Working with Video Gamers and Games in Therapy

Working with Video Gamers and Games in Therapy

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  • Author: Anthony M. Bean
  • Publisher: Routledge
  • ISBN: 1351700677
  • Category : Psychology
  • Languages : en
  • Pages : 170

Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health. Chapters examine the factors that compel individual gamers to select and identify with particular games and characters, as well as the different play styles, genres, and archetypes common in video games. For clinicians looking to understand their clients’ relationships with video games or to use games as a therapeutic resource in their own practice, this is a thoughtful, comprehensive, and timely resource.


Creative Family Therapy Techniques

Creative Family Therapy Techniques

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  • Author: Liana Lowenstein
  • Publisher: Champion Press (Canada)
  • ISBN: 9780968519967
  • Category : Art therapy for children
  • Languages : en
  • Pages : 0

Bringing together an array of highly creative contributors, this comprehensive resource presents a unique collection of assessment and treatment techniques. Contributors illustrate how play, art, drama, and other approaches can effectively engage families and help them resolve complex problems. Practitioners from divergent theoretical orientations, work settings, or client specialisations will find a plethora of stimulating and useable clinical interventions in this book.


Play Therapy Theories and Perspectives

Play Therapy Theories and Perspectives

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  • Author: Robert Jason Grant
  • Publisher: Routledge
  • ISBN: 100019227X
  • Category : Psychology
  • Languages : en
  • Pages : 228

This book explores the multitude of thoughts, theories, opinions, methods, and approaches to play therapy in order to highlight the unity and diversity of theory and perspective in the field. Each chapter is a common question related to play therapy to which ten established and experienced play therapists share their thoughts, theoretical perspectives, and opinions. The key characteristics of a well-trained play therapist, the role of technology in play therapy, the importance of speaking the client’s language, and many more frequently asked play therapy questions and topics are explored. The reader will learn about the umbrella of play therapy thought and practice and connect with perspectives that might align with their own theoretical preferences. This book will be of interest to a wide range of mental health professionals working with children and adolescents. Those new to play therapy and those who are seasoned veterans will appreciate, value, and hopefully be challenged by the differing viewpoints surrounding many play therapy topics.


Game Play

Game Play

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  • Author: Jessica Stone
  • Publisher: John Wiley & Sons
  • ISBN: 1119553776
  • Category : Psychology
  • Languages : en
  • Pages : 251

The essential guide to game play therapy for mental health practitioners The revised and updated third edition of Game Play Therapy offers psychologists and psychiatrists a guide to game play therapy’s theoretical foundations and contains the practical applications that are appropriate for children and adolescents. Game playing has proven to invoke more goal-directed behavior, has the benefit of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. With contributions from noted experts in the field, the third edition contains information on the time-tested, classic games and the most recent innovations and advances in game play approaches. Game Play Therapy’s revised third edition (like the previous editions) continues to fill a gap in the literature by offering mental health practitioners the information needed to understand why and how to use this intervention effectively. The contributors offer advice for choosing the most useful games from the more than 700 now available and describe the fundamentals of administering the games. This important updated book: Contains material on the recent advances in the field including information on electronic games and disorder-specific games Includes illustrative case studies that explore the process of game therapy Reviews the basics of the underlying principles and applications of game therapy Offers a wide-range of games with empirical evidence of the effectiveness of game therapy Written for psychologists, psychiatrists, and other mental health clinicians, the revised third edition of Game Play Therapy offers a guide that shows how to apply game therapy techniques to promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety.


The Psychology of Zelda

The Psychology of Zelda

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  • Author: Anthony Bean
  • Publisher: BenBella Books
  • ISBN: 1946885738
  • Category : Psychology
  • Languages : en
  • Pages : 264

It's dangerous to go alone! Take this (book). For more than 30 years, The Legend of Zelda—which immerses players in a courageous struggle against the shadowy forces of evil in a world of high fantasy—has spanned more than 30 different installments, selling over 75 million copies. Today, it is one of the most beloved video game franchises around the globe. Video game sales as a whole have continued to grow, now raking in twice as much money per year as the entire film industry, and countless psychologists have turned their attention to the effects gaming has on us: our confidence, our identity, and our personal growth. The Psychology of Zelda applies the latest psychological findings, plus insights from classic psychology theory, to Link, Zelda, Hyrule, and the players who choose to wield the Master Sword. In The Psychology of Zelda, psychologists who love the games ask: • How do Link's battles in Ocarina of Time against Dark Link, his monstrous doppelganger, mirror the difficulty of confronting our personal demons and the tendency to be our own worst enemies? • What lessons about pursuing life's greater meaning can we take away from Link's quests through Hyrule and beyond the stereotypical video game scenario of rescuing a Princess (Zelda)? • What do we experience as players when we hear that familiar royal lullaby on the ocarina, Saria's spirited melody in the Lost Woods, or the iconic main theme on the title screen? • How do the obstacles throughout Majora's Mask represent the Five Stages of Grief? • What can Link's journey to overcome the loss of the fairy Navi teach us about understanding our own grief and depression? • Why are we psychologically drawn to the game each and every time a new version becomes available even when they all have a similar storyline? Think you've completed the quest? The Psychology of Zelda gives you new, thrilling dungeons to explore and even more puzzles to solve.


Integrating Technology into Modern Therapies

Integrating Technology into Modern Therapies

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  • Author: Jessica Stone
  • Publisher: Routledge
  • ISBN: 1351014099
  • Category : Psychology
  • Languages : en
  • Pages : 319

Integrating Technology into Modern Therapies provides clinicians with an innovative, research-based foundation for incorporating technology into clinical practice. It offers an overview of current technological developments in therapy, such as the use of therapeutic texting, virtual reality programs, tablet apps, and online games. Chapters examine therapeutic applications of technology for those who have experienced trauma and a variety of conditions including autism spectrum disorder, ADHD, and speech concerns. The book also offers suggestions for how technology can be used in hospitals, as well as with migrant, refugee, and homeless populations. Combining theory and research with a wealth of case studies and practical resources, this book will be relevant to all mental health, speech and language, and child life specialists.


Exploring Management

Exploring Management

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  • Author: John R. Schermerhorn, Jr
  • Publisher: John Wiley & Sons
  • ISBN: 0470169648
  • Category : Business & Economics
  • Languages : en
  • Pages : 557

Exploring Management, Second Edition by John Schermerhorn, presents a new and exciting approach in teaching and learning the principles of management. This text is organized within a unique learning system tailored to students’ reading and study styles. It offers a clean, engaging and innovative approach that motivates students and helps them understand and master management principles.


Popular Culture in Counseling, Psychotherapy, and Play-Based Interventions

Popular Culture in Counseling, Psychotherapy, and Play-Based Interventions

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  • Author: Lawrence C. Rubin, PhD, LMHC, RPT-S
  • Publisher: Springer Publishing Company
  • ISBN: 0826101194
  • Category : Psychology
  • Languages : en
  • Pages : 415

With a Foreword by Danny Fingeroth, former Group Editor of Marvel's Spider-Man comics line Popular culture, simply stated, is the language of a people, expressed through everything from its clothing, food choices, and religious practices to its media. The popular and predominant values, interests, and needs of a society find their way into mass consciousness through a variety of venues including literature, cinema, television, video games, sport, and music. Through the inter-related forces of mass production, global marketing and the Internet, the fruits of popular culture penetrate into stores, living rooms, and everyday experience of children, teens, and adults in the form of catchphrases, toys, iconography, celebrities, and indelible images. Psychotherapists and counselors who can tap into the powerful images, messages, and icons of popular culture have at their disposal an unlimited universe of resources for growth, change, and healing. Using real-world case examples and sound psychological theory, this book demonstrates how you can immediately start incorporating popular culture icons and images into your counseling or therapy. In this way, the authors will help elevate your ability to conduct clinical interviews with clients of all ages and all types of clinical problems.


The Video Game Debate

The Video Game Debate

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  • Author: Rachel Kowert
  • Publisher: Routledge
  • ISBN: 1317567161
  • Category : Social Science
  • Languages : en
  • Pages : 206

Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, scholars, and the general public. In this collection, international experts review the latest research findings in the field of digital game studies and weigh in on the actual physical, social, and psychological effects of video games. Taking a broad view of the industry from the moral panic of its early days up to recent controversies surrounding games like Grand Theft Auto, contributors explore the effects of games through a range of topics including health hazards/benefits, education, violence and aggression, addiction, cognitive performance, and gaming communities. Interdisciplinary and accessibly written, The Video Game Debate reveals that the arguments surrounding the game industry are far from black and white, and opens the door to richer conversation and debate amongst students, policy makers, and scholars alike.


Integrating Video Game Research and Practice in Library and Information Science

Integrating Video Game Research and Practice in Library and Information Science

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  • Author: Ratliff, Jacob A.
  • Publisher: IGI Global
  • ISBN: 1466681764
  • Category : Language Arts & Disciplines
  • Languages : en
  • Pages : 316

Video games are now a ubiquitous form of media used by the majority of the American population. However, the academic research field surrounding this genre does not accurately reflect the pervasive influence of video games. The field of library and information sciences helps provide the necessary foundational support for this media. Integrating Video Game Research and Practice in Library and Information Science brings together video gaming culture and its unique forms of communication with information behavior research. By detailing the nuances of video games and their influence, this reference book reveals communication patterns within society and provides comprehensive background and analysis for libraries, librarians, and information professionals.