Adventures in Engineering for Kids

Adventures in Engineering for Kids

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  • Author: Brett Schilke
  • Publisher: Rockport Publishers
  • ISBN: 1631598392
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 147

Design Genius, Jr.: Adventures in Engineering for Kids explores the future through problem solving, design thinking, and engineering in a science-fact world that most parents and kids don’t yet know exists. This book invites kids to take charge of the world they wish to create by designing inventions and solutions to challenges faced in an imaginary City X, the first human settlement on another planet. This adventure takes readers on an epic journey: humans are leaving Earth, arriving at a new planet, and creating the first settlement there, City X. It’s a journey of historic proportions, to a fledgling city on a distant planet, where humanity has a chance to start fresh and design a future that works for everyone. In settling another planet, humans discover a host of challenges, much like those faced on Earth: Challenges related to issues of energy, environment, transportation, security, food, safety, and health. Empowered by design thinking and advanced technology, their problems are to be solved by a vast team of young designers on Earth (your children!). With this book, you and yours will be able to develop the tools to explore, understand, imagine, create, and share your own irresistible futures through accessible real-world activities and awesome ideations. Without limits, what can kids create?


Lucy's Engineering Adventure

Lucy's Engineering Adventure

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  • Author: Danielle Passaglia
  • Publisher:
  • ISBN: 9781947192881
  • Category : Building
  • Languages : en
  • Pages :


Real Engineering Experiments

Real Engineering Experiments

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  • Author: Anthony Tegtmeyer
  • Publisher: Sourcebooks, Inc.
  • ISBN: 164739581X
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 239

STEAM-powered experiments in engineering for kids ages 8 to 12 Learn about the amazing world of engineering for kids and how it works together with science, technology, art, and math. Whether you're experimenting with structures, materials, mechanics, or electrons, this book offers step-by-step instructions and full-color pictures that help you answer questions like "what can we use magnetism for?" and "how do catapults work?" This guide to engineering for kids features: Engineering explained—Dive deep into what it means to be an engineer as you learn about the different types of engineers and how they approach challenges. Amazing experiments—Build a robot, make your own battery, clean polluted water, create a wind-powered car, and more using basic items you might already have at home. Beginner guidance—Find explanations for why each experiment works, as well as suggestions for taking them even further. Explore the amazing world of engineering for kids with these fun experiments that will get kids excited about learning.


Adventures in Engineering for Kids

Adventures in Engineering for Kids

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  • Author: Brett Schilke
  • Publisher: Rockport Publishers
  • ISBN: 1631598406
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 147

Help your kids take charge of the world they want to create by designing inventions and solutions to challenges faced in the imaginary City X, the first human settlement on another planet. *2021 AAAS/Subaru SB&F Prize for Excellence in Science Books in Hands-On Science Longlist* *2021 EUREKA! Nonfiction Children’s Honor Book* Adventures in Engineering for Kids features: 35 hands-on problem-solving, design thinking, and engineering activities Flexible and adaptable content for different ages and stages Social distance compatibility Design an Irresistible Future In settling another planet, humans discover a host of challenges, much like those faced on Earth. The Mayor of City X has established an elite engineering team called the Irresistible Futures Agency, charged with tackling major challenges like: Energy Environment Transportation Security Food Safety Health Problem Solving, Design Thinking, and Engineering As an Irresistible Futures engineer, kids (and adults!) come up with their own unique solutions to big problems. They use design thinking, systems thinking, and other problem-solving activities that are part of being a good engineer for the future. Activities help them: Explore the impact of global challenges Make complex issues simple and understandable Imagine a better future Create solutions to the challenges they care most about Share their best ideas with the world Science-Fact and Real-World Case Studies Along the way, readers learn about real-world innovators and technologies that are making this future possible, from inventors building megastructures in space to companies powering cities with baby poop. Diversity and Inclusion In each Chapter, kids design a solution for citizens of City X, who share perspectives on each challenge. The 35 citizens represent a diversity of culture, age, gender, background, and ability, so every reader can see themselves in the story and expand their perspective at the same time. Without limits, what can kids create? About the Series: Design thinking—creative problem solving—will be crucial to resolving the global challenges in business, politics, and the environment facing the next generation. Each book in the Design Genius Jr. series teaches kids this important skill through fun, hands-on projects in a single area of design that challenge them to identify problems, explore possibilities, test ideas, and then come up with original solutions.


Computer Engineering for Babies

Computer Engineering for Babies

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  • Author: Chase Roberts
  • Publisher:
  • ISBN: 9781735208701
  • Category :
  • Languages : en
  • Pages : 0

An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.


Remaking the World

Remaking the World

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  • Author: Henry Petroski
  • Publisher: Vintage
  • ISBN: 0375700242
  • Category : Technology & Engineering
  • Languages : en
  • Pages : 256

Science/Engineering "Petroski has an inquisitive mind, and he is a fine writer. . . . [He] takes us on a lively tour of engineers, their creations and their necessary turns of mind." --Los Angeles Times From the Ferris wheel to the integrated circuit, feats of engineering have changed our environment in countless ways, big and small. In Remaking the World: Adventures in Engineering, Duke University's Henry Petroski focuses on the big: Malaysia's 1,482-foot Petronas Towers as well as the Panama Canal, a cut through the continental divide that required the excavation of 311 million cubic yards of earth. Remaking the World tells the stories behind the man-made wonders of the world, from squabbles over the naming of the Hoover Dam to the effects the Titanic disaster had on the engineering community of 1912. Here, too, are the stories of the personalities behind the wonders, from the jaunty Isambard Kingdom Brunel, designer of nineteenth-century transatlantic steamships, to Charles Steinmetz, oddball genius of the General Electric Company, whose office of preference was a battered twelve-foot canoe. Spirited and absorbing, Remaking the World is a celebration of the creative instinct and of the men and women whose inspirations have immeasurably improved our world. "Petroski [is] America's poet laureate of technology. . . . Remaking the World is another fine book." --Houston Chronicle "Remaking the World really is an adventure in engineering." --San Diego Union-Tribune


STEAM AHEAD! DIY for KIDS

STEAM AHEAD! DIY for KIDS

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  • Author: Sumita Mukherjee
  • Publisher:
  • ISBN: 9781539865971
  • Category : Science
  • Languages : en
  • Pages : 0

STEAM AHEAD! DIY FOR KIDS is an easy-to-follow, step-by-step instruction book for parents and children. It introduces kids between the ages of four and ten to the magic of electronics, game and toy designing, printing, understanding basic scientific principles and most importantly, they'll have a blast making them. Inside this book you will find projects on LED cards, dance pads, handmade soaps, bubble blowers, Play-Doh circuits, cloud lanterns, scribbling bots and more! Created by NASA STEM certified leader, Sumita Mukherjee, this book is jam packed with projects that will engage any bored child. The hands-on projects are broken into areas of practical implementation: Party, Build, Toys and Art. They have also been sorted according to levels of difficultly and STEAM relevance. Adding one or two experiments per week can get your child excited about science, inventions, science fair projects and overall classroom performance. There is also a BONUS: Material list for STEAM DIY FOR KIDS, to make it easier for parents to plan and prepare in advance.


Janice VanCleave's Engineering for Every Kid

Janice VanCleave's Engineering for Every Kid

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  • Author: Janice VanCleave
  • Publisher: John Wiley & Sons
  • ISBN: 1118045769
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 217

Now you can discover the answers to these and many other fascinating questions about engineering for yourself with this fun-filled resource. Janice VanCleave's Engineering for Every Kid presents entertaining, challenging experiments and activities to help you understand the different types of engineering there are—including structural, solar, electrical, and chemical—and how each is applied to real world everyday situations. Each of the activities is broken down into its purpose, a list of easy-to-find materials, step-by-step instructions, expected results, and a simple scientific explanation. Plus, the book’s 25 projects can easily be used in the classroom, as the basis of a science fair project, or at home just for fun!


How to Be an Engineer

How to Be an Engineer

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  • Author: Carol Vorderman
  • Publisher: Dorling Kindersley Ltd
  • ISBN: 0241353300
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 144

Learn as you do in this hands-on engineering book for kids with Carol Vorderman. Being an engineer isn't just about wearing a hard hat and looking important while holding a clipboard! It's about looking at the world and trying to figure out how it works. As well as simple engineering projects for kids to try, DK's How to be an Engineer will teach them how to think like an engineer, including materials, building, machines, getting around, and energy. You can find out how engineers use STEAM subjects and their imaginations to fix problems, and take inspiration from engineering heroes such as Leonardo da Vinci, Mae Jemison, and Elon Musk. This book encourages you to investigate, with amazing projects using things from around your home: find out about materials by crushing loo rolls, learn about jet propulsion with balloons, and build a robot arm from rulers. Fun questions, engineering experiments, and real-life scenarios come together to make engineering relevant. In How to be a Engineer the emphasis is on inspiring kids, which means less time at a computer and more time in the real world! Do you like solving problems? Are you good at making things? Have you ever dreamed of being an inventor? If so you may be an engineer in the making.


STEAM Lab for Kids

STEAM Lab for Kids

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  • Author: Liz Lee Heinecke
  • Publisher: Quarry Books
  • ISBN: 1631596411
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 147

STEAM Lab for Kids is an art-forward doorway to science, math, technology, and engineering through 52 family-friendly experiments and activities. While many aspiring artists don’t necessarily identify with STEM subjects, and many young inventors don’t see the need for art, one is essential to the other. Revealing this connection and encouraging kids to explore it fills hungry minds with tools essential to problem solving and creative thinking. Each of the projects in this book is designed to demonstrate that the deeper you look into art, the more engineering and math you’ll find. Following clear, photo-illustrated step-by-step instructions, learn about: Angular momentum by creating tie-dyed fidget spinners. Electrical conductors by making a light-up graphite-circuit comic book. Kinetic energy by constructing a rubber-band racer car. Parabolic curves by creating string art with pushpins and a board. Symmetry by making fruit and veggie stamp paintings. And much more! Along with the creative, hands-on activities, you’ll find: Suggestions for taking your projects to the next level with “Creative Enrichment.” Accessible explanations of the “The STEAM Behind the Fun,” including cross-disciplinary related topics. Safety tips and hints. The projects can be used as part of a homeschool curriculum, for family fun, at parties, or as educational activities for groups. Many of the activities are safe enough for children as young as toddlers and exciting enough for older kids, so families can discover the joy of STEAM together. The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.