to create images, animation, and interactive pieces for art, education, science, or business. Process


Math and Architectures of Deep Learning

Math and Architectures of Deep Learning

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  • Author: Krishnendu Chaudhury
  • Publisher: Simon and Schuster
  • ISBN: 1638350809
  • Category : Computers
  • Languages : en
  • Pages : 550

Shine a spotlight into the deep learning “black box”. This comprehensive and detailed guide reveals the mathematical and architectural concepts behind deep learning models, so you can customize, maintain, and explain them more effectively. Inside Math and Architectures of Deep Learning you will find: Math, theory, and programming principles side by side Linear algebra, vector calculus and multivariate statistics for deep learning The structure of neural networks Implementing deep learning architectures with Python and PyTorch Troubleshooting underperforming models Working code samples in downloadable Jupyter notebooks The mathematical paradigms behind deep learning models typically begin as hard-to-read academic papers that leave engineers in the dark about how those models actually function. Math and Architectures of Deep Learning bridges the gap between theory and practice, laying out the math of deep learning side by side with practical implementations in Python and PyTorch. Written by deep learning expert Krishnendu Chaudhury, you’ll peer inside the “black box” to understand how your code is working, and learn to comprehend cutting-edge research you can turn into practical applications. Foreword by Prith Banerjee. About the technology Discover what’s going on inside the black box! To work with deep learning you’ll have to choose the right model, train it, preprocess your data, evaluate performance and accuracy, and deal with uncertainty and variability in the outputs of a deployed solution. This book takes you systematically through the core mathematical concepts you’ll need as a working data scientist: vector calculus, linear algebra, and Bayesian inference, all from a deep learning perspective. About the book Math and Architectures of Deep Learning teaches the math, theory, and programming principles of deep learning models laid out side by side, and then puts them into practice with well-annotated Python code. You’ll progress from algebra, calculus, and statistics all the way to state-of-the-art DL architectures taken from the latest research. What's inside The core design principles of neural networks Implementing deep learning with Python and PyTorch Regularizing and optimizing underperforming models About the reader Readers need to know Python and the basics of algebra and calculus. About the author Krishnendu Chaudhury is co-founder and CTO of the AI startup Drishti Technologies. He previously spent a decade each at Google and Adobe. Table of Contents 1 An overview of machine learning and deep learning 2 Vectors, matrices, and tensors in machine learning 3 Classifiers and vector calculus 4 Linear algebraic tools in machine learning 5 Probability distributions in machine learning 6 Bayesian tools for machine learning 7 Function approximation: How neural networks model the world 8 Training neural networks: Forward propagation and backpropagation 9 Loss, optimization, and regularization 10 Convolutions in neural networks 11 Neural networks for image classification and object detection 12 Manifolds, homeomorphism, and neural networks 13 Fully Bayes model parameter estimation 14 Latent space and generative modeling, autoencoders, and variational autoencoders A Appendix


Programming Interactivity

Programming Interactivity

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  • Author: Joshua Noble
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 1449379192
  • Category : Computers
  • Languages : en
  • Pages : 736

Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.


Real Time Cameras

Real Time Cameras

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  • Author: Mark Haigh-Hutchinson
  • Publisher: CRC Press
  • ISBN: 1000065081
  • Category : Art
  • Languages : en
  • Pages : 544

The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that th