The Invent to Learn Guide to Fun

The Invent to Learn Guide to Fun

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  • Author: Josh Burker
  • Publisher:
  • ISBN: 9780989151184
  • Category : Technology
  • Languages : en
  • Pages : 0

Features an assortment of insanely clever classroom-tested "maker" projects for learners of all ages.


Invent to Learn

Invent to Learn

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  • Author: Sylvia Libow Martinez
  • Publisher:
  • ISBN: 9780997554380
  • Category : Education
  • Languages : en
  • Pages : 324

A new and expanded edition of one of the decade's most influential education books. In this practical guide, Sylvia Martinez and Gary Stager provide K-12 educators with the how, why, and cool stuff that supports making in the classroom, library, makerspace, or anywhere learners learn.


The Invent to Learn Guide to More Fun

The Invent to Learn Guide to More Fun

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  • Author: Josh Burker
  • Publisher:
  • ISBN: 9780999477601
  • Category : Education
  • Languages : en
  • Pages : 182

The Invent To Learn Guide to More Fun features an all new assortment of insanely clever classroom-tested "maker" projects for learners of all ages. The projects feature step-by-step instructions, full-color photos, open-ended challenges, and code.


Invent To Learn

Invent To Learn

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  • Author: Sylvia Libow Martinez
  • Publisher:
  • ISBN: 9780997554328
  • Category : Computers
  • Languages : en
  • Pages : 254

Now in hardcover, this practical guide has become known worldwide as the "bible of the classroom maker movement." It provides K-12 educators with the how, why, and cool stuff that supports every classroom becoming a makerspace where kids and teachers learn together through direct experience with an assortment of high and low-tech materials.


The Invent to Learn Guide to 3D Printing in the Classroom

The Invent to Learn Guide to 3D Printing in the Classroom

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  • Author: David D. Thornburg
  • Publisher:
  • ISBN: 9780989151146
  • Category : Educational technology
  • Languages : en
  • Pages : 163

"3D printing will be bigger than the Web." Chris Anderson, former editor-in-chief of Wired magazine This book is an essential guide for educators interested in bringing the amazing world of 3D printing to their classrooms. Learn about the technology, exciting powerful new design software, and even advice for purchasing your first 3D printer. The real power of the book comes from a variety of teacher-tested step-by-step classroom projects. Eighteen fun and challenging projects explore science, technology, engineering, and mathematics, along with forays into the visual arts and design. The Invent To Learn Guide to 3D Printing in the Classroom is written in an engaging style by authors with decades of educational technology experience.


Learn to Earn

Learn to Earn

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  • Author: Peter Lynch
  • Publisher: Simon and Schuster
  • ISBN: 1476712034
  • Category : Business & Economics
  • Languages : en
  • Pages : 272

Mutual-fund superstar Peter Lynch and author John Rothchild explain the basic principles of the stock market and business in an investing guide that will enlighten and entertain anyone who is high-school age or older. Many investors, including some with substantial portfolios, have only the sketchiest idea of how the stock market works. The reason, say Lynch and Rothchild, is that the basics of investing—the fundamentals of our economic system and what they have to do with the stock market—aren’t taught in school. At a time when individuals have to make important decisions about saving for college and 401(k) retirement funds, this failure to provide a basic education in investing can have tragic consequences. For those who know what to look for, investment opportunities are everywhere. The average high-school student is familiar with Nike, Reebok, McDonald’s, the Gap, and the Body Shop. Nearly every teenager in America drinks Coke or Pepsi, but only a very few own shares in either company or even understand how to buy them. Every student studies American history, but few realize that our country was settled by European colonists financed by public companies in England and Holland—and the basic principles behind public companies haven’t changed in more than three hundred years. In Learn to Earn, Lynch and Rothchild explain in a style accessible to anyone who is high-school age or older how to read a stock table in the daily newspaper, how to understand a company annual report, and why everyone should pay attention to the stock market. They explain not only how to invest, but also how to think like an investor.


Unbored

Unbored

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  • Author: Joshua Glenn
  • Publisher: A&C Black
  • ISBN: 1408830256
  • Category : Crafts & Hobbies
  • Languages : en
  • Pages : 353

Unbored is the book every modern child needs. Brilliantly walking the line between cool and constructive, it's crammed with activities that are not only fun and doable but that also get kids standing on their own two feet. If you're a kid, you can: -- Build a tipi or an igloo -- Learn to knit -- Take stuff apart and fix it -- Find out how to be constructively critical -- Film a stop-action movie or edit your own music -- Do parkour like James Bond -- Make a little house for a mouse from lollipop sticks -- Be independent! Catch a bus solo or cook yourself lunch -- Make a fake exhaust for your bike so it sounds like you're revving up a motorcycle -- Design a board game -- Go camping (or glamping) -- Plan a road trip -- Get proactive and support the causes you care about -- Develop your taste and decorate your own room -- Make a rocket from a coke bottle -- Play farting games There are gross facts and fascinating stories, reports on what stuff is like (home schooling, working in an office...), Q&As with inspiring grown-ups, extracts from classic novels, lists of useful resources and best ever lists like the top clean rap songs, stop-motion movies or books about rebellion. Just as kids begin to disappear into their screens, here is a book that encourages them to use those tech skills to be creative, try new things and change the world. And it gets parents to join in. Unbored is fully illustrated, easy to use and appealing to young and old, girl and boy. Parents will be comforted by its anti-perfectionist spirit and humour. Kids will just think it's brilliant.


The Little LISPer

The Little LISPer

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  • Author: Daniel P. Friedman
  • Publisher: Prentice Hall
  • ISBN:
  • Category : Computers
  • Languages : en
  • Pages : 226


Inventing For Dummies

Inventing For Dummies

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  • Author: Pamela Riddle Bird
  • Publisher: John Wiley & Sons
  • ISBN: 1118053354
  • Category : Business & Economics
  • Languages : en
  • Pages : 384

Full coverage of the ins and outs of inventing for profit Protect your idea, develop a product - and start your business! Did you have a great idea? Did you do anything about it? Did someone else? Inventing For Dummies is the smart and easy way to turn your big idea into big money. This non-intimidating guide covers every aspect of the invention process - from developing your idea, to patenting it, to building a prototype, to starting your own business. The Dummies Way * Explanations in plain English * "Get in, get out" information * Icons and other navigational aids * Tear-out cheat sheet * Top ten lists * A dash of humor and fun Discover how to: * Conduct a patent search * Maintain your intellectual property rights * Build a prototype product * Determine production costs * Develop a unique brand * License your product to another company


Invent Your Own Computer Games with Python, 4th Edition

Invent Your Own Computer Games with Python, 4th Edition

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  • Author: Al Sweigart
  • Publisher: No Starch Press
  • ISBN: 1593277954
  • Category : Computers
  • Languages : en
  • Pages : 377

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.