Advances in Computer Entertainment

Advances in Computer Entertainment

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  • Author: Anton Nijholt
  • Publisher: Springer
  • ISBN: 3642342922
  • Category : Computers
  • Languages : en
  • Pages : 599

This book constitutes the refereed conference proceedings of the 9th International Conference on Advances in Computer Entertainment, ACE 2012, held in Kathmandu, Nepal, in November 2012. The 10 full paper and 19 short papers presented together with 5 papers from the special track Arts and Culture and 35 extended abstracts were carefully reviewed and selected from a total of 140 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.


Advances in Computer Entertainment Technology

Advances in Computer Entertainment Technology

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  • Author: Adrian David Cheok
  • Publisher: Springer
  • ISBN: 3319762702
  • Category : Computers
  • Languages : en
  • Pages : 895

This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017. The 59 full papers presented were selected from a total of 229 submissions. ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com.


International Conference on Advances in Computer Entertainment Technology (ACE 2006)

International Conference on Advances in Computer Entertainment Technology (ACE 2006)

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  • Author:
  • Publisher:
  • ISBN: 9781604231250
  • Category : Games
  • Languages : en
  • Pages : 530


International conference on advances in computer entertainment technology 2008

International conference on advances in computer entertainment technology 2008

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  • Author: Association for Computing Machinery
  • Publisher:
  • ISBN: 9781615671199
  • Category : Computers
  • Languages : en
  • Pages : 433


Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology

Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology

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  • Author: Itaru Kuramoto
  • Publisher:
  • ISBN: 9781450347730
  • Category :
  • Languages : en
  • Pages :

International Conference on Advances in Computer Entertainment Technology Nov 09, 2016-Nov 12, 2016 Osaka, Japan. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.


4th International Conference on Advances in Computer Entertainment Technology (ACE 2007)

4th International Conference on Advances in Computer Entertainment Technology (ACE 2007)

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  • Author: R. Bernhaupt
  • Publisher:
  • ISBN: 9781604232653
  • Category : Games
  • Languages : en
  • Pages : 312


Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology

Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology

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  • Author: Adrian David Cheok
  • Publisher:
  • ISBN: 9781450338523
  • Category : Computer science
  • Languages : en
  • Pages :

12th International Conference on Advances in Computer Entertainment Technology Nov 16, 2015-Nov 19, 2015 Iskandar, Malaysia. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.


Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology

Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology

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  • Author: Association for Computing Machinery
  • Publisher:
  • ISBN:
  • Category : Computer games
  • Languages : en
  • Pages : 562


Advances in Computer Entertainment

Advances in Computer Entertainment

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  • Author: Dennis Reidsma
  • Publisher: Springer
  • ISBN: 3319031619
  • Category : Computers
  • Languages : en
  • Pages : 668

This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.


Art and Technology of Entertainment Computing and Communication

Art and Technology of Entertainment Computing and Communication

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  • Author: Adrian David Cheok
  • Publisher: Springer Science & Business Media
  • ISBN: 1849961379
  • Category : Computers
  • Languages : en
  • Pages : 299

Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It’s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory.