The Anti-Education Era

The Anti-Education Era

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  • Author: James Paul Gee
  • Publisher: Macmillan
  • ISBN: 0230342094
  • Category : Education
  • Languages : en
  • Pages : 257

An education scholar describes the benefits of digital learning and discusses the concept of “synchronized intelligence” which allows for the organization of people and their electronic tools to problem-solve, create innovation and contribute in a global world. Original. 30,000 first printing.


Anti-Education

Anti-Education

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  • Author: Friedrich Nietzsche
  • Publisher: New York Review of Books
  • ISBN: 1590178947
  • Category : Education
  • Languages : en
  • Pages : 161

AN NYRB Classics Original In 1869, at the age of twenty-four, the precociously brilliant Friedrich Nietzsche was appointed to a professorship of classical philology at the University of Basel. He seemed marked for a successful and conventional academic career. Then the philosophy of Schopenhauer and the music of Wagner transformed his ambitions. The genius of such thinkers and makers—the kind of genius that had emerged in ancient Greece—this alone was the touchstone for true understanding. But how was education to serve genius, especially in a modern society marked more and more by an unholy alliance between academic specialization, mass-market journalism, and the militarized state? Something more than sturdy scholarship was called for. A new way of teaching and questioning, a new philosophy . . . What that new way might be was the question Nietzsche broached in five vivid, popular public lectures in Basel in 1872. Anti-Education presents a provocative and timely reckoning with what remains one of the central challenges of the modern world.


The Politics of Education Policy in an Era of Inequality

The Politics of Education Policy in an Era of Inequality

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  • Author: Sonya Douglass Horsford
  • Publisher: Routledge
  • ISBN: 1317397916
  • Category : Education
  • Languages : en
  • Pages : 240

In a context of increased politicization led by state and federal policymakers, corporate reformers, and for-profit educational organizations, The Politics of Education Policy in an Era of Inequality explores a new vision for leading schools grounded in culturally relevant advocacy and social justice theories. This timely volume tackles the origins and implications of growing accountability for educational leaders and reconsiders the role that educational leaders should and can play in education policy and political processes. This book provides a critical perspective and analysis of today’s education policy landscape and leadership practice; explores the challenges and opportunities associated with teaching in and leading schools; and examines the structural, political, and cultural interactions among school principals, district leaders, and state and federal policy actors. An important resource for practicing and aspiring leaders, The Politics of Education Policy in an Era of Inequality shares a theoretical framework and strategies for building bridges between education researchers, practitioners, and policymakers.


Mindstorms

Mindstorms

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  • Author: Seymour A Papert
  • Publisher: Basic Books
  • ISBN: 154167510X
  • Category : Education
  • Languages : en
  • Pages : 256

In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.


Aristocratic Education and the Making of the American Republic

Aristocratic Education and the Making of the American Republic

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  • Author: Mark Boonshoft
  • Publisher: UNC Press Books
  • ISBN: 1469659549
  • Category : History
  • Languages : en
  • Pages : 297

Following the American Revolution, it was a cliche that the new republic's future depended on widespread, informed citizenship. However, instead of immediately creating the common schools--accessible, elementary education--that seemed necessary to create such a citizenry, the Federalists in power founded one of the most ubiquitous but forgotten institutions of early American life: academies, privately run but state-chartered secondary schools that offered European-style education primarily for elites. By 1800, academies had become the most widely incorporated institutions besides churches and transportation projects in nearly every state. In this book, Mark Boonshoft shows how many Americans saw the academy as a caricature of aristocratic European education and how their political reaction against the academy led to a first era of school reform in the United States, helping transform education from a tool of elite privilege into a key component of self-government. And yet the very anti-aristocratic critique that propelled democratic education was conspicuously silent on the persistence of racial and gender inequality in public schooling. By tracing the history of academies in the revolutionary era, Boonshoft offers a new understanding of political power and the origins of public education and segregation in the United States.


Video Games and Learning

Video Games and Learning

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  • Author: Kurt Squire
  • Publisher: Teachers College Press
  • ISBN: 9780807751985
  • Category : Education
  • Languages : en
  • Pages : 0

Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation”? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analyses of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education. Featuring engaging stories from the author’s experiences as a game researcher, this book: Explores the intersections between commercial game design for entertainment and design-based research conducted in schools. Highlights the importance of social interactions around games at home, at school, and in online communities. Engages readers with a user-friendly presentation, including personal narratives, sidebars, screenshots, and annotations. Offers a forward-looking vision of the changing audience for educational video games.


Anti-intellectualism to Anti-rationalism to Post-truth Era

Anti-intellectualism to Anti-rationalism to Post-truth Era

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  • Author: Robert Joseph Thompson
  • Publisher: Rowman & Littlefield
  • ISBN: 179365333X
  • Category : Education
  • Languages : en
  • Pages : 337

The post-truth world threatens our collective commitment to rationality but must not become the norm. Synthesis of the scholarship on anti-intellectualism and personal attributes informs educational practices to promote development of student's rational mind-set and rationalist identity necessary to combat anti-rationalism and the post-truth world.


Anti-Intellectualism in American Life

Anti-Intellectualism in American Life

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  • Author: Richard Hofstadter
  • Publisher: Vintage
  • ISBN: 0307809676
  • Category : Social Science
  • Languages : en
  • Pages : 465

Winner of the 1964 Pulitzer Prize in Nonfiction Anti-Intellectualism in American Life is a book which throws light on many features of the American character. Its concern is not merely to portray the scorners of intellect in American life, but to say something about what the intellectual is, and can be, as a force in a democratic society. "As Mr. Hofstadter unfolds the fascinating story, it is no crude battle of eggheads and fatheads. It is a rich, complex, shifting picture of the life of the mind in a society dominated by the ideal of practical success." —Robert Peel in the Christian Science Monitor


Seeing the World

Seeing the World

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  • Author: Mitchell L. Stevens
  • Publisher: Princeton University Press
  • ISBN: 0691202931
  • Category : Education
  • Languages : en
  • Pages : 180

An in-depth look at why American universities continue to favor U.S.-focused social science research despite efforts to make scholarship more cosmopolitan U.S. research universities have long endeavored to be cosmopolitan places, yet the disciplines of economics, political science, and sociology have remained stubbornly parochial. Despite decades of government and philanthropic investment in international scholarship, the most prestigious academic departments still favor research and expertise on the United States. Why? Seeing the World answers this question by examining university research centers that focus on the Middle East and related regional area studies. Drawing on candid interviews with scores of top scholars and university leaders to understand how international inquiry is perceived and valued inside the academy, Seeing the World explains how intense competition for tenure-line appointments encourages faculty to pursue “American” projects that are most likely to garner professional advancement. At the same time, constrained by tight budgets at home, university leaders eagerly court patrons and clients worldwide but have a hard time getting departmental faculty to join the program. Together these dynamics shape how scholarship about the rest of the world evolves. At once a work-and-occupations study of scholarly disciplines, an essay on the formal organization of knowledge, and an inquiry into the fate of area studies, Seeing the World is a must-read for anyone who cares about the future of knowledge in a global era.


What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

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  • Author: James Paul Gee
  • Publisher: Macmillan
  • ISBN: 1466886420
  • Category : Education
  • Languages : en
  • Pages : 256

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.