Teaching the Igeneration

Teaching the Igeneration

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  • Author: William M. Ferriter
  • Publisher: Solution Tree
  • ISBN: 9781935249931
  • Category : Educational technology
  • Languages : en
  • Pages : 0

Teaching the iGeneration shows how to integrate proven instructional strategies with 21st century tools to make learning more accessible to today's technology-savvy students. Each chapter identifies an enduring skill that students need to acquire---information fluency, persuasion, communication, collaboration, and problem solving---and offers a digital solution to enhance, rather than replace, familiar practices to teach that skill. With this book, educators can make learning more efficient, empowering, and fun.


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  • Author: William M. Ferriter
  • Publisher: Solution Tree Press
  • ISBN: 1936765349
  • Category : Education
  • Languages : en
  • Pages : 200

Find the natural overlap between the work you already believe in and the digital tools that define today’s learning. Each chapter introduces an enduring skill: information fluency, verbal persuasion, visual persuasion, collaborative dialogue, and problem solving. Then, the authors present a digital solution that can be used to enhance traditional skill-based instructional practices. A collection of handouts and supporting materials tailored to each skill and tool type ends each chapter.


Teaching the Igeneration

Teaching the Igeneration

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  • Author: William M. Ferriter
  • Publisher:
  • ISBN: 9781742397610
  • Category : Educational technology
  • Languages : en
  • Pages : 242

You know what the iGeneration in your classroom looks like. They're the students willing to experiment their way through anything, confident that trial and error can crack the code better than reading manuals or following directions. They're turning to the Internet first and the library second when assigned research projects. Their minds are working fast, but not always as deeply or as accurately as the adults in their lives would like. Yet teachers can capture the attention of the iGeneration and help them grow by integrating technology into classrooms in a way that focuses on the skills that have been important for decades. The purpose of Teaching the iGeneration is to help teachers find the natural overlap between the work that they already believe in and the kinds of digital tools that are defining tomorrow's learning. Each chapter introduces an enduring skillinformation fluency, persuasion, communication, collaboration, and problem solvingas well as a digital solution that can be used to enhance, rather than replace, traditional skill-based instructional practices. These solutions include blogs, wikis, content aggregators, asynchronous discussion forums, web conferencing software, video editing applications, and social bookmarking and annotation tools. In addition, Ferriter and Garry end every chapter of Teaching the iGeneration with a collection of handouts and supporting materials tailored to each skill and tool type. Visit go.solution-tree.com/technology for interactive versions complete with live links to additional resources. Reintroducing rigorous and systematic study to the iGenerationa generation that has grown up connected but has failed to understand the power of connectionsrequires nothing more than a teacher who is willing to show students how the tools that they've already embraced can make learning efficient, empowering, and intellectually satisfying.


Innovations and Technologies for Soft Skill Development and Learning

Innovations and Technologies for Soft Skill Development and Learning

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  • Author: Nagarajan, Suresh Kumar
  • Publisher: IGI Global
  • ISBN: 1799834662
  • Category : Education
  • Languages : en
  • Pages : 255

Traditional education revolves around the teaching of technical skills, especially within STEM fields. However, soft skills—broadly, communication and intrapersonal skills—are essential within all fields, especially those frequently involving research and collaboration. However, the focus on teaching students to be adept communicators and team members remains woefully underdeveloped. Innovations and Technologies for Soft Skill Development and Learning is a pivotal reference source that explores the mental and psychological growth of individual learners at different stages of education concerning soft skills and the need for innovation and creativity to lead a successful career. Highlighting topics including higher education, emotional intelligence, and student behavior, this book is ideally designed for educators, curriculum developers, instructional designers, administrators, policymakers, academicians, researchers, and students.


Rewired

Rewired

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  • Author: Larry D. Rosen, Ph.D.
  • Publisher: St. Martin's Press
  • ISBN: 9780230106086
  • Category : Education
  • Languages : en
  • Pages : 256

Look around at today's youth and you can see how technology has changed their lives. They lie on their beds and study while listening to mp3 players, texting and chatting online with friends, and reading and posting Facebook messages. How does the new, charged-up, multitasking generation respond to traditional textbooks and lectures? Are we effectively reaching today's technologically advanced youth? Rewired is the first book to help educators and parents teach to this new generation's radically different learning styles and needs. This book will also help parents learn what to expect from their "techie" children concerning school, homework, and even socialization. In short, it is a book that exposes the impact of generational differences on learning while providing strategies for engaging students at school and at home.


The Way They Learn

The Way They Learn

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  • Author: Cynthia Ulrich Tobias
  • Publisher: Focus on the Family Pub
  • ISBN: 1561794147
  • Category : Education
  • Languages : en
  • Pages : 177

The learning-styles expert gives parents a better understanding of the types of learning approaches that will help their children do better in school.


iGen

iGen

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  • Author: Jean M. Twenge
  • Publisher: Simon and Schuster
  • ISBN: 1501152025
  • Category : Social Science
  • Languages : en
  • Pages : 452

As seen in Time, USA TODAY, The Atlantic, The Wall Street Journal, and on CBS This Morning, BBC, PBS, CNN, and NPR, iGen is crucial reading to understand how the children, teens, and young adults born in the mid-1990s and later are vastly different from their Millennial predecessors, and from any other generation. With generational divides wider than ever, parents, educators, and employers have an urgent need to understand today’s rising generation of teens and young adults. Born in the mid-1990s up to the mid-2000s, iGen is the first generation to spend their entire adolescence in the age of the smartphone. With social media and texting replacing other activities, iGen spends less time with their friends in person—perhaps contributing to their unprecedented levels of anxiety, depression, and loneliness. But technology is not the only thing that makes iGen distinct from every generation before them; they are also different in how they spend their time, how they behave, and in their attitudes toward religion, sexuality, and politics. They socialize in completely new ways, reject once sacred social taboos, and want different things from their lives and careers. More than previous generations, they are obsessed with safety, focused on tolerance, and have no patience for inequality. With the first members of iGen just graduating from college, we all need to understand them: friends and family need to look out for them; businesses must figure out how to recruit them and sell to them; colleges and universities must know how to educate and guide them. And members of iGen also need to understand themselves as they communicate with their elders and explain their views to their older peers. Because where iGen goes, so goes our nation—and the world.


Handbook of Research on Equity in Computer Science in P-16 Education

Handbook of Research on Equity in Computer Science in P-16 Education

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  • Author: Keengwe, Jared
  • Publisher: IGI Global
  • ISBN: 1799847403
  • Category : Education
  • Languages : en
  • Pages : 354

The growing trend for high-quality computer science in school curricula has drawn recent attention in classrooms. With an increasingly information-based and global society, computer science education coupled with computational thinking has become an integral part of an experience for all students, given that these foundational concepts and skills intersect cross-disciplinarily with a set of mental competencies that are relevant in their daily lives and work. While many agree that these concepts should be taught in schools, there are systematic inequities that exist to prevent students from accessing related computer science skills. The Handbook of Research on Equity in Computer Science in P-16 Education is a comprehensive reference book that highlights relevant issues, perspectives, and challenges in P-16 environments that relate to the inequities that students face in accessing computer science or computational thinking and examines methods for challenging these inequities in hopes of allowing all students equal opportunities for learning these skills. Additionally, it explores the challenges and policies that are created to limit access and thus reinforce systems of power and privilege. The chapters highlight issues, perspectives, and challenges faced in P-16 environments that include gender and racial imbalances, population of growing computer science teachers who are predominantly white and male, teacher preparation or lack of faculty expertise, professional development programs, and more. It is intended for teacher educators, K-12 teachers, high school counselors, college faculty in the computer science department, school administrators, curriculum and instructional designers, directors of teaching and learning centers, policymakers, researchers, and students.


Pose, Wobble, Flow

Pose, Wobble, Flow

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  • Author: Antero Garcia
  • Publisher: Teachers College Press
  • ISBN: 0807756520
  • Category : Education
  • Languages : en
  • Pages : 177

This book proposes a pedagogical model called "Pose, Wobble, Flow" to encapsulate the challenge of teaching and the process of growing as an educator who questions existing inequities in schooling and society and frames teaching around a commitment to changing them. The authors provide six different culturally proactive teaching stances or "poses" that secondary ELA teachers can use to meet the needs for all students, whether they are historically marginalized or privileged. They describe how teachers can expect to "wobble" as they adapt instruction to the needs of their students, while also incorporating new insights about their own cultural positionality and preconceptions about teaching. Teachers are encouraged to recognize this flexibility as a positive process or "flow" that can be used to address challenges and adopt ambitious teaching strategies like those depicted in this book. Each chapter highlights a particular pose, describes how to work through common wobbles, incorporates teacher voices, and provides questions for further discussion. Pose, Wobble, Flow presents a promising framework for disrupting the pervasive myth that there is one set of surefire, cultrually neutal "best" practices.


E-teaching History

E-teaching History

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  • Author: Joanna Wojdon
  • Publisher: Cambridge Scholars Publishing
  • ISBN: 1443888559
  • Category : Education
  • Languages : en
  • Pages : 220

Incorporating Information and Communication Technology tools into the teaching and learning of history has become a common practice worldwide. It is no longer a question of if, but of how to introduce it in the classroom in order to make history education more effective and enjoyable. This book gathers the experiences and reflections of researchers from three continents, based on their own activities and on empirical studies. The contributions concentrate on videogames related to the past, history e-textbooks, and applications for mobile devices with historical content. Some texts deal explicitly with global phenomena, such as the “Assassin’s Creed” or “Colonization” games, some present materials developed for the international market, such as a European e-textbook or mobile phone applications, while others concentrate on local experiences, such as a Chinese e-schoolbag, a Swiss tablet application, Polish and Estonian e-textbooks, or English teacher training. The book is a result, and a reinforcement, of the belief that history educators can benefit from the lessons learnt in other places of the globalising world.