The Big Book of Icebreakers: Quick, Fun Activities for Energizing Meetings and Workshops

The Big Book of Icebreakers: Quick, Fun Activities for Energizing Meetings and Workshops

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  • Author: Edie West
  • Publisher: McGraw Hill Professional
  • ISBN: 0071640738
  • Category : Business & Economics
  • Languages : en
  • Pages : 254

Leading a meeting? giving a presentation? Heading a workshop? Icebreakers are great for lightening up the atmosphere at the beginning of a meeting or event, and encouraging everyone to participate fully. This collection of 50 icebreakers is organized around common business situations and is designed to help leaders start every session, meeting, presentation, or workshop with a burst of energy and fun. Includes icebreakers for sales meetings, team building, complete strangers, introducing a topic, staff meetings, groups over 20, outdoor settings, and more. this latest book in the popular Big Book of Business Games series is the most fun yet!


The Big Book of Icebreakers

The Big Book of Icebreakers

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  • Author: Edie West
  • Publisher:
  • ISBN:
  • Category : Business meetings
  • Languages : en
  • Pages : 254

Learn great ways to warm up large groups; encourage shy individuals to participate more fully; add color to boring staff meetings; and bring together people who are complete strangers with this enthusiastic book. --


Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere!

Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere!

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  • Author: Mary Scannell
  • Publisher: McGraw Hill Professional
  • ISBN: 0071775129
  • Category : Business & Economics
  • Languages : en
  • Pages : 256

Get remote team members to interact as if they’re in the same room! Whether you’re videoconferencing with team members across the world or e-mailing a colleague sitting ten feet away, the truth is evident: technology has permanently altered the way we communicate. The virtual workplace can facilitate quicker decision making and reduced overhead. But the lack of face-to-face interaction can also impede trust, innovation, and creativity among team members. The Big Book of Virtual Team-Building Games is packed with games and activities for developing productive virtual teams across all digital platforms, including e-mail, mobile devices, web-based conferencing tools, and social media sites such as Facebook, Twitter, and Skype. The Big Book of Virtual Team-Building Games helps you: Build a greater sense of community and reduce conflict Increase levels of engagement Get the most out of more-introverted team members Boost team members’ productivity Make sure that the only thing separating your people is distance. The Big Book of Virtual Team-Building Games is just the tool you need to develop trusting relationships, foster clear communication, and use technology to enhance the team’s connections.


Quick Meeting Openers for Busy Managers

Quick Meeting Openers for Busy Managers

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  • Author: Brian Cole MILLER
  • Publisher: AMACOM Div American Mgmt Assn
  • ISBN: 081441284X
  • Category : Business & Economics
  • Languages : en
  • Pages : 189

How effective a meeting will be depends on the tone set in the first few minutes...and it’s up to the person running it to set that tone. Quick Meeting Openers for Busy Managers gives readers the tools, activities, and advice they need to create the kind of open, energetic, and relaxed atmosphere that lead to effective meetings and serious results. Designed to take the anxiety out of meetings and encourage creative and practical discussion, the book contains meeting starters that will help managers, team leaders, and facilitators: ease introductions for people who don’t know each other • warm up the group before moving them into more difficult territory • generate lively dialogue and sharing of ideas • effectively split attendees up into work groups • expedite brainstorming and promote problem-solving • and more For anyone charged with the task of running meetings, this book is the answer.


The Big Book of Sales Games

The Big Book of Sales Games

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  • Author: Peggy Carlaw
  • Publisher: McGraw-Hill Education
  • ISBN: 9780071343367
  • Category : Business & Economics
  • Languages : en
  • Pages : 244

Another book in the bestselling "Big Book of Business Games Series,"The Big Book of Sales Games delivers dozens of 5-20 minute games and activities designed to motivate salespeople, teach key selling principles, or just liven up a sales meeting.


Big Book of Low-Cost Training Games: Quick, Effective Activities that Explore Communication, Goal Setting, Character Development, Teambuilding, and

Big Book of Low-Cost Training Games: Quick, Effective Activities that Explore Communication, Goal Setting, Character Development, Teambuilding, and

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  • Author: Mary Scannell
  • Publisher: McGraw Hill Professional
  • ISBN: 0071781072
  • Category : Business & Economics
  • Languages : en
  • Pages : 256

Make training a game that everyone can win! Featuring activities and exercises designed for groups of any size, The Big Book of Low-Cost Training Games proves that training can still deliver outstanding results, even when you’re watching the bottom line. Whether you’re a trainer or facilitator, a group leader or manager, you’ll find the games in this book are excellent tools for building trust, exploring character, fostering collaboration, and demonstrating more effective communication techniques. Better still, with minimal props like index cards and markers, these activities are not just cost-effective but are also simple to set up and can be done virtually anywhere. From painless icebreakers to group challenges to meaningful community-building projects, The Big Book of Low-Cost Training Games is your winning game plan for maximizing group engagement and getting the most ROI from your training budget.


50 Digital Team-Building Games

50 Digital Team-Building Games

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  • Author: John Chen
  • Publisher: John Wiley & Sons
  • ISBN: 1118180933
  • Category : Business & Economics
  • Languages : en
  • Pages : 242

Use technology to increase loyalty and productivity in your employees 50 Digital Team-Building Games offers fun, energizing meeting openers, team activities, and group adventures for business teams, using Twitter, GPS, Facebook, smartphones, and other technology. The games can be played in-person or virtually, and range from 5-minute ice-breakers to an epic four-hour GPS-based adventure. Designed to be lead by managers, facilitators, presenters, and speakers, the activities help teams and groups get comfortable with technology, get to know each other better, build trust, improve communication, and more. No need to be a "techie" to lead these games—they're simple and well-scripted. Author John Chen is the CEO of Geoteaming, a company that uses technology and adventure to teach teams how to collaborate. How to lead a simple, fast, fun team building activity with easy-to-follow instructions How to create successful "virtual" team building that requires NO travel and little to no additional expenses How to engage standoffish engineers, "hard to reach" technical teams, or Gen X/Y teammates with technology they enjoy using Successful technology-based team building can build buzz for your company, build critically important relationships and communication internally, and keep your team talking about it for weeks afterward!


Over 600 Icebreakers and Games

Over 600 Icebreakers and Games

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  • Author: Jennifer Carter
  • Publisher:
  • ISBN: 9781908567109
  • Category : Business presentations
  • Languages : en
  • Pages : 0

With literally 100's of icebreaker questions, dozens of activities and team-building games, this book will help you to use icebreakers with ease, build effective teams and be a team leader who makes things happen. Icebreaker topics include: Getting To Know One Another, Hates 'n' Loves, Hopes & Dreams, Fun Ice Breakers, Icebreakers for Men, Icebreakers for Women and Ideas & Creative Thinking.You'll learn what makes a good icebreaker and how to avoid icebreaker blunders. In "Over 600 Icebreakers & Games" you'll discover stimulating ways to: -set the right climate use icebreakers the right wayintroduce groups quickly and easilyopen conversations with strangersstart meetings creatively use icebreakers to get to know your teamcreate a problem solving atmospherediscover your teams strengths and weaknessesbreak down barriers & boost teamwork skillsbuild truststimulate communication skillsshare personal highs and lowsthink outside the boxget results in minutesuse fun activities to energize your teamWhatever your team or small group is like, this book will give you the tools to build a great team!


Moving Beyond Icebreakers

Moving Beyond Icebreakers

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  • Author: Stanley Pollack
  • Publisher: James Currey
  • ISBN:
  • Category : Education
  • Languages : en
  • Pages : 468

Moving Beyond Icebreakers contains 440 pages packed with insight and ideas about building community, engaging students in learning, and making meetings work. It describes an innovative meeting format and documents over 300 interactive exercises (not just "icebreakers") that enable readers to: * Achieve group goals * Build relationships * Resolve group problems * Teach, lead, motivate, and inspire The first 130 pages describe how to use "icebreakers" and other interactive methods to help group members make decisions, create new ideas, solve problems, resolve conflicts, and understand new concepts. In these pages you will find a five-part meeting structure that you can use to become an expert facilitator, following an approach that engages both youth and adults in meeting the group's goals. You will also find detailed agendas, lesson plans, and scenarios that show how this approach works in the real world. Table of contents: * Why use interactive methods? * Working into interaction * Coping with resistance and fear of failure * The interactive meeting format * Interactive exercises (name exercises, warm-up questions, five-minute springboard exercises, fifteen-minute springboard exercises, in-your-chair springboard exercises, tag-style springboard exercises, springboard exercises for groups both large and small, the rest of the springboard exercises, work-station exercises, evaluation exercises).


The big book of team building games

The big book of team building games

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  • Author: John W. Newstrom
  • Publisher: McGraw-Hill Education / Europe, Middle East and Africa
  • ISBN: 9780077114756
  • Category : Group games
  • Languages : en
  • Pages : 0

Build team spirit, communication and trust among people who work together with these best selling games and activities. You can choose from 70 varied and imaginative games and activities that have been specifically designed for the manager who's looking to: Improve Communication Raise morale Liven up boring staff meetings Promote a culture of harmony and cooperation Have fun with their work team Each of these games is fast, creative, easy-to-lead, and will help you accomplish your team building goals. Learn valuable tips on how to present games and how to select activities for particular situations. Get essential advice on what not to do when leading games, and much more!