Tabletop Role-Playing Therapy: A Guide for the Clinician Game Master

Tabletop Role-Playing Therapy: A Guide for the Clinician Game Master

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  • Author: Megan A. Connell
  • Publisher: W. W. Norton & Company
  • ISBN: 1324030615
  • Category : Psychology
  • Languages : en
  • Pages : 261

A comprehensive book explaining “applied RPGs”—using role-playing games therapeutically. Across the globe, therapists are using tabletop roleplaying games (RPG) such as Dungeons & Dragons as a part of their practice. This book provides an overview of what RPGs are and what makes them such an effective and powerful tool for therapy. By examining research on gaming, flow, immersion, and role-play, readers will gain a better understanding of the theoretical underpinnings and how to skillfully and ethically use RPGs in their own practices. The author also looks at the history of RPGs, specifically focusing on issues of diversity and representation to help providers understand some possible pitfalls that exist within the medium. The book utilizes an example group to walk through everything from conception, planning, running, documentation, and termination of the group.


The Creation of Narrative in Tabletop Role-Playing Games

The Creation of Narrative in Tabletop Role-Playing Games

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  • Author: Jennifer Grouling Cover
  • Publisher: McFarland
  • ISBN: 0786456175
  • Category : Games & Activities
  • Languages : en
  • Pages : 217

Despite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games. The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game, and novel versions of Dungeons & Dragons. Given particular attention are the narrative and linguistic structures of the gaming session, and the ways that players and gamemasters work together to construct narratives. The text also explores wider cultural influences that surround tabletop gamers.


Role-Playing Game Studies

Role-Playing Game Studies

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  • Author: Sebastian Deterding
  • Publisher: Routledge
  • ISBN: 1317268318
  • Category : Games & Activities
  • Languages : en
  • Pages : 484

This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.


Role-Playing Games in Psychotherapy

Role-Playing Games in Psychotherapy

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  • Author: Daniel Hand
  • Publisher: Palgrave Macmillan
  • ISBN: 9783031317392
  • Category : Psychology
  • Languages : en
  • Pages : 0

This book offers an accessible, comprehensive resource to practitioners who wish to incorporate RPGs into their client-work. Tabletop role-playing games, RPGs, have long been associated with various unique emotional, cognitive, and social benefits, but only recently has the term 'RPG Therapy' entered into the mental-health lexicon. Presenting simple game- and storytelling mechanics, and demonstrating how they may be utilized in accordance with specific professional modalities, this supportive guide explores every step of the implementation process, from underlying therapeutic principles to initial creative exercises to actual in-session play, and encourages readers to have confidence in their own imaginative abilities. Written for practitioners of all levels of client- and RPG experience, this groundbreaking and authoritative book provides case examples and practical tools, along with pragmatic and straightforward advice on how to implement this exciting new form of intervention.


Dungeons, Dragons, and Digital Denizens

Dungeons, Dragons, and Digital Denizens

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  • Author: Gerald A. Voorhees
  • Publisher: Bloomsbury Publishing USA
  • ISBN: 1441141081
  • Category : Social Science
  • Languages : en
  • Pages : 392

Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players. Divided into three distinct sections, this premiere volume captures the distinctiveness of different game types, the forms of play they engender and their social and cultural implications. Contributors examine a range of games, from classics like Final Fantasy to blockbusters like World of Warcraft to obscure genre bending titles like Lux Pain. Working from a broad range of disciplines such as ecocritism, rhetoric, performance, gender, and communication, these essays yield insights that enrich the field of game studies and further illuminate the cultural, psychological and philosophical implications of a society that increasingly produces, plays and discourses about role playing games.


Shared Fantasy

Shared Fantasy

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  • Author: Gary Alan Fine
  • Publisher: University of Chicago Press
  • ISBN: 0226249441
  • Category : Games & Activities
  • Languages : en
  • Pages : 298

This classic study still provides one of the most acute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players—as well as their reasons for playing.


Integrating Geek Culture Into Therapeutic Practice: The Clinician's Guide to Geek Therapy

Integrating Geek Culture Into Therapeutic Practice: The Clinician's Guide to Geek Therapy

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  • Author: Anthony M. Bean
  • Publisher: Leyline Publishing
  • ISBN: 9781734866025
  • Category : Psychology
  • Languages : en
  • Pages : 250

Have you ever had a client who talks about Video Games, Dungeons and Dragons, Anime, or Comic Books? Likely they identify as a Geek. Being a geek can be seen as difficult for many; the social awkwardness, ineptitude, and judgment from others leads individuals to feel isolated in a world of their own. Geeks, by traditional definition, are passionate about anthologies and characters from a variety of fictional, fantasy, and virtual formats that are sometimes niche or unpopular, creating feelings of relatedness towards avatar experiences in an often otherwise lonely life. Integrating Geek Culture into Therapeutic Practice: The Clinician's Guide to Geek Therapy is a comprehensive compendium of how Geek Therapy clinicians and scholars currently use a variety of games, media artifacts, and other geek culture items in therapeutic context and intervention. Even more important, the authors within this book are currently at the forefront of their research fields and are accordingly considered experts within the growing field of Geek Therapy clinical practice. Throughout the book, leading researchers within the field of Psychology, Communication Studies, and more have been able to provide clinical examples, research-based approaches, and specifics about how to utilize these items therapeutically - further enhancing the material and providing solid supportive guidance for clinicians. Clinicians reading this can develop further competence and understanding of the concepts found within their practices which will be helpful for their personal success and cultural competence to best serve their clientele. These modalities have resulted in clients experiencing: Reduced anxiety and depressive symptoms Improved self-esteem Richer interpersonal interactions Greater social and school engagement and Superior development of social skills and problem solving These techniques are being used to improve overall psychological well-being across all ages, as well as focusing on the specific needs of targeted populations, such as those with ADHD, ASD, PTSD, and mood and anxiety disorders.


Ludopolitics

Ludopolitics

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  • Author: Liam Mitchell
  • Publisher: John Hunt Publishing
  • ISBN: 1785354892
  • Category : Computers
  • Languages : en
  • Pages : 264

What can videogames tell us about the politics of contemporary technoculture, and how are designers and players responding to its impositions? To what extent do the technical features of videogames index our assumptions about what exists and what is denied that status? And how can we use games to identify and shift those assumptions without ever putting down the controller? Ludopolitics responds to these questions with a critique of one of the defining features of modern technology: the fantasy of control. Videogames promise players the opportunity to map and master worlds, offering closed systems that are perfect in principle if not in practice. In their numerical, rule-bound, and goal-oriented form, they express assumptions about both the technological world and the world as such. More importantly, they can help us identify these assumptions and challenge them. Games like Spec Ops: The Line, Braid, Undertale, and Bastion, as well as play practices like speedrunning, theorycrafting, and myth-making provide an aesthetic means of mounting a political critique of the pursuit and valorization of technological control.


The Skeleton Cupboard: The Making of a Clinical Psychologist

The Skeleton Cupboard: The Making of a Clinical Psychologist

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  • Author: Tanya Byron
  • Publisher: Flatiron Books
  • ISBN: 1250053803
  • Category : Biography & Autobiography
  • Languages : en
  • Pages : 320

The gripping, unforgettable, and deeply affecting story of a young clinical psychologist learning how she can best help her patients, The Skeleton Cupboard is a riveting and revealing memoir that offers fascinating insight into the human mind. In The Skeleton Cupboard, Professor Tanya Byron recounts the stories of the patients who most influenced her career as a mental health practitioner. Spanning her years of training—years in which Byron was forced her to contend with the harsh realities of the lives of her patients and confront a dark moment in her own family's past—The Skeleton Cupboard is a compelling and compassionate account of how much health practitioners can learn from those they treat. Among others, we meet Ray, a violent sociopath desperate to be shown tenderness and compassion; Mollie, a talented teenager intent on starving herself; and Imogen, a twelve-year old so haunted by a secret that she's intent on killing herself. Byron brings the reader along as she uncovers the reasons each of these individuals behave the way they do, resulting in a thrilling, compulsively readable psychological mystery that sheds light on mental illness and what its treatment tells us about ourselves.


Existential Dragons

Existential Dragons

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  • Author: Ryan Scott
  • Publisher:
  • ISBN: 9781797511344
  • Category :
  • Languages : en
  • Pages : 153

A guide for mental health therapists that would like to use Dungeons & Dragons or other role-playing games as a group therapy tool.