A Playful Production Process

A Playful Production Process

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  • Author: Richard Lemarchand
  • Publisher: MIT Press
  • ISBN: 0262362503
  • Category : Computers
  • Languages : en
  • Pages : 409

How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management. This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the uncontrolled overwork known among developers as “crunch.” Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases—ideation, preproduction, full production, and post-production—that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.


Diana Thater

Diana Thater

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  • Author: Diana Thater
  • Publisher: Walther Konig Verlag
  • ISBN:
  • Category : Installations (Art)
  • Languages : en
  • Pages : 174

The large-format video installations of Californian artist Diana Thater analyses the complexity of nature and its relationship with mankind. Her new work, Gorillagorillagorilla is a study of human and animal behaviour and the artist's further investigation of the medium of video as an image production tool. The pictorial section comprises both installation shots from the Kunsthaus Graz and a photographic essay by Diana Thater with pictorial material generated during the filming of Gorillagorillagorilla in Cameroon. English and German text.


Introduction to Game Design, Prototyping, and Development

Introduction to Game Design, Prototyping, and Development

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  • Author: Jeremy Gibson Bond
  • Publisher: Addison-Wesley Professional
  • ISBN: 0136619851
  • Category : Computers
  • Languages : en
  • Pages : 2429

Learn All the Design & Development Skills You Need to Make Great Games with Unity, the World's Most Popular Professional Game Engine If you want to design and develop games, there is no substitute for strong, hands-on experience with modern techniques and tools. That is exactly what this book provides. Leading instructor and indie game developer Jeremy Gibson Bond covers all three disciplines that you need to succeed: game design theory, rapid iterative prototyping, and practical programming. Building on two previous best-sellers, this Third Edition contains hundreds of improvements across more than 400 new pages, all designed to make it even easier to understand and more useful in modern game development. The five game tutorials have been thoroughly revised and expanded to cover even more best practices for prototyping and development, and all examples now use Unity 2020.3 LTS (Long Term Support), a stable and feature-rich standard for years to come. The new content includes greatly enhanced tutorials, a chapter on Unity's high-performance Data-Oriented Tech Stack (DOTS), new Coding Challenges to help you transition to making your own games from scratch, and tips on next steps after you have finished the book. The revamped website includes playable versions of all example games, plus an exciting new tool that provides immediate feedback on potential errors in your own code. Part I: Game Design and Paper Prototyping Use the Layered Tetrad to understand and design powerful interactive experiences. Explore the core game design practices of paper prototyping, testing, and iteration. Learn effective strategies for staying on track and on schedule. Get tips for finding a rewarding job in today's industry. Part II: Programming C# in Unity Learn C# from the basics through class inheritance, object-oriented programming, and data-oriented design. Part III: Game Prototype Tutorials Implement games across five genres: arcade, casual physics, space shooter, solitaire card game, and top-down adventure game. Each game is designed to be easily extensible into your own projects.Take three games from prototype to “first playable” through new extended tutorial chapters that refi ne the games further than in previous editions of the book. NEW! Part IV: Next Steps Tackle the new, growing library of Coding Challenges, a proven method for transitioning from tutorials to creating your own projects from scratch.Get ideas and resources for new projects to tackle on your own.


Game Design Workshop

Game Design Workshop

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  • Author: Tracy Fullerton
  • Publisher: CRC Press
  • ISBN: 1003858449
  • Category : Computers
  • Languages : en
  • Pages : 946

“Create the digital games you love to play.” Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic experience with Game Design Workshop, Fifth Edition. Tracy Fullerton demystifies the creative process with clear and accessible guidance on the formal, dramatic, and dynamic systems of game design. Using examples of classic and popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function, this book gives you the skills and tools necessary to create a compelling and engaging game. This updated 5th edition brings deeper coverage of playcentric design techniques, including setting emotion-focused experience goals and managing the design process to meet them. It includes a host of new diverse perspectives from top industry game designers. Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.


The Game Production Handbook

The Game Production Handbook

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  • Author: Heather Maxwell Chandler
  • Publisher: Jones & Bartlett Publishers
  • ISBN: 1449688098
  • Category : Computers
  • Languages : en
  • Pages : 484

Updated to reflect the rapidly evolving game development landscape, industry veteran Heather Chandler continues to educate game enthusiasts on the procedures and processes of game production. This Third Edition presents information that a producer, lead, or studio manager must know to successfully develop a game from concept to gold master.


Desktop Publishing Style Guide

Desktop Publishing Style Guide

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  • Author: Sandra Lentz Devall
  • Publisher: Cengage Learning
  • ISBN: 9780827379008
  • Category : Art
  • Languages : en
  • Pages : 492

The Desktop Publishing StyleGuide presents a solid foundation of a wide range of design and production components needed to successfully complete high quality publications. Twenty-five of the most common projects, like letterhead, brochures, and newsletters are included along with information on page elements, audience, effect, postal requirements, and more. Unlike other resources, design and typography techniques are linked to the software language in a single source. This is the perfect companion for graphic designers, desktop publishers and production artists.


Return of the giants : Rainer Fetting sculptures

Return of the giants : Rainer Fetting sculptures

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  • Author: Rainer Fetting
  • Publisher: Kerber Verlag
  • ISBN:
  • Category : Bronze sculpture, German
  • Languages : en
  • Pages : 168

With a Degas-like enthusiasm for distended gesture, Rainer Fetting (born 1949) produces bronze sculptures of men in various states of everyday posture. The title (Return of the Giants) is taken from a new series of 30 figures (the "giants" in question are the painters Vincent van Gogh and Paul Gauguin, politicians and nude men).


The Playful Audience

The Playful Audience

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  • Author: Tony Wilson
  • Publisher: Hampton Press (NJ)
  • ISBN:
  • Category : Internet
  • Languages : en
  • Pages : 352

This text follows a series of experiential and theoretical routes toward understanding audience use of television and the Internet. The essence of play is explored, with a focus across cultures, predominantly the East's consumption of television and the Internet produced and presented by the West. viewers' responses to globally circulating programmes. Part Two discusses the position of talk shows as a media format central not only to understanding television's development into narrowcasting, but also the theoretical study of the Internet. The concluding hypertext shows how media and their audience-users are converging in practice and theory.


Children and Media

Children and Media

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  • Author: Cecilia von Feilitzen
  • Publisher: UNESCO International Clearinghouse
  • ISBN:
  • Category : Children and violence
  • Languages : en
  • Pages : 492

This yearbook compiles research findings on children and youth and media violence from the perspective of the United Nations Convention on the Rights of the Child. The thematic focus of this yearbook is on what is being done to combat gratuitous media violence. It presents information on media education and children's media participation. Section 1 of the yearbook, "Children's Access to Media and Media Use," presents research on media access and use for children in Europe and worldwide. Section 2, "The Image of the Child in the Media," details how children are presented in news and entertainment media, and in advertising in various countries. Section 3, "Media Education," provides information on media education programs in Canada, South Africa, Australia, the Nordic countries, the UK, India, and Latin America. Section 4, "Children's Participation in the Media," includes articles describing programs from various countries in which children and youth participate in media production, such as videotapes, television, radio, the Internet, and magazines. Section 5 contains several international declarations and resolutions concerning children and the media. Section 6 provides information on organizations worldwide concerned with children and the media, and a compilation of Internet addresses by and for children. (Most sections contain references and notes. (KB).


Children and Media Violence

Children and Media Violence

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  • Author:
  • Publisher:
  • ISBN:
  • Category : Children and violence
  • Languages : en
  • Pages : 500