Stem, steam, computational thinking and coding: Evidence-based research and practice in children’s development

Stem, steam, computational thinking and coding: Evidence-based research and practice in children’s development

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  • Author: Stamatios Papadakis
  • Publisher: Frontiers Media SA
  • ISBN: 2832511686
  • Category : Science
  • Languages : en
  • Pages : 283


Current Perspectives on the Value, Teaching, Learning, and Assessment of Design in STEM Education

Current Perspectives on the Value, Teaching, Learning, and Assessment of Design in STEM Education

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  • Author: Jeffrey Buckley
  • Publisher: Frontiers Media SA
  • ISBN: 2832532527
  • Category : Education
  • Languages : en
  • Pages : 134

Design is a central activity within Science, Technology, Engineering, and Mathematics (STEM) education. Within enacted practice, design can feature within intended learning outcomes, for example in learning to design, and it can feature within pedagogical methodologies, for example by learning through design. Often holding differing disciplinary interpretations such as design as cyclical problem solving, iterative design, conceptual design, or design with or without make, understanding the educational merits of the ill-defined and open nature of authentic designerly activity is paramount. This Research Topic sets out to gain a more nuanced understanding of the value and role(s) of design within STEM educational contexts. This Research Topic focuses on design within STEM educational contexts, particularly in terms of teaching, learning, and assessment. The aim is to contribute to the evidential basis which can be used to guide the incorporation of design into educational practice. The topic has two central research objectives. The first is to generate evidence regarding what design is in STEM education. For example, is the ability to design a singular or manifold construct? Is the capacity to design, or are factors of this ability, both learnable and teachable? How transferable is designerly knowledge between contexts? How do different disciplinary contexts influence the interpretation of design? The second is to further our understanding of how best to incorporate design within STEM education contexts. For example, how much emphasis should be placed on learning to or through design in school? How should design be assessed within formal education? Where and when is design best incorporated into education? In posing these questions, the goal of this research topic is to provide scholarly discourse which supports critical reflection and the challenging of assumptions regarding design in education.


Teaching Computational Thinking and Coding to Young Children

Teaching Computational Thinking and Coding to Young Children

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  • Author: Bers, Marina
  • Publisher: IGI Global
  • ISBN: 1799873102
  • Category : Education
  • Languages : en
  • Pages : 362

Computational thinking is a lifelong skill important for succeeding in careers and life. Students especially need to acquire this skill while in school as it can assist with solving a number of complex problems that arise later in life. Therefore, the importance of teaching computational thinking and coding in early education is paramount for fostering problem-solving and creativity. Teaching Computational Thinking and Coding to Young Children discusses the importance of teaching computational thinking and coding in early education. The book focuses on interdisciplinary connections between computational thinking and other areas of study, assessment methods for computational thinking, and different contexts in which computational thinking plays out. Covering topics such as programming, computational thinking assessment, computational expression, and coding, this book is essential for elementary and middle school teachers, early childhood educators, administrators, instructional designers, curricula developers, educational software developers, researchers, educators, academicians, and students in computer science, education, computational thinking, and early childhood education.


Robotics in STEM Education

Robotics in STEM Education

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  • Author: Myint Swe Khine
  • Publisher: Springer
  • ISBN: 3319577867
  • Category : Science
  • Languages : en
  • Pages : 262

This book describes recent approaches in advancing STEM education with the use of robotics, innovative methods in integrating robotics in school subjects, engaging and stimulating students with robotics in classroom-based and out-of-school activities, and new ways of using robotics as an educational tool to provide diverse learning experiences. It addresses issues and challenges in generating enthusiasm among students and revamping curricula to provide application focused and hands-on approaches in learning . The book also provides effective strategies and emerging trends in using robotics, designing learning activities and how robotics impacts the students’ interests and achievements in STEM related subjects. The frontiers of education are progressing very rapidly. This volume brought together a collection of projects and ideas which help us keep track of where the frontiers are moving. This book ticks lots of contemporary boxes: STEM, robotics, coding, and computational thinking among them. Most educators interested in the STEM phenomena will find many ideas in this book which challenge, provide evidence and suggest solutions related to both pedagogy and content. Regular reference to 21st Century skills, achieved through active collaborative learning in authentic contexts, ensures the enduring usefulness of this volume. John Williams Professor of Education and Director of the STEM Education Research Group Curtin University, Perth, Australia


Computational Thinking and Coding for Every Student

Computational Thinking and Coding for Every Student

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  • Author: Jane Krauss
  • Publisher: Corwin Press
  • ISBN: 1506341292
  • Category : Education
  • Languages : en
  • Pages : 208

Empower tomorrow’s tech innovators Our students are avid users and consumers of technology. Isn’t it time that they see themselves as the next technological innovators, too? Computational Thinking and Coding for Every Student is the beginner’s guide for K-12 educators who want to learn to integrate the basics of computer science into their curriculum. Readers will find Strategies and activities for teaching computational thinking and coding inside and outside of school, at any grade level, across disciplines Instruction-ready lessons for every grade A discussion guide and companion website with videos, activities, and other resources


Coding as a Playground

Coding as a Playground

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  • Author: Marina Umaschi Bers
  • Publisher: Routledge
  • ISBN: 1000194523
  • Category : Education
  • Languages : en
  • Pages : 162

Coding as a Playground, Second Edition focuses on how young children (aged 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Learn how coding can engage children as producers—and not merely consumers—of technology in a playful way. You will come away from this groundbreaking work with an understanding of how coding promotes developmentally appropriate experiences such as problem-solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices. Featuring all-new case studies, vignettes, and projects, as well as an expanded focus on teaching coding as a new literacy, this second edition helps you learn how to integrate coding into different curricular areas to promote literacy, math, science, engineering, and the arts through a project-based approach and a positive attitude to learning.


Handbook of Research on Integrating ICTs in STEAM Education

Handbook of Research on Integrating ICTs in STEAM Education

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  • Author: Xefteris, Stefanos
  • Publisher: IGI Global
  • ISBN: 1668438631
  • Category : Education
  • Languages : en
  • Pages : 465

Modern society gives great importance to scientific and technological literacy, development of “21st century skills,” and creating individuals who are not passive users of ICT tools but active thinkers and even tinkerers. The learning process is thus constantly evolving to facilitate the acquisition of such skills, such as setting goals and making evidence-based decisions, thinking critically, and solving problems while efficiently managing time as well as using technology, cooperating ethically, and communicating effectively. STEAM is the approach to learning that uses concepts from natural sciences, technology, engineering, arts, and mathematics to foster critical thinking, computational and design thinking, as well working effectively together, mimicking the process followed by scientists. The end goal is engaged and motivated students who participate in experiential and inquiry-based learning in fun, immersive environments that facilitate learning through a creative process. The Handbook of Research on Integrating ICTs in STEAM Education includes current research focusing on the development of STEAM and ICT educational practices, tools, workflows, and frames of operation that encourage science skills, but also skills related to the arts and humanities such as creativity, imagination, and reflection on ethical implications. Covering topics such as early childhood education, machine learning education, educational robotics, and web-based simulations, this major reference work is an essential resource for engineers, educators of both K-12 and higher education, education administration, libraries, pre-service teachers, computer scientists, researchers, and academics.


Critical, Transdisciplinary and Embodied Approaches in STEM Education

Critical, Transdisciplinary and Embodied Approaches in STEM Education

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  • Author: Pratim Sengupta
  • Publisher: Springer Nature
  • ISBN: 3030294897
  • Category : Science
  • Languages : en
  • Pages : 372

Over the past decade, integrated STEM education research has emerged as an international concern, creating around it an imperative for technological and disciplinary innovation and a global resurgence of interest in teaching and learning to code at the K-16 levels. At the same time, issues of democratization, equity, power and access, including recent decolonizing efforts in public education, are also beginning to be acknowledged as legitimate issues in STEM education. Taking a reflexive approach to the intersection of these concerns, this book presents a collection of papers making new theoretical advances addressing two broad themes: Transdisciplinary Approaches in STEM Education and Bodies, Hegemony and Decolonization in STEM Education. Within each theme, praxis is of central concern including analyses of teaching and learning that re-imagines disciplinary boundaries and domains, the relationship between Art and STEM, and the design of learning technologies, spaces and environments. In addition to graduate research seminars at the Masters and PhD levels in Learning Sciences, Science Education, Educational Technology and STEM education, this book could also serve as a textbook for graduate and pre-service teacher education courses.


Handbook of Research on Integrating Computer Science and Computational Thinking in K-12 Education

Handbook of Research on Integrating Computer Science and Computational Thinking in K-12 Education

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  • Author: Keengwe, Jared
  • Publisher: IGI Global
  • ISBN: 1799814807
  • Category : Education
  • Languages : en
  • Pages : 385

As technology continues to develop and prove its importance in modern society, certain professions are acclimating. Aspects such as computer science and computational thinking are becoming essential areas of study. Implementing these subject areas into teaching practices is necessary for younger generations to adapt to the developing world. There is a critical need to examine the pedagogical implications of these technological skills and implement them into the global curriculum. The Handbook of Research on Integrating Computer Science and Computational Thinking in K-12 Education is a collection of innovative research on the methods and applications of computer science curriculum development within primary and secondary education. While highlighting topics including pedagogical implications, comprehensive techniques, and teacher preparation models, this book is ideally designed for teachers, IT consultants, curriculum developers, instructional designers, educational software developers, higher education faculty, administrators, policymakers, researchers, and graduate students.


Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom

Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom

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  • Author: Management Association, Information Resources
  • Publisher: IGI Global
  • ISBN: 1668424126
  • Category : Education
  • Languages : en
  • Pages : 969

The education system is constantly growing and developing as more ways to teach and learn are implemented into the classroom. Recently, there has been a growing interest in teaching computational thinking with schools all over the world introducing it to the curriculum due to its ability to allow students to become proficient at problem solving using logic, an essential life skill. In order to provide the best education possible, it is imperative that computational thinking strategies, along with programming skills and the use of robotics in the classroom, be implemented in order for students to achieve maximum thought processing skills and computer competencies. The Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom is an all-encompassing reference book that discusses how computational thinking, programming, and robotics can be used in education as well as the benefits and difficulties of implementing these elements into the classroom. The book includes strategies for preparing educators to teach computational thinking in the classroom as well as design techniques for incorporating these practices into various levels of school curriculum and within a variety of subjects. Covering topics ranging from decomposition to robot learning, this book is ideal for educators, computer scientists, administrators, academicians, students, and anyone interested in learning more about how computational thinking, programming, and robotics can change the current education system.