101 Classroom Games

101 Classroom Games

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  • Author: Gareth Long
  • Publisher: Human Kinetics
  • ISBN: 0736095101
  • Category : Education
  • Languages : en
  • Pages : 146

101 Classroom Games: Energize Learning in Any Subject helps students improve their study skills, aids them in reviewing material, prepares them for assessments, and makes the learning experience enjoyable. Each game has stimulating content with variations and progressions as well as teaching points to keep the game fun, interesting, and effective.


101 Great Classroom Games

101 Great Classroom Games

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  • Author: Alexis Ludewig
  • Publisher: McGraw Hill Professional
  • ISBN: 0071594027
  • Category : Business & Economics
  • Languages : en
  • Pages : 270

101 ways to energize any ho-hum day Created by award-winning educators, these easy-to-learn, giggle-as-you-go games are designed to be both fun and educational. These activities in reading, logic, science, measuring, listening, social studies, and math are the perfect complement to your K-5 curriculum. Get the fun and the learning started with games such as: Bug Bite: Players flip over vocabulary word cards and slap the table when a bug card comes up. Whoever slaps first reads all the words and then keeps the card. The child with the most cards wins! Bull's-Eye Feather Math: Children blow feathers around a bull's-eye game board with straws as they sharpen their multiplication skills. Geography Baseball: Players find map locations that are “pitched” to them. The more “hits” they get, the faster they score runs. Fishy Facts: Players snag paper fish with a fishing pole and hook. If they can answer the question on the side of the fish, they score. . . . and many more! BONUS: Games are ranked for noise levels!


101 Music Games for Children

101 Music Games for Children

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  • Author: Ger Storms
  • Publisher: Hunter House
  • ISBN: 9780897931649
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 164

Music is wonderful for bringing out creativity and encouraging learning in kids. They love to sing and dance, and they love it when adults sing and dance along with them. Appropriate for families, teachers, day care providers, and camp leaders, this book presents lively music games that children and adults can play together. Using popular songs, easy rhythms, and musical recordings, the games in this book help children develop creative, personal, and social skills. They also learn about music and sound. The games are not competitive, they encourage and reward children for participating, not for winning.


101 Relaxation Games for Children

101 Relaxation Games for Children

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  • Author: Allison Bartl
  • Publisher: Hunter House
  • ISBN: 0897934938
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 130

The games in this book help teachers, parents, and others who work with children maintain or restore order, refocus children’s attention, and break up the classroom routine. Most of the games are quite short and can be used between academic activities as a treat or quick break. Many are noncompetitive, most don’t require props, and none require special skills or training. All can be played with the whole class; there are partner games, small group games, and outdoor games. Clear, complete instructions are included for each activity, and icons denote appropriate age levels, time, and group size. Author Allison Bartl has tested all of the games herself and recommends that the teacher or parent fully participate in each game, both to relax and to provide a model of good social behavior. Tips and thoughtful quotations from Goethe, Rudolf Steiner, Seneca, Lao Tse, Mother Theresa, and others are also included.


101 More Improv Games for Children and Adults

101 More Improv Games for Children and Adults

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  • Author: Bob Bedore
  • Publisher: Turner Publishing Company
  • ISBN: 0897936531
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 184

101 More Improv Games for Children and Adults: A Smart Fun Book for Ages 5 and Up is the follow-up to Bob Bedore’s popular 101 Improv Games for Children and Adults. This sequel takes us even deeper into the craft of improv — the magical art of creating something out of nothing — with all new games! Author Bob Bedore emphasizes how you can use improvisation, creativity, and teamwork any time, any place, to get your imagination flowing, win over a crowd, or be a wittier conversationalist. Actors and improv students will appreciate the author's fun, down-to-earth approach to developing theater craft. And improv isn't only for serious thespians. Used as a classroom activity, it teaches kids how to have fun, relax, and work together without seeming like an educational tool at all. Great on its own or as a companion to Bedore’s first book, 101 More Improv Games for Children and Adults is centered around entertaining an audience and creating memorable scenes. This sequel includes information on how to produce your own improv show. 101 More Improv Games for Children and Adults is full of wacky and brilliant activities for kids, teachers, actors, comedians, improv groups, or anyone else.


101 Word Games for Students of English as a Second Or Foreign Language

101 Word Games for Students of English as a Second Or Foreign Language

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  • Author: George P. McCallum
  • Publisher: Oxford University Press, USA
  • ISBN:
  • Category : Foreign Language Study
  • Languages : en
  • Pages : 188

Games for English as a Second Language:;Vocabulary games, number games, structure games, spelling games, conversation games, writing games, role play and dramatics.;For use in a classroom situation.


ESL Games for the Classroom

ESL Games for the Classroom

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  • Author: Michael DiGiacomo
  • Publisher: Rockridge Press
  • ISBN: 9781641521093
  • Category : Education
  • Languages : en
  • Pages : 244

"Every lesson needs a conversation starter. Whether you want to warm up a class, emphasize a particular grammar or vocabulary lesson, or wrap things up with a fun twist, ESL Games for the Classroom offers interactive classroom activities that require little or no prep work to make learning fun. Quick and easy to set-up, the activities in this book offer engaging ways to use class time effectively. With clear organization by skill and level, ESL Games for the Classroom is the go-to teacher's companion for adding educational games to any agenda"--Page 4 of cover.


101 Pep-Up Games for Children

101 Pep-Up Games for Children

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  • Author: Allison Bartl
  • Publisher: Hunter House
  • ISBN: 0897934954
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 130

This book of pep-up games gives teachers, parents, or any adult who works with children ages 6 to 10, a reliable collection of activities that will get kids energized, engaged, and excited.


101 Quick-thinking Games + Riddles for Children

101 Quick-thinking Games + Riddles for Children

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  • Author: Allison Bartl
  • Publisher: Hunter House
  • ISBN: 0897934970
  • Category : Education
  • Languages : en
  • Pages : 146

Designed for students ages 6 to 10, the quick-thinking games in this book will help engage students and bring fun into the classroom. The activities teach important learning concepts and promote active learning while enhancing concentration.


Board Games in the CLIL Classroom

Board Games in the CLIL Classroom

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  • Author: Thomai Alexiou
  • Publisher: Walter de Gruyter GmbH & Co KG
  • ISBN: 3110990911
  • Category : Language Arts & Disciplines
  • Languages : en
  • Pages : 276

The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Language Integrated Learning" or CLIL. Modern board games require cooperation, problem-solving, active discovery, interpretation and analysis. Most importantly, modern board games allow students to explore a hypothetical environment without the risk of language errors. The key ingredient of the present book is "game-based learning and teaching theory", or GBLTT, a theoretical framework which measures learning outcomes based on gaming and learning procedures. GBLTT is focused on balancing information and gameplay as well as putting a focus on the ability of each learner to retain language competence and to put their subject to realistic situations.