Teambuilding with Teens

Teambuilding with Teens

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  • Author: Mariam G. MacGregor
  • Publisher: Free Spirit Publishing
  • ISBN: 1575427095
  • Category : Education
  • Languages : en
  • Pages : 194

The 36 activities in this book make learning about leadership a hands-on, active experience. Kids are called on to recognize each other’s strengths, become better listeners, communicate clearly, identify their values, build trust, set goals, and more. Each activity takes 20–45 minutes. Digital content includes all of the book's reproducible forms.


Team Challenges

Team Challenges

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  • Author: Kris Bordessa
  • Publisher: Chicago Review Press
  • ISBN: 1613745680
  • Category : Education
  • Languages : en
  • Pages : 288

Directed to teachers, facilitators, and counselors, offers more than 170 cooperative activities for classrooms, summer camps, and family occasions designed to improve children's problem-solving skills and ability to collaborate.


The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do

The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do

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  • Author: Edward E. Scannell
  • Publisher: McGraw-Hill Education
  • ISBN: 9780070465138
  • Category : Business & Economics
  • Languages : en
  • Pages : 274

Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Now you can spark morale in any work group by choosing from 70 stimulating games and activities specifically designed for the manager who's looking to raise sagging morale in a department, liven up boring staff meetings, enable team members to collaborate smoothly and effectively, and much more!


It's Great to Work Together

It's Great to Work Together

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  • Author: Jordan Collins
  • Publisher: Children's Press
  • ISBN: 9780531132548
  • Category : Juvenile Fiction
  • Languages : en
  • Pages : 0

"Introduces the reader on how to work together in certain situations"--


Successful Group Work

Successful Group Work

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  • Author: Patrice Palmer
  • Publisher: Alphabet Publishing
  • ISBN: 0997762853
  • Category : Foreign Language Study
  • Languages : en
  • Pages : 62

Successful implementation and completion of team activities requires instructors and students alike to confront challenges not present in individual work. To maximize learning, group projects need a solid lesson plan that helps students understand the benefits of group work, develop ground rules and assign responsibilities, value everyone’s contributions, and resolve potential conflicts. Teacher, curriculum designer, and “teacherpreneur” Patrice Palmer offers thirteen easily implemented, robust group-work activities formatted to foster the development of life skills. Designed with secondary and postsecondary students in mind, Palmer’s workbook takes students through the team-building process, from getting to know one another to a final evaluation of the group’s work and success. Written in a user-friendly format, Successful Group Work: 13 Activities to Teach Teamwork Skills allows teachers to choose activities that best meet their students’ needs. Make group work a powerful addition to your teaching repertoire. You may be surprised how your students rise to meet a new challenge!


Sometimes You Win—Sometimes You Learn for Teens

Sometimes You Win—Sometimes You Learn for Teens

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  • Author: John C. Maxwell
  • Publisher: Hachette+ORM
  • ISBN: 0316284114
  • Category : Young Adult Nonfiction
  • Languages : en
  • Pages : 148

#1 New York Times bestselling author John C. Maxwell brings his common sense self-help lessons to teens! Any setback--a championship loss, a bad grade, a botched audition-can be seen as a step forward when teens possess the right tools to turn that loss into a gain of knowledge. Drawing on nearly fifty years of leadership experience, Dr. Maxwell provides a roadmap for becoming a true learner, someone who wins in the face of problems, failures, and losses. The teachings from Sometimes You Win, Sometimes You Learn have been edited and adapted just for teens. This Young Readers edition features all-new stories of real life figures that overcame adversity early in their lives, including entrepreneur Steve Jobs, Olympic Gold Medalists Gabby Douglas and Mikaela Shiffrin, and Nobel Peace Prize nominee Malala Yousafzai.


Building Everyday Leadership in All Teens

Building Everyday Leadership in All Teens

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  • Author: Mariam G. MacGregor
  • Publisher: Free Spirit Publishing
  • ISBN: 1631980432
  • Category : Education
  • Languages : en
  • Pages : 241

Every teen can be a leader. That’s because leadership is not just about taking the lead in big ways, but in everyday small things, too. The 21 sessions in this youth leadership curriculum guide teens to explore ethical decision-making, team-building, what it means to be a leader, how to work with others, risk-taking, communication, creative thinking, and more. Choose the sessions that seem best for your class or group, or explore leadership skills through an entire school year. The revised and updated second edition includes the Everyday Leadership Skills & Attitudes (ELSA) inventory, a leadership measurement tool, as well as reproducible handouts, evaluation tools, and exams. Access to digital content includes the reproducible handouts from the book, the student inventory of leadership skills and evaluation tools, and lots of bonus material. Requires use of the student book, Everyday Leadership.


50 Digital Team-Building Games

50 Digital Team-Building Games

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  • Author: John Chen
  • Publisher: John Wiley & Sons
  • ISBN: 1118180933
  • Category : Business & Economics
  • Languages : en
  • Pages : 242

Use technology to increase loyalty and productivity in your employees 50 Digital Team-Building Games offers fun, energizing meeting openers, team activities, and group adventures for business teams, using Twitter, GPS, Facebook, smartphones, and other technology. The games can be played in-person or virtually, and range from 5-minute ice-breakers to an epic four-hour GPS-based adventure. Designed to be lead by managers, facilitators, presenters, and speakers, the activities help teams and groups get comfortable with technology, get to know each other better, build trust, improve communication, and more. No need to be a "techie" to lead these games—they're simple and well-scripted. Author John Chen is the CEO of Geoteaming, a company that uses technology and adventure to teach teams how to collaborate. How to lead a simple, fast, fun team building activity with easy-to-follow instructions How to create successful "virtual" team building that requires NO travel and little to no additional expenses How to engage standoffish engineers, "hard to reach" technical teams, or Gen X/Y teammates with technology they enjoy using Successful technology-based team building can build buzz for your company, build critically important relationships and communication internally, and keep your team talking about it for weeks afterward!


Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere!

Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere!

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  • Author: Mary Scannell
  • Publisher: McGraw Hill Professional
  • ISBN: 0071775129
  • Category : Business & Economics
  • Languages : en
  • Pages : 254

Get remote team members to interact as if they’re in the same room! Whether you’re videoconferencing with team members across the world or e-mailing a colleague sitting ten feet away, the truth is evident: technology has permanently altered the way we communicate. The virtual workplace can facilitate quicker decision making and reduced overhead. But the lack of face-to-face interaction can also impede trust, innovation, and creativity among team members. The Big Book of Virtual Team-Building Games is packed with games and activities for developing productive virtual teams across all digital platforms, including e-mail, mobile devices, web-based conferencing tools, and social media sites such as Facebook, Twitter, and Skype. The Big Book of Virtual Team-Building Games helps you: Build a greater sense of community and reduce conflict Increase levels of engagement Get the most out of more-introverted team members Boost team members’ productivity Make sure that the only thing separating your people is distance. The Big Book of Virtual Team-Building Games is just the tool you need to develop trusting relationships, foster clear communication, and use technology to enhance the team’s connections.


Building Everyday Leadership in All Kids

Building Everyday Leadership in All Kids

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  • Author: Mariam G. MacGregor
  • Publisher: Free Spirit Publishing
  • ISBN: 1575424320
  • Category : Business & Economics
  • Languages : en
  • Pages : 210

Engaging activities make learning the skills and attitudes of teamwork meaningful and fun for elementary-age students