PDF 100+ STEAM Activities You Won't Learn in School Download
- Author: Popular Mechanics
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- ISBN: 9781950099986
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- Languages : en
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Exciting Activities for Young Artists, Scientists and Engineers Spark your curiosity with these fun games and creative projects to learn early concepts in Science, Technology, Engineering, Art and Math. These incredible activities from Andrea Scalzo Yi, creator of Raising Dragons, make learning such a blast, you’ll forget you’re doing it! Feeling bored on a rainy day? Now you can pick a project, gather your supplies and let the magic happen. Try far-out science experiments like making Shaving Cream Rain Clouds or Lava Lamps. Make math-time snack-time with delicious Cream-Filled Cookie Fractions. Unlock boundless creativity with art projects like Marbled Paper or Monster Bugs. With seasonal activities like the Pool Noodle Obstacle Course and Erupting Pumpkins, there are games to love year-round. Have fun learning early ideas in chemistry, physics, computing, color-mixing and so much more, all while problem-solving and working together with friends. With projects that use common household items and require little adult supervision, 100 Easy STEAM Activities is the ultimate resource for an amazing, creative day of learning.
The Big Book of 100 STEM Activities is a bumper book of boredom-busting ideas for fun and educational things to do for curious kids and their grown-ups. Developing an awareness of STEM themes from an early age is hugely important and encourages kids to be curious about their world and want to engage with it. This jam-packed collection of fun and simple activities introduces ideas and themes based on science, engineering, technology and maths in an accessible and stimulating way. You can learn about kinetic and potential energy while building an awesome marble run, why your breakfast cereal is magnetic, how to use gravity to make art and even how to grow yucky mould or make stinky slime in the name of science. Using crafts, play and simple experiments, these activities are presented in an easy-to-follow format and make use of everyday materials that you'll find around the home. Each activity provides a simple explanation of how it works and what the takeaway key STEM points are. Fill those rainy days and school-holiday downtime with things to do that are so much fun, the kids won't even realise that they are learning at the same time!
Create unforgettable learning experiences for your students What can you do when students would rather socialize than pay attention to your lesson? When students appear to lack motivation, how do teachers ensure that learning sticks? How can you best respond to learning loss caused by the pandemic? In this new edition of Marcia Tate’s wildly bestselling Worksheets Don′t Grow Dendrites, 20 field-tested, brain-compatible instructional strategies designed to maximize memory are supported by new classroom applications and research. In each chapter devoted to an individual strategy, you′ll discover: The latest research on how the brain benefits when the strategy is used How the strategy engages all students and addresses common behavior problems Sample classroom activities for various grade levels that teachers can implement immediately Action plans for incorporating each strategy to accelerate learning When students actively engage in learning, they stand a much better chance of retaining what we want them to know. As students face setbacks and learning gaps, it′s imperative that we quickly bridge these divides by teaching them in the way their brains learn best.
Get ready for a brain-building STEM adventure! This colorfully-illustrated, video-game themed learning tool is focused on four critical domains for young, 21st century learners: Science, Technology, Engineering, and Math. These content areas can be taught in isolation, but teaching them together (using diamond swords, zombies, creepers and redstone traps for added fun) allows for deeper understanding and authentic connections to the world where kids live and play. Children won’t need to be nagged to dive headfirst into this collection of over one hundred S.T.E.M. activities and challenges. Each lesson invites gamers to use the same kinds of creativity, critical thinking and problem-solving skills they enjoy using in their favorite video game. Stand back as they go beyond rote learning and enjoy having the freedom to take risks, form theories, and pose unique solutions to complex real-world problems. Whether they’re learning binary code, considering the laws of physics, or delving into architectural design, they’re finding new interests and building confidence in the classroom and beyond. Perfect for video-game-loving kids who want to learn STEM Includes hundreds of step-by-step, full-color illustrations to guide readers of all ages Helps encourage creativity and problem-solving skills This forward-thinking workbook challenges young Minecrafters to use their natural creativity and problem-solving skills to address real-world problems. Science, technology, engineering, and math come to life on the pages of each colorfully-illustrated lesson. Whether it’s breaking codes, deciphering maps, designing buildings, or engineering a Redstone trap, first and second graders will discover new ways to stretch their brains, build their confidence, and satisfy their appetite for hands-on learning.
A bullet dropped and a bullet fired from a gun will reach the ground at the same time. Plants get the majority of their mass from the air around them, not the soil beneath them. A smartphone is made from more elements than you. Every day, science teachers get the opportunity to blow students’ minds with counter-intuitive, crazy ideas like these. But getting students to understand and remember the science that explains these observations is complex. To help, this book explores how to plan and teach science lessons so that students and teachers are thinking about the right things – that is, the scientific ideas themselves. It introduces you to 13 powerful ideas of science that have the ability to transform how young people see themselves and the world around them. Each chapter tells the story of one powerful idea and how to teach it alongside examples and non-examples from biology, chemistry and physics to show what great science teaching might look like and why. Drawing on evidence about how students learn from cognitive science and research from science education, the book takes you on a journey of how to plan and teach science lessons so students acquire scientific ideas in meaningful ways. Emphasising the important relationship between curriculum, pedagogy and the subject itself, this exciting book will help you teach in a way that captivates and motivates students, allowing them to share in the delight and wonder of the explanatory power of science.
A guide to running a successful science fair that contains nineteen NSTA member journal articles in which teachers share their experiences and tips for planning a fair for grades K through eight.
The volume examines how leadership and layers of leaders are developed and cultivated from the classroom to the boardroom. Some of the topics include leadership recruitment and selection processes, retention, coaching and mentoring, placement and continued professional development support for aspiring and practicing leaders.
Easy-to-apply, scientifically-based approaches for engaging students in the classroom Cognitive scientist Dan Willingham focuses his acclaimed research on the biological and cognitive basis of learning. His book will help teachers improve their practice by explaining how they and their students think and learn. It reveals-the importance of story, emotion, memory, context, and routine in building knowledge and creating lasting learning experiences. Nine, easy-to-understand principles with clear applications for the classroom Includes surprising findings, such as that intelligence is malleable, and that you cannot develop "thinking skills" without facts How an understanding of the brain's workings can help teachers hone their teaching skills "Mr. Willingham's answers apply just as well outside the classroom. Corporate trainers, marketers and, not least, parents -anyone who cares about how we learn-should find his book valuable reading." —Wall Street Journal
Learn While You Play With These Fun, Creative Activities & Games From two experienced educators and moms, 100 Fun & Easy Learning Games for Kids prepares your children to thrive in school and life the fun way by using guided play at home to teach important learning topics—reading, writing, math, science, art, music and global studies. Turn off the TV and beat boredom blues with these clever activities that are quick and easy to set up with common household materials. The huge variety of activities means you can choose from high-energy group games full of laughter and delight, or quiet activities that kids can complete on their own. All activities highlight the skill they teach, and some are marked with a symbol whether they are good for on-the-go learning or if they incorporate movement for kids to get their wiggles out. In Zip-Line Letters, children learn letter sounds as the letters zoom across the room. In Parachute Subtraction, place foam balls in a parachute, then kids shake the parachute and practice subtraction as they count how many balls fall off. Kids will have so much fun, they won’t even realize they’re gaining important skills! The activities are easy to adapt for all ages and skill levels. 100 Fun & Easy Learning Games for Kids is the solution for parents—as well as teachers, caregivers or relatives—to help kids realize how fun learning can be and develop what they’ll need to do well wherever life takes them.