Interactive Storytelling for Video Games

Interactive Storytelling for Video Games

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  • Author: Josiah Lebowitz
  • Publisher: Taylor & Francis
  • ISBN: 113612733X
  • Category : Computers
  • Languages : en
  • Pages : 333

What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:


Storytelling in Video Games

Storytelling in Video Games

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  • Author: Amy M. Green
  • Publisher: McFarland
  • ISBN: 1476630925
  • Category : Games & Activities
  • Languages : en
  • Pages : 235

Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused “visual novel” genre is discussed as a form of interactive fiction.


Video Game Storytelling

Video Game Storytelling

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  • Author: Evan Skolnick
  • Publisher: Watson-Guptill
  • ISBN: 0385345836
  • Category : Games & Activities
  • Languages : en
  • Pages : 210

UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.


The Greatest Stories Ever Played

The Greatest Stories Ever Played

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  • Author: Dustin Hansen
  • Publisher: Feiwel & Friends
  • ISBN: 125018357X
  • Category : Young Adult Nonfiction
  • Languages : en
  • Pages : 235

In this fun and informative YA Non-fiction title, Dustin Hansen, author of Game On!, a self-confessed video game addict with over 20-years experience in the gaming industry, examines the storytelling skills shown in some of the most beloved and moving games of all time. We all know that video games are fun, but can a video game make you cry? Can it tell you a powerful love story? Can a video game make you think differently about war? About the environment? About the choices you make? Whether it's playing through blockbuster-esque adventures (Uncharted, God of War, The Last of Us), diving deep into hidden bits of story and lore (Red Dead Redemption II, Bioshock, Journey) or building relationships that change the fate of the world itself (Persona 5, Undertale), video games are bringing stories to life in ways that are immediate, interactive and immersive. Focusing on some of the best, most memorable, experiences in gaming, The Greatest Stories Ever Played, examines the relationship between gaming and storytelling in a new way.


Gaming and the Arts of Storytelling

Gaming and the Arts of Storytelling

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  • Author: Darshana Jayemanne
  • Publisher: MDPI
  • ISBN: 3039212311
  • Category : Philosophy
  • Languages : en
  • Pages : 144

This book examines the notion of storytelling in videogames. This topic allows new perspectives on the enduring problem of narrative in digital games, while also opening up different avenues of inquiry. The collection looks at storytelling in games from many perspectives. Topics include the remediation of Conrad’s Heart of Darkness in games such as Spec Ops: The Line; the storytelling similarities in Twin Peaks and Deadly Premonition, a new concept of ‘choice poetics’; the esthetics of Alien films and games, and a new theoretical overview of early game studies on narrative


Video Game Narrative and Criticism

Video Game Narrative and Criticism

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  • Author: T. Thabet
  • Publisher: Springer
  • ISBN: 1137525541
  • Category : Social Science
  • Languages : en
  • Pages : 86

The book provides a comprehensive application of narrative theory to video games, and presents the player-response paradigm of game criticism. Video Game Narrative and Criticism explains the nature of gameplay - a psychological experience and a meaning-making process in the fictional world of video games.


Once Upon a Pixel

Once Upon a Pixel

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  • Author: Eddie Paterson
  • Publisher: CRC Press
  • ISBN: 1351014269
  • Category : Computers
  • Languages : en
  • Pages : 182

Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming’s most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering exploration into narrative in games from the perspective of the creative writer. With interviews and insights from across the industry, it provides a complete account of how Triple-A, independent, and even virtual reality games are changing the way we tell stories. Key Features A fresh perspective on video games as a whole new form of creative writing. Interviews with a range of leading industry figures, from critics to creators. Professional analysis of modern video game script excerpts. Insights into emerging technologies and the future of interactive storytelling.


Storyplaying

Storyplaying

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  • Author: Sebastian Domsch
  • Publisher: Walter de Gruyter
  • ISBN: 3110272458
  • Category : Literary Criticism
  • Languages : en
  • Pages : 196

Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gameplay.


Video Games and Storytelling

Video Games and Storytelling

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  • Author: Souvik Mukherjee
  • Publisher: Springer
  • ISBN: 1137525053
  • Category : Social Science
  • Languages : en
  • Pages : 239

The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.


Games and Narrative: Theory and Practice

Games and Narrative: Theory and Practice

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  • Author: Barbaros Bostan
  • Publisher: Springer Nature
  • ISBN: 3030815382
  • Category : Computers
  • Languages : en
  • Pages : 347

This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.